January 6, 2024

9 thoughts on “Site Updates: June 06 2014

  1. Wow good choice to use Unity 3D, it is one of the best developer tools in the industry. It’s not more powerful than Unreal Engine or the other engines the one made by Kojima aka Metal Gear. But it sure is good for low and med PC power. Plus the Unity Player allows users to play the game on the site. IT even comes with config for a joystick.

    Now the even best part is PS4 made a deal and supports Unity 3D. So you can put the game on the PS4. Well I don’t think they’ll allow porn. BUT they do have a internet browser, if I don’t know but maybe if unity 3D Player is in the PS4 browser. Than it won’t stop any user from going to your site to a your game with a PS4 controller on your website. However I don’t think Sony will be that nice. Let’s just say would open a back door to play Unity games with out being in PSN.

    That one user is making a cool fighting game, so are these 2 characters special guess or something?

  2. oh nice i didn’t know about ps4 and unity.
    yeah I’m looking for some amazingly powerful engine here. just something that i can use and is relatively easy to pick up on.
    that came with phil and annie is actually a card game you get your own character made so i was like, sure why not.

    1. Oh OK It’s a card battle game. LOL

      Yeah bro Sony partner with Unity3D to make indie developers or one person who is a developer easy to make games on the PS4. Unity will have the tools to port the unity made game into the PS4. Supposedly the best part is self publishing. You don’t need some big publisher to get your game into the PSN Stores. This is good for the little guys it’s a nice deal Sony did.

      Anyways about the Unity 3D Player I’m not sure if it’s in the PS4 Browser. It’s up to Unity to create that code. So that users can use it on the browsers too. All I’m saying if Unity also supports there Unity3D Player on the PS4. That means your Unity 3D player will run on a PS4 browser. That is IF Unity adds the Unity Player into the PS4 Browser.

      Let us hope they do, it will make your life a lot easier to test your made Unity game on a PS4. Just releasing it into your site. Than accessing it on the PS4 Browser. The unity3D engine makes it easy to go from PS3, PS4 into the PS Vita and PS Mobile. Here is the best part Vortex00 the Unity3D will allow to do all this without rewriting the code AT ALL. So yes it even works on the Vita and Sony smart phones You probably will ask prove it, I’m just showing so that I don’t sound like I’m talking out of my ass. LOL

      http://unity3d.com/company/public-relations/news/sce-and-unity-form-strategic-partnership

      Anyways Vortex00 here is hoping that PS4 also have Unity Player plugin support for the PS4 Browser.

      1. I’m not sure I want to jump into the mainstream anyways thoguh. I’m tired of my games being compared to high production / high budget games from professional games studios. The see my game and think of the absolute best thing they ever played in their life and assume I need to bust my ass to make the game at that level -_-;

        1. I hear ya, it’s like these people think game production is made in a quick flash in one day. Hell I bet they think Kojima made Metal Gear for MSX2 all by him self. LOL

          1. I remember this one lady who thought this one drawing I did only like took me like 7 minutes to make when it took about 7 hours lol.

            i think the unity3d would be worth it thoguh, just make some good models and go from there. I don’t think it would be any harder than the DoE 3D game I made with my cousin.

  3. This is what the communities that have tried everything are saying.

    Unity 3D is a game engine similar to the Unreal Engine and CryEngine. You use Unity to make multi-platform games. The game engine within Blender is not good enough for commercial games and it’s instead used for presentations, simulations, demos, and prototyping of games.

    Maya, 3ds Max, and Blender are modeling, animation, and rendering software and you use them when creating the game assets for the game engine.

    Maya is the industry standard in the movie industry and has much better animation tools than the other two. 3ds Max is the industry standard in the gaming industry and has better tools for creating game assets.

    So, what can Blender do?

    Blender has tools for modeling, sculpting, rigging, animation, rotoscoping, keying, motion tracking, smoke, fire, and fluid simulation, particles, destruction, physics, node based compositing, rendering, and video editing.

    There are many tools in Blender that don’t exist in Maya and 3ds Max, and vice versa.

    Blender lets you do the whole pipeline within just one software instead of exporting/importing to another 3D software. Maya and 3ds Max artists often use many different products; ZBrush, Mudbox, RayFire, RealFlow, Nuke, and so on in combination with Maya or 3ds Max.

    Blender also has the most artist friendly and versatile UI of all 3D software; easy to learn and to modify for your specific needs. Blender also has the fastest workflow in the industry. Modeling, retopology, and UV workflow is 3 to 5 times faster in Blender. Many Maya artists use Blender for its UV unwrapping tools.

    Every day more and more small studios and freelancers start to use Blender.

    Can you do professional work in Blender? Yes, you can. Watch “Sintel” and “Tears of Steel VFX Breakdown” on YouTube.
    Source:
    Sintel – YouTube – Sintel – Third Open Movie by Blender Foundation
    Tears of Steel VFX Breakdown – YouTube – Tears Of Steel – Official VFX Breakdown
    Phymec’s Voronoi Fracture Demo – YouTube – Voronoi Fracture and Shatter Lab Tests – Blender & Bullet Physics
    Andrew Price’s ArchViz Trailer – YouTube – Official Trailer: The Architecture Academy

    All I have to say about Blender is DUH it’s free. It takes a no brainier to know that if a software is Free. And also we cannot forget the mod community making Kinect work on these types of video game engines.

    Here is one guy using Kinect for the Unity3D.
    https://www.youtube.com/watch?v=0MJ205lyz5E

    A small test of the openNI (and NITE) unity3d wrapper written by Shlomo Zippel.
    Skeleton tracking hoocked to a 3D model (human male from wow :P)

    You can download the wrapper here:
    https://github.com/OpenNI/UnityWrapper

    try it: install –
    1) openNI (www.openni.org)
    2) kinect drivers (https://github.com/avin2/SensorKinect)
    3) NITE (www.openni.org)
    4) Open unity wrapper project :
    https://github.com/OpenNI/UnityWrapper

    Detailed instructions at 2)

    1. I don’t like the way blender does bones structure and rigging. I think the called bones armatures. But that was back in version 2.49b. They might have changed the way it works since then. I have never used Maya. i know how to use 3ds max the best but rotating around the model can be feel bit robotic with you having to draw some icon to pan around the model. The kinect would be good from those subtle body motions people do when talking and things like that. and good for fighting. not good for running because you run out of view of the camrea. you need a treadmill or something.

  4. Those cards are pretty sweet 😀
    Did you actually asked for the others you mentioned? If so i would like to see those, hehe. The guy’s art style is pretty nice 🙂

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