for UMCC I am about halfway done doing some major code cleanup and breaking out things in the game that is not needed.
So I am working on this as a new different version of UMCC. My plan is basically the game will have a few overall quest objectives like it does now, but each area will have it’s own stuff do in it. like the mall with be it’s own area in it’s own set of quests and sex scenes to do that takes place just in the mall area.
I will update the patreon later to reflect some of this stuff once i get something basic working.
Site Updates:
this is what I had in mind currently to do.
also this finalized and feeback is welcome, if you have some input now would a great time.
$1 – early access two weeks in advance or until the next update, which ever is sooner.
$5 – voting on the next content hentai in the game.
I’m going to tone it down a bit on bulky updates and try to get things done faster by focusing on just a few things you can vote on, such as the individual thing going on in each area. so basically I will take in the suggestions and you can vote on it. you can even get very specific like who does what to who.
$10 – ?
$20 – credits in the game + ?
$100 – design you own area/location in the game and the content in it like hentai and quests. add more stuff to the same area or make new area each month.
? – design you own main character that can be played instead of Maiko?
Project Updates:
As mentioned above I am working towards making umichan areas more modular. But I have also been presented with some 3d stuff in unity3d. Quite interesting this time around actually. Even has examples templates so I would not be starting from complete scratch. see some examples here and I’m sure you can see how I could apply these to umichan, DoE, and/or ARIA stuff. with added hentai of course.
http://dl.dropboxusercontent.com/u/125955919/ARPGKit-V25-2/WebPlayer.html
http://dl.dropboxusercontent.com/u/125955919/PlatformerARPG/WebPlayer.html
http://gameassetstudio.com/asset/chara004/viewer/index.html
https://www.assetstore.unity3d.com/en/#!/content/15653
If I do some 3d stuff the patreon should be able to remain the same as it is.
For ARIA stuff I am working on dialogue stuff. I ran info a few issues that cause the game to hang the computer that took a bit of time to fix but it is worked out. After I finish the concept of a modular umcc I will try to get ARIA finished. Pinoy just finished a threesome with with the futa character involved that looks pretty hot imo.
Product Updates:
a while back I pledged to a kickstarter project as part of my research and fortunately it seems like it will be coming through pretty soon. Well at least enogugh to post about it.
https://www.kickstarter.com/projects/464124037/element-soul-ccg-expansion-pack-1-get-a-card-of-yo
you can see card of my characters Annie and Phil at the end of the video. Pretty neato. Was going to get one of maybe Sixxe, Tempo and Maiko.
Wow good choice to use Unity 3D, it is one of the best developer tools in the industry. It’s not more powerful than Unreal Engine or the other engines the one made by Kojima aka Metal Gear. But it sure is good for low and med PC power. Plus the Unity Player allows users to play the game on the site. IT even comes with config for a joystick.
Now the even best part is PS4 made a deal and supports Unity 3D. So you can put the game on the PS4. Well I don’t think they’ll allow porn. BUT they do have a internet browser, if I don’t know but maybe if unity 3D Player is in the PS4 browser. Than it won’t stop any user from going to your site to a your game with a PS4 controller on your website. However I don’t think Sony will be that nice. Let’s just say would open a back door to play Unity games with out being in PSN.
That one user is making a cool fighting game, so are these 2 characters special guess or something?
oh nice i didn’t know about ps4 and unity.
yeah I’m looking for some amazingly powerful engine here. just something that i can use and is relatively easy to pick up on.
that came with phil and annie is actually a card game you get your own character made so i was like, sure why not.
Oh OK It’s a card battle game. LOL
Yeah bro Sony partner with Unity3D to make indie developers or one person who is a developer easy to make games on the PS4. Unity will have the tools to port the unity made game into the PS4. Supposedly the best part is self publishing. You don’t need some big publisher to get your game into the PSN Stores. This is good for the little guys it’s a nice deal Sony did.
Anyways about the Unity 3D Player I’m not sure if it’s in the PS4 Browser. It’s up to Unity to create that code. So that users can use it on the browsers too. All I’m saying if Unity also supports there Unity3D Player on the PS4. That means your Unity 3D player will run on a PS4 browser. That is IF Unity adds the Unity Player into the PS4 Browser.
Let us hope they do, it will make your life a lot easier to test your made Unity game on a PS4. Just releasing it into your site. Than accessing it on the PS4 Browser. The unity3D engine makes it easy to go from PS3, PS4 into the PS Vita and PS Mobile. Here is the best part Vortex00 the Unity3D will allow to do all this without rewriting the code AT ALL. So yes it even works on the Vita and Sony smart phones You probably will ask prove it, I’m just showing so that I don’t sound like I’m talking out of my ass. LOL
http://unity3d.com/company/public-relations/news/sce-and-unity-form-strategic-partnership
Anyways Vortex00 here is hoping that PS4 also have Unity Player plugin support for the PS4 Browser.
I’m not sure I want to jump into the mainstream anyways thoguh. I’m tired of my games being compared to high production / high budget games from professional games studios. The see my game and think of the absolute best thing they ever played in their life and assume I need to bust my ass to make the game at that level -_-;
I hear ya, it’s like these people think game production is made in a quick flash in one day. Hell I bet they think Kojima made Metal Gear for MSX2 all by him self. LOL
I remember this one lady who thought this one drawing I did only like took me like 7 minutes to make when it took about 7 hours lol.
i think the unity3d would be worth it thoguh, just make some good models and go from there. I don’t think it would be any harder than the DoE 3D game I made with my cousin.
This is what the communities that have tried everything are saying.
Unity 3D is a game engine similar to the Unreal Engine and CryEngine. You use Unity to make multi-platform games. The game engine within Blender is not good enough for commercial games and it’s instead used for presentations, simulations, demos, and prototyping of games.
Maya, 3ds Max, and Blender are modeling, animation, and rendering software and you use them when creating the game assets for the game engine.
Maya is the industry standard in the movie industry and has much better animation tools than the other two. 3ds Max is the industry standard in the gaming industry and has better tools for creating game assets.
So, what can Blender do?
Blender has tools for modeling, sculpting, rigging, animation, rotoscoping, keying, motion tracking, smoke, fire, and fluid simulation, particles, destruction, physics, node based compositing, rendering, and video editing.
There are many tools in Blender that don’t exist in Maya and 3ds Max, and vice versa.
Blender lets you do the whole pipeline within just one software instead of exporting/importing to another 3D software. Maya and 3ds Max artists often use many different products; ZBrush, Mudbox, RayFire, RealFlow, Nuke, and so on in combination with Maya or 3ds Max.
Blender also has the most artist friendly and versatile UI of all 3D software; easy to learn and to modify for your specific needs. Blender also has the fastest workflow in the industry. Modeling, retopology, and UV workflow is 3 to 5 times faster in Blender. Many Maya artists use Blender for its UV unwrapping tools.
Every day more and more small studios and freelancers start to use Blender.
Can you do professional work in Blender? Yes, you can. Watch “Sintel” and “Tears of Steel VFX Breakdown” on YouTube.
Source:
Sintel – YouTube – Sintel – Third Open Movie by Blender Foundation
Tears of Steel VFX Breakdown – YouTube – Tears Of Steel – Official VFX Breakdown
Phymec’s Voronoi Fracture Demo – YouTube – Voronoi Fracture and Shatter Lab Tests – Blender & Bullet Physics
Andrew Price’s ArchViz Trailer – YouTube – Official Trailer: The Architecture Academy
All I have to say about Blender is DUH it’s free. It takes a no brainier to know that if a software is Free. And also we cannot forget the mod community making Kinect work on these types of video game engines.
Here is one guy using Kinect for the Unity3D.
https://www.youtube.com/watch?v=0MJ205lyz5E
A small test of the openNI (and NITE) unity3d wrapper written by Shlomo Zippel.
Skeleton tracking hoocked to a 3D model (human male from wow :P)
You can download the wrapper here:
https://github.com/OpenNI/UnityWrapper
try it: install –
1) openNI (www.openni.org)
2) kinect drivers (https://github.com/avin2/SensorKinect)
3) NITE (www.openni.org)
4) Open unity wrapper project :
https://github.com/OpenNI/UnityWrapper
Detailed instructions at 2)
I don’t like the way blender does bones structure and rigging. I think the called bones armatures. But that was back in version 2.49b. They might have changed the way it works since then. I have never used Maya. i know how to use 3ds max the best but rotating around the model can be feel bit robotic with you having to draw some icon to pan around the model. The kinect would be good from those subtle body motions people do when talking and things like that. and good for fighting. not good for running because you run out of view of the camrea. you need a treadmill or something.
Those cards are pretty sweet 😀
Did you actually asked for the others you mentioned? If so i would like to see those, hehe. The guy’s art style is pretty nice 🙂