January 3, 2024

10 thoughts on “UMCH test dialogue scenes

  1. I like what I see, it’s like UMCC but with 3D Models instead. Now does this makes it easier for you than the way you did it in UMCC? Anyways the expression looks way better than UMCC. Anyways the 3D match the BG image with the pictures your showing on here.

    1. it is easier but like I mentioned in the post, there are some differences like not being able to click boobs and having them blink occasionally. There are way to still implement this but it is a bit more complex. Buy the trade off is having better expressions and a lot more of them.

      1. I don’t care about the clicking boobs to see them bounce. It doesn’t effect the game ether way. If it makes life easier for you GO FOR IT. I find the 3D way better for expression than the 2D of what you did so far.

        1. Yeah it would not effect the game but it would add the little silly quirky charm the previous game had by being able to do little pointless things like that. Kinda feels like it is something that is missing and needs to be there. several people mentioned they like that about umcc previously also. So I would like to at least spend a bit of time to test different ways to do this, and see if there is a relatively easy way to do it while I am still in the early stages of development and trying to figure out how everything will work.

  2. Hi Vortex00 long time viewer first time poster, I absolutely love the new models they’re great, I feel though that you might have trouble with the size of your game if you have 6 variations of each image, have you thought of perhaps just having 2 images? 1 that is static, the other animating all the girls boobs at the same time and applying mask when you click on a specific one? All the boobage for allot less the price not to mention the boob jiggling will have multiple frames anyway :D, just make sure that the animation of the boobs doesn’t interfere with any other limb of the body, because you’ll get some nasty mask clipping.

    Alternatively, flash for the past 3 years has had an API called “Stage3D”, from what I’ve read it gives basic 3D functionality with shaders and would allow you to bring in your 3d animations and render them in real time!

    There’s allot of good literature here for Stage3D http://www.adobe.com/devnet/flashplayer/stage3d.html , though I know you aren’t an engineer and you only do this stuff for fun so I’m not sure how much you’d understand.

    Good news there’s another API for building for flash called AWAY 3D, which is supposed to make Stage3D things easier and works well with AS3. http://away3d.com

    Here’s an example of what AWAY3D can accomplish: http://away3d.com//examples/away3d_4_0/MaxAWDWorkflow/bin_hi/ (It may take a few seconds for the model to load)

    But yeah it’s really up to you what kind of game you want to make, I’d love to make a test demo if you’re interested contact me.

    1. Thanks the solution with the masking is a much better idea then the one I had. I think something subtle will work best here, unlike in umcc where there was some major crazy bouncing going on heh. This should reduce the extra images I need to just two. The original image plus two more can make a 4 frame animation that can loop a few times. Also in the two extra image the eyes need to be closed for every character. so i can mask a blink for half a second or so randomly with the same image. Yeah the character need to be positioned, or rather there are restrictions how how character could be placed. In the pics I posted the first three would be okay, but the fourth once would have trouble with Stacey and Pattie, their breasts are a bit too close together.

      I’ll make a test of it today hopefully.

      As for the 3D stuff, there are several factors I can immediately think of that would not allow it to work without a lot of additional work that I trying to ultimately avoid. There’s just so many problems, that if I wanted to do full 3D there are some solutions using unity3D, something I am more familiar with. I made a game with it previously, kind of recently actually.

      The biggest problem I can think of immediately is, I assume these flash 3D programs can’t import/load .pmx ? which creates various subsets of problems I won’t go into detail about. So that means at best converting the character file to blender or max, then convert to something it can load form there if needed. But none of those converts retain the adjustable facial expressions. They are actually retained in unity though.

      also you said. ” though I know you aren’t an engineer”
      I wouldn’t be quick to jump to conclusions heh.
      Thanks for the feedback! very useful, I will try the masking for now and see how it looks.

  3. I like the clicking boobs thing, but you could make them having a small moving animation, like breathing, looking to the sides and so on. It would make clicking the boobs kinda complicated, but they would feel more alive, i think.

    1. it is easier to do with movie clips in flash. I recently realized even adding boob clicking is a chore I’d rather not do here. there will be boob clicking and perhaps even breathing but it will be in certain scenes ares where it is just that character Maiko is talking to.

Leave a Reply

Your email address will not be published. Required fields are marked *