January 2, 2024

8 thoughts on “Updates~

  1. So where will be located the glory hole, bar or school (sex club)? and it will be a one time scene or revisable?

    1. Not sure yet. if at the school I will try a hidden room like the gym storage room made from some MMD stages. I managed to use a MMD stage for the pool swim stuff so hopefully it can work here also.

  2. Such updates’ pictures makes me more motivated for doing my own stuff. Looks very delicious.

    By the way, will there only be Maiko available for glory holes or should we expect any other girls too?

  3. I found your stuff recently and I gotta say your games are pretty awesome, albeit sometimes grindy. Especially UMCC; it was hilarious and fappable at the same time and I look forward to UMCH and ARIA’s developments. I wish there was a little more freedom in UM games, like choosing what to wear in different areas and people’s reactions to it (maybe some exhibitionism/voyeur). Thanks for the hard work!

    1. Thanks, yes beating Luma is hard work. you can’t just train a few times and expect to beat her. Well not as Maiko anyway heh. There a books in the bookstore help speed up getting exp for stats.

      You are not the first to mention about walking around with different stuff on heh. Making different outfits was not a major issue, the problem was the characters actually reacting to it. It was quite a complex problem. Ignoring it being really far off the rails for Maiko to walk around in super slutty and revealing stuff in public on her own, I would basically need to re-code majority of the game to support characters in the game reacting to it. All of the dialogue stuff in the talk wheel, story scenes, most of the minigames, teachers office, shops, gemco agents, and more. Even the current walking around nude is not the way it should be. It was just too much to do, and still is heh. Also the game was unstable from jamming so much stuff in there. Currently I spit out the games into different parts so flash can manage compiling it.

      1. Ah I see. Wouldn’t it be possible to create if/then clauses to code the encounters or does that interfere with pre-existing codes? Like if Maiko is wearing _____, then this dialogue/event trigger. Actually now that I think about it it’s probably much more complex than that lol. I’m an amateur at coding (learned some C++ for basic modding) and have no experience with creating games but I’m a little curious how it all works/doesn’t work.

        1. It is more than just with code. If I made it just not trigger or not, tons of people would be sending me messages a out something stuff not working. You can’t assume everyone will understand. A lot of people do but alot of people don’t also.

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