Prospective ARIA 2 Topic | Random topics | Forum

Avatar

Please consider registering
guest

sp_LogInOut Log In sp_Registration Register

Register | Lost password?
Advanced Search

— Forum Scope —




— Match —





— Forum Options —





Minimum search word length is 3 characters - maximum search word length is 84 characters

No permission to create posts
sp_Feed Topic RSS sp_TopicIcon
Prospective ARIA 2 Topic
September 20, 2016
2:35 pm
Avatar
WarG
Lv. 2
Members
Level 0
Forum Posts: 3
Member Since:
June 1, 2015
sp_UserOfflineSmall Offline

 I think its safe to save ARIA 1 is coming to its perspective closing with Vortex pretty much saving he doesn’t really know whats left to add to it once the Bri update is over. and ARIO will probably take up development once that is done.

 

So with that Said, What do you think an ARIA 2 should try to be be. I’d prefer a more Tactical Turn base RPG with you commanding the ARIA Squad akin to XCOM/FFTactics. Maybe over some Distant Alien World or just doing Wetwork on Gemco planets

 

Maybe set it Far enough ahead so if you want to cameo in Umi-chan you can without worrying about Umi-chan characters showing up.

September 20, 2016
5:56 pm
Avatar
Vortex00
Admin
Level 10
Forum Posts: 153
Member Since:
November 19, 2013
sp_UserOfflineSmall Offline

The following users say thank you to Vortex00 for this useful post:

WarG
September 22, 2016
4:42 pm
Avatar
WarG
Lv. 2
Members
Level 0
Forum Posts: 3
Member Since:
June 1, 2015
sp_UserOfflineSmall Offline

Yeah something with turn based combat… maybe Squad building like Ari’s team has expanded where she is commanding like a larger Squad ‘Perhaps all those agent Trainees and Few new faces’ ‘Since the average Fire team is 2 to three people’

 

The Real question is setting? IE Facilitating more in personal combat instead of ship to ship battles like ARIA 1

 

Since you wanted to have more Aliens in ARIA one but just couldn’t settle on a Design maybe Do that for ARIA 2? Its The Aria Team vs Aliens instead of Gemco having an internal fight.

September 23, 2016
10:31 am
Avatar
Vortex00
Admin
Level 10
Forum Posts: 153
Member Since:
November 19, 2013
sp_UserOfflineSmall Offline

you reminded me to make a general post outline about everything that happens in the overall story. I think from there it would be easier for people to give ideas like this for future games.

September 26, 2016
4:04 pm
Avatar
Damask
Lv. 1
Members
Level 0
Forum Posts: 2
Member Since:
September 19, 2016
sp_UserOfflineSmall Offline

What if GemCo and the Aliens actually had a connection through the Khalei crystals? As in the director of GemCo who I believe is Sire was actually an alien himself?

September 26, 2016
6:19 pm
Avatar
Vortex00
Admin
Level 10
Forum Posts: 153
Member Since:
November 19, 2013
sp_UserOfflineSmall Offline

A lot of the directors like Sire and Phil are beyond capabilities of the average person yeah. From all their experiments and stuff. Aliens in ARIO though hare basically just monsters with only primitive intelligence.

The following users say thank you to Vortex00 for this useful post:

Damask
September 26, 2016
7:38 pm
Avatar
Damask
Lv. 1
Members
Level 0
Forum Posts: 2
Member Since:
September 19, 2016
sp_UserOfflineSmall Offline

Oh ok, I understand that now, Well it was worth a shot. I do have a question, what exactly can Sire do? What is he capable of?

September 28, 2016
7:35 am
Avatar
Vortex00
Admin
Level 10
Forum Posts: 153
Member Since:
November 19, 2013
sp_UserOfflineSmall Offline

thanks, I would like him to remain mysterious at the moment. basically I will say that the darkness the shrouded in can be used offensively.

September 28, 2016
12:34 pm
Avatar
WarG
Lv. 2
Members
Level 0
Forum Posts: 3
Member Since:
June 1, 2015
sp_UserOfflineSmall Offline

Sire’s like Gaara/Pride. he just kinda has to stand there and it does all the work for him, you don’t want him to exert effort in killing you. It won’t go well

September 28, 2016
3:08 pm
Avatar
Vortex00
Admin
Level 10
Forum Posts: 153
Member Since:
November 19, 2013
sp_UserOfflineSmall Offline

finally typed it all up. you can see they come together to fight him at the end.

http://spiralvortexplay.com/sv…..-spoilers/

October 30, 2016
9:43 am
Avatar
DigitalTK
Lv. 3
Members
Level 0
Forum Posts: 78
Member Since:
June 29, 2016
sp_UserOfflineSmall Offline

Gave this topic a read through since I guess I seemed to have missed it. Wasn’t aware we were prospecting ideas for ARIA 2 already. I guess it’s always good to think ahead. 

The XCOM styke, squad based game sounds like a really cool idea, but I might be a little bit bias because XCOM is one of my favorite series’. It would be neat to see a base/building or colony building mechanic associated with it similar to what XCOM already does, or many of the more common free-to-play titles do out there for resource generation. It would take a lot of work to get something like that off the ground from concept to storyboard and into a game environment though.

Maybe a game where you have a basic character creator; male, female, futa and play your own story in the ARIA environment as a trainee through the ranks to special agent? There’s another Patreon game that comes to mind for this called ‘Strumpets’. It has a very basic character creator at the beginning, it lets you adjust hair style, hair color, eye style, eye color, bust, body type, gender (futa included), and some basic attire options. Doesnt hurt to play other games for inspiration.

October 31, 2016
8:06 am
Avatar
Vortex00
Admin
Level 10
Forum Posts: 153
Member Since:
November 19, 2013
sp_UserOfflineSmall Offline

how deep is the story thoguh? I find it kind of hard to make something compelling when the player character can be so many different things.

October 31, 2016
9:41 am
Avatar
DigitalTK
Lv. 3
Members
Level 0
Forum Posts: 78
Member Since:
June 29, 2016
sp_UserOfflineSmall Offline

To be quite honest, not much. It’s a brothel type simulator, so there isnt much in terms of ‘story’. More along the lines of customization and making it your own. However, the game is still in active development so that might change, Im not sure. 

If we take a page out of the custom creators book however, the way the animations are done for that it could be essentially any of the girls. Obviously there are some differences. You can tell if its male / female, or the breast cup size, but essentially the way the animations are angled it can be anyone because there’s no facial recognition. Obviously you cant have an animation represent Bri if it has a DD cup size, or you cant have one represent Remi if it has a male body type. Those are just minor oversights in the larger picture though.

I think the biggest thing would be how do you incorporate all these customizations into the actual animation(s), which Strumpets does do. If you select a certain skin tone, or certain hair type, gender — what have you — thats what the animations have in them. That I dont know how you would do. It took them along time to even get to that point though. They added more options little by little, originally they only had one skin tone for each gender.

I guess your team just needs to asks itself how far you want to take it. Bigger is better, or small and precise? Obviously the first ARIA is by no means a small game, but I think you get the picture.

October 31, 2016
11:31 am
Avatar
Vortex00
Admin
Level 10
Forum Posts: 153
Member Since:
November 19, 2013
sp_UserOfflineSmall Offline
October 31, 2016
1:37 pm
Avatar
unticop
Lv. 2
Members
Level 0
Forum Posts: 40
Member Since:
December 28, 2015
sp_UserOfflineSmall Offline

Making a story with a create-a character as the protagonist doesn’t really need much to get people invested. Usually people end up making themselves as the character, or some OC they like to use. So they’ll automatically be invested since they’re the ones in the game world and won’t need much compelling. 

 

As for the gameplay types linked, the shooter’s movement physics feel a bit weird. It takes a long time to get momentum or to change your direction of movement when you finally get momentum. It’s a bit hard to control in that way. 

 

There was no demo for the second one so I just looked at the third one after. It plays a lot better. Not sure if it feels very Aria to me with the extra attention to platforming though. I know the raids had some but I still never thought of Aria as a jump heavy game but maybe you’re thinking of basing it around something I don’t know about yet. 

October 31, 2016
2:20 pm
Avatar
DigitalTK
Lv. 3
Members
Level 0
Forum Posts: 78
Member Since:
June 29, 2016
sp_UserOfflineSmall Offline

Read through most of the changelogs and descriptions of the items you linked. 

The first option could be great for planetary exploration. I dont recall any of the scenes in the first game being outdoors outside of some of the test sequences. I believe there was one with Arielle hidden in the test files that was very short to test some things. It would certainly offer more variety than ship-to-ship scenes.

Im not sure how indepth it goes, but I could see a merger of this along with the resource gathering mechanic that was scrapped in something similar to how Mass Effect (3 I believe?) does the planetary / resource exploration. You ping a planet and find hotspots for resources and intelligence. Some you can travel to and others are inhabitable / dangerous.

The biggest issue I see with the second one is the reliance on peer-to-peer. Although p2p is great in theory and less stress on server management among other things, if it turns out to be a competitive game — the ‘host’ will always have an advantage because their latency is essentially zero. That’s why in tournament play for games they’re always played on LAN or offline completely to remove host advantages. Now do I see an H-oriented game ever becoming that grade of competitive? No, but it’s always something to think about.

The third option is really cool on paper. I read through the descriptions and it seems like it would offer a very wide array of gameplay elements with the dynamic lights, weather, ‘switch’ mechanics, et cetera. Their demo video was very invasive with the name popping up every couple seconds, but I can see with custom art how it could turn out pretty well.

The only issues I see with these is, I dont think they would ever come with a create-a-level or creation system that is public use, like we have now because of ARIA being an HVN at its’ core. As @unticop said, people like making things their own. Whether it’s using their own original characters, or creating a personality for a character provided like I did with my stuff. When it’s ‘theirs’ they feel invested, and I 100% agree with that statement.

November 1, 2016
10:47 am
Avatar
Vortex00
Admin
Level 10
Forum Posts: 153
Member Since:
November 19, 2013
sp_UserOfflineSmall Offline

Thanks, I’m no stranger to making custom animation based on preferences. had custom stuff with umichan hentai editor and umcc where you can swap hair, boob size, etc to make up the different characters in the same animations. imo not as good as making unique things for unique characters.

http://spiralvortexplay.com/sv…..editor-v1/

http://spiralvortexplay.com/sv…..i-extract/

Bigger better or small precise, not to offend but imo none of these accurately describe anything related to the topic of character customization. wilson kind of nailed by mentioning type of investment. But the thing I will say is not only is a compelling story investment not required when you have a custom character, you can’t fully have both anyway, the story and character interaction the the protagonist will always be less than what it could be. The options are, a tailored visual appealing main character, or a compelling story and supporting characters. Because if you have a main character that can have gender and appearance swapped and still have the story and things characters say to them still make sense, then the depth and detail in the story you could have went into in the story has to be lost, or workload multiplied by X to make something compelling for every possible scenario.

in a example with ARIA, Jeo is female. Now how does that impact Arielle? why would she be there? She was not ordered to find Jeo, she left on her own. UMCH Maiko is male, the relationship with Kyle, pattie, riley, zytra, savori, david changes drastically. and that’s to just name a few.
the point is not only is the depth of the main character lost, the other characters depths are lost or altered in ways you don’t want also.

don’t have to look at my games though, we can look at the hvn Art of Deception DigitalTK is working on. when you guys say the feel invested you have to include the developer also. You have to want to work on it in the first place. I don’t want to work on something I don’t feel invested in or motivated to work on. Making a game centered around some person who could be anyone is not something motivating for me. I will flip the script back around on you for a sec. I’m not the biggest fan of futa or seeing the characters having penises, so make a version of the game with gender of Belle and/or Scarlett swapped to male, and a version with them just female with no male parts just in case someone might prefer that also. suddenly the work you’ve done this far easily doubled or tripled. or you can try avoid some of that by making general lines so you can just swap art to male. And most importantly, would you even still be inspired to work on it if she was male or not futa. because changing gender of them effects the rest of the story and characters you created also. for me, it is no I would not still be motivated.

For a game with a character creator, the developer has to be set out to make a custom protagonist to begin with, and to not really be concerned with a story and just focus on he game mechanics from the beginning. The story has to be centered around the fact that the character could be any gender or appearance. And I don’t have a history of doing this, not by accident. It’s just because I don’t find it compelling or motivating to game centered around this kind of protagonist. Even the the Rookie I eventually had to at least establish that the Rookie was male gender. But I still can’t make anyone comment on his appearance or anything. All characters have to be watered down and speak without mentioning specific things about gender, appearance, etc or else double, triple, quadruple the work making different scenes and dialogue for different possibilities. And even then it is hard to reach a compelling conclusion. I’m more of Final fantasy type of guy where you have room to making something really detailed and fleshed out where you can really establish how characters relate to each other and the protagonist. For any customization otherwise, there is the custom tools I add in my games.

But I don’t have evidence that UMCC character creator was ever used much, and likewise for the ARIA editor. Thus not really motivating me to finish hentai scene editor v1, or really make anything else. Having said that, I am experimenting with a side playable character in UMCH that has limited customization.

November 1, 2016
1:03 pm
Avatar
unticop
Lv. 2
Members
Level 0
Forum Posts: 40
Member Since:
December 28, 2015
sp_UserOfflineSmall Offline

Oh I absolutely agree on the gender swap thing. Simply switching major character traits like that can ruin entire stories. I was referring to creating a story from the ground up, which would require different planning in structure to make sure everything makes sense.

 

I will partially argue the bit about having a create a character and story depth though. Normally there is a big trade off with one and the other but if you limit the extent of both factors, you can have both. One example I know is Mass Effect’s early games. There you do have customization but not very much from a story perspective, all you can pick is gender and some physical details. You always have to be human, a commander in the citadel and a leader of your own ship. So all the story stuff is based around these later factors and stuff like gender is almost never brought up because your character is just called commander everywhere they go. 

Additionally all the story stuff is built to imply lots of choice but there’s a lot of stuff you can never really change. You always have to go to like a dozen specific planets and talk to the specific npcs there that tell you where to go next and you always have to try and save the galaxy. All you can really change are individual character details in their own arcs, which is something you’re already doing in UMCH with the affluent and Savori questlines. 

Workload wise this would increase for physical assets and art. Since you need to see the physical difference in character but you don’t have to have a big workload difference for story and scripting if it’s written a specific way. 

 

Also I’m sorry if I sounded pushy or anything like that. I never meant to imply what games you should be making. If the idea isn’t interesting then you can’t put everything into it and making it wouldn’t be worth the effort. I just thought from your message that you weren’t sure how to make an interesting story around a create-a-character and I was trying to say how it could work. 

 

For creator stuff I see what you mean. I like it myself but after not seeing much community posts about it I kinda dropped off from using it. I guess your fanbase isn’t super big into creative type games like that and they just want a finished game they can play themselves. 

 

Am pumped for the side character though. That sounds like a fun way to do extra stuff in the UMCH universe that would normally be undoable. 

November 1, 2016
2:21 pm
Avatar
Vortex00
Admin
Level 10
Forum Posts: 153
Member Since:
November 19, 2013
sp_UserOfflineSmall Offline

np no need to apologize, just really wanted to emphasize why I tend to not to create a character (cac).
Yeah with planning anything can work in general. there is no argument here. but my point is the more you limit the customization of the main character, the better story can be.

otherwise you will be in for a lot of work or a watered down story to make cac possible.

yeah mass effect story is nice, I love bioware games. but did you notice how all the character cast in many bioware games in general meet the protagonist for the first time after character is established? no childhood friend, no old flames, etc. everyone you meet is for the first time. and your character can’t really have a deep history. the best effort I saw was during dragon age 2 when you begin with your family.

Also notice how the relationships don’t matter to the overall plot in those games? romance between protagonist and characters are at best is a side quest. I’m not saying it is not interesting, just saying they don’t matter in relation to the main antagonist of the game. now contrast this with say final fantasy 10, Tidus and Yuna conflict with Seymour or whatever his names was. and lot of other JP games where it gets fairly deep into relationships between the protagonists and a character and it effects their decisions vs the antagonist. Even look at Halo, between Mater Cheif and cortana. A single story but a good really one, and you can really nail the ending from all the build up because there is no guess work. Remember the mass effects original ending to their trilogy? disappointing to say the least.

November 1, 2016
9:48 pm
Avatar
DigitalTK
Lv. 3
Members
Level 0
Forum Posts: 78
Member Since:
June 29, 2016
sp_UserOfflineSmall Offline

I guess it really comes down to personal preference. I like Create-a-Character because of personalization. I actually just picked up Elder Scrolls V: Skyrim Remaster today and played it for an hour or so, and in the first 10-15 minutes you can see what Vortex is talking about, “Who are you?” et cetera, et cetera. There’s an immediate disconnect between the player and the game’s story. Youre an unknown to everyone in the game, but as the story progresses you ‘create your own story’ as well with the reputation system, different missions you select, who you kill and who you spare — same goes for Mass Effect.

However, for certain games, maybe more so for shooters than for RPGs a lot of times there is a disconnection between story and player. Most people dont care about the story in shooters. They just want to look and feel like a badass, and I think there can be a common middle ground between the two, similar to what Sword Art Online does. You can create a character, and select different characteristics but regardless of gender and what you look like, you will always be referred to as Kirito by the cast.

I think in the end, you should make whatever game you feel comfortable with. At the end of the day, it’s your IP, your original characters, your story and I am sure all of us will respect you for that.

If I ever do anything with AoD, or anything else that you don’t like just let me know and ill scrub it. I dont want to offend anyone, especially not you.

No permission to create posts
Forum Timezone: America/Chicago

Most Users Ever Online: 51

Currently Online:
3 Guest(s)

Currently Browsing this Page:
1 Guest(s)

Top Posters:

DigitalTK: 78

unticop: 40

Vld: 28

Silver: 12

graav: 9

Storm: 8

darin: 6

Zaqwer: 5

Selvira: 5

Darth Xelleon: 4

Member Stats:

Guest Posters: 2

Members: 13084

Moderators: 5

Admins: 1

Forum Stats:

Groups: 1

Forums: 5

Topics: 40

Posts: 475

Newest Members:

pyros, Zander77, gahrolmar, altw, Jimmy, Jimmy, Adolpho, cuandst, imadethisforporn, qwertyuiop

Moderators: justjoe2k: 22, jccq89: 2, Eriot: 11, JD: 7, Brigma: 10

Administrators: Vortex00: 153

UA-39917806-1
Skip to toolbar