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Bugs
May 8, 2016
3:54 am
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Storm
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So I’m not sure if you already have a place to post bugs, but whatever. I was playing ARIA 2.3 today, and I was trying to get as high in rank as I could, so I was using my invincible strategy (Jeo + TT with laser break) and you win no matter what with it. I captured every node, and it just stopped. Like the game was still playing like I still was battling but I clearly have every node captured. No clue why or what, but just thought you might like a bugs subcategory. 

 

Here’s the screenshot. 

 

View post on imgur.com

May 9, 2016
3:10 pm
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Vortex00
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need to post the save code so I can try to reproduce the problem on my end.

May 16, 2016
3:30 pm
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JohnSmith
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There’re a few bugs I’ve found in UMCH and would like to report about it.

1. During socializing scenes, if you hit the Space button than you’ll immediately move to another socializing scene. By doing this you can reduce Maiko’s stress level to zero within several seconds absolutely for free.

2. Hitting the Space during swimming, you instantly complete a lap. Repeating this option will allow you to finish all the laps in seconds and win a gold medal:

Image Enlarger

Though sometimes it will result in breaking your game (especially on the next day after you do this trick and decide to give it another shot; to prevent it you’ll need to do a save-load). In this case you’ll get a screen without any medals and buttons and there won’t be any way to continue your game:

Image Enlarger

3. If you hit the Space in some scenes (I checked only the Mika’s scene, but it may happen in other scenes too), you’ll begin the scene from the very beginning. As for the Mika’s scene, it results in increasing Maiko’s stress level which is not very good in itself. For example:

Before:

Image Enlarger

After:

Image Enlarger

4. When you fight with someone, charge your attack and successfully hit your opponent, there’s a black stripe appears to the left of him:

Image Enlarger

I don’t know if it’s a bug or a feature.

May 17, 2016
10:17 am
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Vortex00
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all of those are debug tools, but you did remind me about them so  thanks.
The pool is still unfinished and all that text on the screen and being able to skip laps etc wont be there in the end.

May 17, 2016
2:16 pm
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JohnSmith
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Vortex00 said
all of those are debug tools, but you did remind me about them so  thanks.
The pool is still unfinished and all that text on the screen and being able to skip laps etc wont be there in the end.  

Debugging, then? Just like I thought, heh.

Well, you’re welcome.

June 3, 2016
2:20 pm
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shiizaad
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So here is the “report” thread.

I’ve also came across an graphic issue and made a new topic in the thoughts-and-analysis-discussion section. Sorry for that I’m very new here 😀

so here is the link to my report:

http://spiralvortexplay.com/sv…..on/report/

July 28, 2016
7:01 am
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Brigma
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Storm said
So I’m not sure if you already have a place to post bugs, but whatever. I was playing ARIA 2.3 today, and I was trying to get as high in rank as I could, so I was using my invincible strategy (Jeo + TT with laser break) and you win no matter what with it. I captured every node, and it just stopped. Like the game was still playing like I still was battling but I clearly have every node captured. No clue why or what, but just thought you might like a bugs subcategory. 

 

Here’s the screenshot. 

 

View post on imgur.com

  

I don’t check the forums too much so this is much delayed. I posted a bug about this in the 2.3 patreon releases but I can’t find it now. I had this same issue when I was using the Capture Laser, I think the issue is related to the nodes spawned by the boss ship. If the player takes a manual action on the newly created nodes (sending in ships, Seduce etc.) the node is registered as captured and there is no problem. If an automatic action is taken on the newly created nodes (Capture Laser, Attack Ships) the node is never registered as captured and battle cannot end. In a probably related note, if you capture nodes spawned by the boss ship TT’s reserves ability won’t affect them. I’m assuming this is related to the node not properly being registered as captured.

July 28, 2016
7:10 am
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Vortex00
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yeah I accidentally nuked the old threads I think when I deleted the post data a while back.
I’ll have a look a this

July 29, 2016
8:56 am
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Vortex00
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I’m not sure what this problelm is but i’m going to manually check the boss ship node different ways in addition to the current space battle checking stuff. Hopefully causes the battle to end correctly after having al lthe nodes.

December 12, 2016
10:35 pm
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ziehr
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in umch3 if I attempt to review the scene with tom the only button that works is the exiting scene button, not the manual changing of positions or climax ones.

save code:

0H0H237H10H0H1H0H1H5854H6H28H639H660H5H3H502H403H426H466H1H46H10H364H5H300H5H2H2H1H1H0H0H1H0H0H1H1H1H1H1H0H1H56H14H14H8H0H1H0H1H0H0H0H0H460H0H1

December 15, 2016
1:30 pm
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Vortex00
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ziehr said
in umch3 if I attempt to review the scene with tom the only button that works is the exiting scene button, not the manual changing of positions or climax ones.
save code:
0H0H237H10H0H1H0H1H5854H6H28H639H660H5H3H502H403H426H466H1H46H10H364H5H300H5H2H2H1H1H0H0H1H0H0H1H1H1H1H1H0H1H56H14H14H8H0H1H0H1H0H0H0H0H460H0H1  

thanks this will be fixed in v18+

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