No Food or Days Passed Info | Site related topics | Forum

Avatar

Please consider registering
guest

sp_LogInOut Log In sp_Registration Register

Register | Lost password?
Advanced Search

— Forum Scope —




— Match —





— Forum Options —





Minimum search word length is 3 characters - maximum search word length is 84 characters

sp_Feed Topic RSS sp_TopicIcon
No Food or Days Passed Info
July 13, 2016
3:13 am
Avatar
FaintX
Lv. 1
Members
Level 0
Forum Posts: 1
Member Since:
July 6, 2016
sp_UserOfflineSmall Offline

Image Enlarger

 

Here is the Screenshot, the info for Food or Days Passed....just not there.

July 14, 2016
11:21 pm
Avatar
Vortex00
Admin
Level 10
Forum Posts: 223
Member Since:
November 19, 2013
sp_UserOfflineSmall Offline

thanks yeah the font in the specific area looks different

July 28, 2016
6:39 am
Avatar
Brigma
Moderator
Members


Moderators
Level 0
Forum Posts: 10
Member Since:
July 14, 2015
sp_UserOfflineSmall Offline

I had similar glitches when I was testing the release a few versions ago, I'm guessing the culprit is an incorrectly copy/pasted save code. The save code currently tracks more variables than can potentially be shown in the box and unless you press ctrl+a or scroll up you will only copy a partial code. This leads to all sorts of wackiness in the game (for instance try loading a code of just 1A and click a few times, nice shortcut to Paizuri scene 😉 ). I spent a day breaking down the save code so I could try to break the game to find bugs and if I'm not mistaken days passed and food are adjacent variables so it's not surprising that those 2 would be screwy in an incomplete code. If I had to guess I'd say the time played and current area are probably incorrect also.

If you have time before the next release, maybe make a save checker to make sure the code pasted is complete. Just create a global variable for the number of entries in the save code and create a loop to count the number of "A"s in the pasted code. If the number of As == total As variable then load game, else display an error. Would be fairly minimal and it's modular so you can increase variables in the code later. This would also eliminate some user error from future bug reports.

July 28, 2016
7:16 am
Avatar
Vortex00
Admin
Level 10
Forum Posts: 223
Member Since:
November 19, 2013
sp_UserOfflineSmall Offline

Thanks for looking into this further.
I had ruled out save code because I assumed the game was started new. phia's stats are so low in the picture. and 0 days passed.

but yeah posting the savecode helps the screenshot it already here.

I can make a save code checker anyway

Forum Timezone: America/Chicago

Most Users Ever Online: 51

Currently Online:
3 Guest(s)

Currently Browsing this Page:
1 Guest(s)

Top Posters:

DigitalTK: 80

Wilsonthegreen: 51

Vld: 32

Paul Grandidge: 26

Luna: 20

Isaiah: 12

graav: 9

Eric: 8

Storm: 8

Oecus: 7

Member Stats:

Guest Posters: 5

Members: 20374

Moderators: 5

Admins: 1

Forum Stats:

Groups: 1

Forums: 5

Topics: 64

Posts: 704

Newest Members:

Persephone, potzern, nicevampire, Luca, YokoAsakura, Юрій, mememaster, Turtle, stainyy, succsoy

Moderators: justjoe2k: 22, jccq89: 6, Eriot: 11, JD: 7, Brigma: 10

Administrators: Vortex00: 223

UA-39917806-1
Skip to toolbar