{"id":68863,"date":"2019-03-16T18:52:23","date_gmt":"2019-03-16T23:52:23","guid":{"rendered":"http:\/\/spiralvortexplay.com\/svp\/?page_id=68863"},"modified":"2023-09-01T12:21:15","modified_gmt":"2023-09-01T17:21:15","slug":"maikojoiry","status":"publish","type":"page","link":"https:\/\/spiralvortexplay.com\/svp\/maikojoiry\/","title":{"rendered":"Animation Changes? Feedback Requested (Maiko Joiry)"},"content":{"rendered":"\n<p>If you like this game please consider supporting the team on patreon!<br>\n<span style=\"color: #ff00ff;\"><a href=\"https:\/\/www.patreon.com\/bePatron?c=79622&amp;rid=14492\" target=\"_blank\" rel=\"noopener\"><img decoding=\"async\" src=\"http:\/\/spiralvortexplay.com\/svp\/wp-content\/plugins\/patron-button-and-widgets-by-codebard\/images\/become_a_patron_button.png\"><\/a><\/span><\/p>\n\n\n<p>[iframe src=&#8221;http:\/\/spiralvortexplay.com\/public\/maikojoiry\/&#8221; width=990 height=650][\/iframe]<\/p>\n\n\n\n<p><strong>click the mouse button in the top right to continue.<\/strong> you may need to kinda spam click a bit on the image sequences. <\/p>\n\n\n\n<p><strong>Direct browser link:<\/strong><br>\n[button color=&#8221;blue&#8221; link=&#8221;http:\/\/spiralvortexplay.com\/public\/maikojoiry\/&#8221; target=&#8221;_blank&#8221;]Browser[\/button]<br>\nDirect link should work if you don&#8217;t have iframes in your browser or are on a mobile device.<\/p>\n\n\n\n<p>ttrop recently has proposed an idea to have at least some content animated in way that suits him better and requires less work on my part. The idea defenately has a lot of benefits to it but I wanted to see waht you all think about it also.<\/p>\n\n\n\n<p>In the example game\/app &#8220;Maiko Joiry&#8221; I display the proposed image sequence style animation vs the current gif style animation.<\/p>\n\n\n\n<p><strong>Please let us know which you like better and why by leaving a comment. and voting<\/strong><br>\n<a href=\"https:\/\/www.strawpoll.me\/17622565\"><span style=\"color: #ff0000;\">https:\/\/www.strawpoll.me\/17622565<\/span><\/a><br>\nI will have separate poll on my patreon also.<\/p>\n\n\n\n<p><strong>DOWNLOADS offline<\/strong><br>\n[button color=&#8221;blue&#8221; link=&#8221;https:\/\/mega.nz\/#!EZxjWaza!FnR72E3mukPWfS1lPWiUzSaolLUcfuHOUMkWh9_l7AE&#8221; target=&#8221;_blank&#8221;]Windows[\/button]<br>\n[button color=&#8221;blue&#8221; link=&#8221;https:\/\/mega.nz\/#!kcwh0AqB!WLVMYEnb8L-tc2IYrZSEUdlrB5QISaG5t3eXFAQjzSU&#8221; target=&#8221;_blank&#8221;]Mac[\/button]<br>\n<\/p>\n\n\n<p>[button color=&#8221;blue&#8221; link=&#8221;https:\/\/mega.nz\/#!FJw3nSxA!xhSEUd9tuWss1nrwIgUTkCD6VSafAs-cQ1wisJwsVN8&#8243; target=&#8221;_blank&#8221;]Android[\/button]<\/p>\n\n\n\n<p><strong>Image sequence (frame by frame)<\/strong><br>\n-lower frame rate (approx. 23 less frames)<br>\n-harder to implement in code<br>\n+takes less time to make overall from sketch to in the game<br>\n+higher quality art and shading<br>\n+total size is smaller than 1 gif loop<br>\n+can sync audio easily in html5<br>\n+able to use poses and angles that don&#8217;t work well with bones<br>\n+no risk of the game engine lagging from trying to run high fps animations.<\/p>\n\n\n\n<p><strong>GIF animations<\/strong><br>\n+smooth animations<br>\n+takes less time to implement in code<br>\n-takes longer to makes the animation requires the efforts of me, ttrop and jccq for a single loop.<br>\n-much lower quality art.<br>\n-gif uses less colors than jpg<br>\n-doesn&#8217;t sync with audio<br>\n-restricted to certain poses and angles the work with bone animations<br>\n-much larger file size<br>\n-takes multiple gifs to make a scene<\/p>\n\n\n\n<p>Currently the Umiya game is already slated to use gif loops. And if a game already has some in there then those will continue to have them. However games like UMAA is suffering from a number of animation issues as a struggle to look for ways to games smooth frames on both desktop and mobile without a huge loss in quality. Doing a animation sequence would be a solution for the problem in have with UMAA. If try this in UMAA it will use this and the top down animations also.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>If you like this game please consider supporting the team on patreon! click the mouse button in the<\/p>\n","protected":false},"author":1,"featured_media":68699,"parent":0,"menu_order":0,"comment_status":"open","ping_status":"closed","template":"","meta":{"footnotes":"","_links_to":"","_links_to_target":""},"class_list":["post-68863","page","type-page","status-publish","has-post-thumbnail","hentry"],"_links":{"self":[{"href":"https:\/\/spiralvortexplay.com\/svp\/wp-json\/wp\/v2\/pages\/68863","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/spiralvortexplay.com\/svp\/wp-json\/wp\/v2\/pages"}],"about":[{"href":"https:\/\/spiralvortexplay.com\/svp\/wp-json\/wp\/v2\/types\/page"}],"author":[{"embeddable":true,"href":"https:\/\/spiralvortexplay.com\/svp\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/spiralvortexplay.com\/svp\/wp-json\/wp\/v2\/comments?post=68863"}],"version-history":[{"count":3,"href":"https:\/\/spiralvortexplay.com\/svp\/wp-json\/wp\/v2\/pages\/68863\/revisions"}],"predecessor-version":[{"id":102288,"href":"https:\/\/spiralvortexplay.com\/svp\/wp-json\/wp\/v2\/pages\/68863\/revisions\/102288"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/spiralvortexplay.com\/svp\/wp-json\/wp\/v2\/media\/68699"}],"wp:attachment":[{"href":"https:\/\/spiralvortexplay.com\/svp\/wp-json\/wp\/v2\/media?parent=68863"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}