{"id":21450,"date":"2015-06-04T15:02:16","date_gmt":"2015-06-04T20:02:16","guid":{"rendered":"http:\/\/spiralvortexplay.com\/svp\/?p=21450"},"modified":"2023-09-01T12:24:13","modified_gmt":"2023-09-01T17:24:13","slug":"aria-plans-for-minigame-side-story","status":"publish","type":"post","link":"https:\/\/spiralvortexplay.com\/svp\/2015\/06\/04\/aria-plans-for-minigame-side-story\/","title":{"rendered":"ARIA plans for minigame side story"},"content":{"rendered":"\n<p>well I was thinking about making the side stories a click shooter combat, but today I realized it might be more interesting as a old school rpg combat system.<\/p>\n\n\n\n<p>attack, items, special moves, etc.<\/p>\n\n\n<div class=\"wp-block-image\">\n<figure class=\"aligncenter\"><a href=\"http:\/\/spiralvortexplay.com\/svp\/wp-content\/uploads\/2015\/04\/RPG_ARIA_8.jpg\"><img decoding=\"async\" src=\"http:\/\/spiralvortexplay.com\/svp\/wp-content\/uploads\/2015\/04\/RPG_ARIA_8.jpg\" alt=\"RPG_ARIA_8\" class=\"wp-image-21113\"\/><\/a><\/figure><\/div>\n\n\n<p>all have all the resources to make this already, plus I know how to make it. I&#8217;m not sure how to make a interesting click shooter and I doubt it would be any real depth to it. but a rpg combat system could tie in well with the stats so I&#8217;ll probably do that instead. I&#8217;ll begin that right after this next release is out (hopefully later today).<\/p>\n\n\n\n<p>currently I have Arielle, Phia, and Amp in those shooting poses so they will make up your party for this for now.<\/p>\n\n\n\n<p>raid training and other research item could play into this also.<\/p>\n\n\n\n<p>My thoughts for some abilities\/passives. Phis is pretty easy to think of. Ari and Amp not so much.<br>\nimo Ari seems like she doesn&#8217;t do too many tricks, she is just a straight up attacker type. GemCo has cloned Amp many to help make agent armies, so her stuff would be gene based.<\/p>\n\n\n\n<p>Ari:<br>\nmost HP, highest basic attack<br>\nimmune to stat lowering stuff like smoke bombs , etc.<br>\nassault &#8211; damages heavy debris\/cover enemy units can hid behind to reduce damage<br>\narielle will recover from KO status on her turn if another PT part member is up<\/p>\n\n\n\n<p>Phia:<br>\nlow HP stat<br>\nseduce enemies to make them skip their turn or higher chance to miss<br>\nhigher chance to evade<br>\nsnipe. skill based shot to headshot enemies for high damage\/1 hit KO<br>\ncloak to avoid being targeted during enemy turns.<\/p>\n\n\n\n<p>Amp:<br>\nrage damage &#8211; increases when she takes damage from enemies<br>\nrecover gene &#8211; Amp recovers some lost HP at the start of her during her turn<br>\nneed a few more for amp.<\/p>\n\n\n\n<p>I&#8217;m thinking the fights are different. as in some times if you go in with three they might get split up or w\/e. also it is them VS probably like 5 at a time to they enemies have re-enforcements. so it could be like 3 vs 15 but you only fight 5 of them at a time. then maybe a sentinel boss or two. or later even some alien creature if you are on a planet etc. The boss with probably this fat dude who a GemCo executive. but he will always manage to escape. I have sex scenes between him and Ari and Amp but not Phia. So Phia for now I will just use some animation for her where you can&#8217;t see the guy that well lol.<\/p>\n\n\n\n<p>these type of RPG fights can potentially be place anywhere in the game. Maybe the main ship can get raided whenever Tiffany is not on the FREE order. you can also potential skip the space battles and just to send in then to make out the main enemy ship? idk. could also send down to the planets.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>well I was thinking about making the side stories a click shooter combat, but today I realized it<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":"","_links_to":"","_links_to_target":""},"categories":[44,23,24],"tags":[314,107,102],"class_list":["post-21450","post","type-post","status-publish","format-standard","hentry","category-aria","category-article","category-featured","tag-aria","tag-news","tag-updates"],"_links":{"self":[{"href":"https:\/\/spiralvortexplay.com\/svp\/wp-json\/wp\/v2\/posts\/21450","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/spiralvortexplay.com\/svp\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/spiralvortexplay.com\/svp\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/spiralvortexplay.com\/svp\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/spiralvortexplay.com\/svp\/wp-json\/wp\/v2\/comments?post=21450"}],"version-history":[{"count":1,"href":"https:\/\/spiralvortexplay.com\/svp\/wp-json\/wp\/v2\/posts\/21450\/revisions"}],"predecessor-version":[{"id":103204,"href":"https:\/\/spiralvortexplay.com\/svp\/wp-json\/wp\/v2\/posts\/21450\/revisions\/103204"}],"wp:attachment":[{"href":"https:\/\/spiralvortexplay.com\/svp\/wp-json\/wp\/v2\/media?parent=21450"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/spiralvortexplay.com\/svp\/wp-json\/wp\/v2\/categories?post=21450"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/spiralvortexplay.com\/svp\/wp-json\/wp\/v2\/tags?post=21450"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}