{"id":21959,"date":"2015-07-21T12:05:38","date_gmt":"2015-07-21T17:05:38","guid":{"rendered":"http:\/\/spiralvortexplay.com\/svp\/?p=21959"},"modified":"2023-09-01T12:24:04","modified_gmt":"2023-09-01T17:24:04","slug":"aria-space-battle-updates","status":"publish","type":"post","link":"https:\/\/spiralvortexplay.com\/svp\/2015\/07\/21\/aria-space-battle-updates\/","title":{"rendered":"ARIA space battle updates"},"content":{"rendered":"\n<p>It seems that people like the support system and the prisoner system so I want to expand on that a bit.<\/p>\n\n\n\n<p>First for the space battle I want to make the space battle into fleet vs fleet combat. when you can have probably up to 6 ships on the battle vs probably a max of 10 enemy ships. it will still be capturing nodes, however the enemy would be more varied that will make the battles harder or require more specialized units to win. for example the enemy might have multiple reinforcement ships or multiple assault ships or shield ships. more than just only one of each type. I will probably have to reduce the size of the ships on the map to make room.<\/p>\n\n\n\n<p>for your ships you can use named characters like Ari, TT, etc. or you can use random agents that you have captured that have different effects and passives. or maybe you can only use one or two named characters and rest need to be other agents idk (just like the enemy has only one person)<\/p>\n\n\n\n<p>You would capture them from space battles, spend time &#8220;converting&#8221; them, then training them. and getting parts for their ship.<br>\nsome might send out attack ships, some might have special lasers the go through shields, etc. you can upgrade the random until they are pretty powerful but maybe they would peek out at a certain point. some agents are harder to get then others and would cap at a higher amount.<\/p>\n\n\n\n<p>I&#8217;ll also probably take a look at the code and see where i can help deal with lag. one thing i wanted to do was set particles to off by default.<\/p>\n\n\n\n<p>thoughts on all this?<\/p>\n\n\n\n<p>It also looks like I will be recoloring all of the characters for future stuff I will make a different post about later.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>It seems that people like the support system and the prisoner system so I want to expand on<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":"","_links_to":"","_links_to_target":""},"categories":[44,23,24],"tags":[314,113,107,102],"class_list":["post-21959","post","type-post","status-publish","format-standard","hentry","category-aria","category-article","category-featured","tag-aria","tag-blog","tag-news","tag-updates"],"_links":{"self":[{"href":"https:\/\/spiralvortexplay.com\/svp\/wp-json\/wp\/v2\/posts\/21959","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/spiralvortexplay.com\/svp\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/spiralvortexplay.com\/svp\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/spiralvortexplay.com\/svp\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/spiralvortexplay.com\/svp\/wp-json\/wp\/v2\/comments?post=21959"}],"version-history":[{"count":4,"href":"https:\/\/spiralvortexplay.com\/svp\/wp-json\/wp\/v2\/posts\/21959\/revisions"}],"predecessor-version":[{"id":103154,"href":"https:\/\/spiralvortexplay.com\/svp\/wp-json\/wp\/v2\/posts\/21959\/revisions\/103154"}],"wp:attachment":[{"href":"https:\/\/spiralvortexplay.com\/svp\/wp-json\/wp\/v2\/media?parent=21959"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/spiralvortexplay.com\/svp\/wp-json\/wp\/v2\/categories?post=21959"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/spiralvortexplay.com\/svp\/wp-json\/wp\/v2\/tags?post=21959"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}