{"id":22086,"date":"2015-08-03T14:47:36","date_gmt":"2015-08-03T19:47:36","guid":{"rendered":"http:\/\/spiralvortexplay.com\/svp\/?p=22086"},"modified":"2023-09-01T12:24:02","modified_gmt":"2023-09-01T17:24:02","slug":"svp-clicker-game","status":"publish","type":"post","link":"https:\/\/spiralvortexplay.com\/svp\/2015\/08\/03\/svp-clicker-game\/","title":{"rendered":"SVP clicker game?"},"content":{"rendered":"\n<p>clicker game ideas.<\/p>\n\n\n\n<p>recently as mentioned in a previous post jccq89 mentioned to me the idea of making a clicker type game and showed me sakura clicker.<br>\nI played it but didn&#8217;t feel compelled to play it any significant amount of time.<br>\nhe and I had a few ideas for one I could potentially make myself.<br>\nSo I figured I would make a dedicated post about it. <\/p>\n\n\n\n<p>ARIA theme is what first came to mind but there is a lot of potential for Umichan also, if not more.<br>\nBut before I mention themes, I want to go over previous games I have made where you need to click, or similar games.<br>\nand how those concepts could add to any clicker game.<\/p>\n\n\n\n<p>the first that comes to mind is Spa Tap<br>\n<a href=\"http:\/\/spiralvortexplay.com\/svp\/2014\/08\/04\/umichan-spa-tap\/\">http:\/\/spiralvortexplay.com\/svp\/2014\/08\/04\/umichan-spa-tap\/<\/a><\/p>\n\n\n\n<p>in here you actually need to click different characters when they jiggle before another character jiggles.<br>\nThis could be implemented into a clicker game where you need to manage multiple characters. instead of having the player character sitting on the screen wasting space. or even have the character slide to the other side of the screen at times to throw players off. Similar to how it is in Umichan Maiko Snowball Holiday<br>\n<a href=\"http:\/\/spiralvortexplay.com\/svp\/2013\/10\/09\/umichanmaiko-snowball-holiday\/\">http:\/\/spiralvortexplay.com\/svp\/2013\/10\/09\/umichanmaiko-snowball-holiday\/<\/a><\/p>\n\n\n\n<p>another game I made where you need to click is Quick Pic Maiko.<br>\n<a href=\"http:\/\/spiralvortexplay.com\/svp\/2014\/08\/02\/quic-pic-maiko\/\">http:\/\/spiralvortexplay.com\/svp\/2014\/08\/02\/quic-pic-maiko\/<\/a><\/p>\n\n\n\n<p>in here you need to take pictures of certain body parts while a object moves in front the character.<br>\nThis can me done many ways with many different objects in a clicker game. Not going to get into the details just yet but it would be based on the theme.<\/p>\n\n\n\n<p>and finally you have oppai play annie.<br>\n<a href=\"http:\/\/spiralvortexplay.com\/svp\/2014\/08\/02\/oppai-play-annie\/\">http:\/\/spiralvortexplay.com\/svp\/2014\/08\/02\/oppai-play-annie\/<\/a><\/p>\n\n\n\n<p>in this type click game, your objective actually is to keep your score from reaching zero. similar to how in umichan stuff whereyou need to keep the pleasure bar from getting to zero.<br>\nthe click game also does not have to be fast clicking to defeat something in time limit. in oppai play annie, the purpose of clicking fast is to not waste much time before you add more points onto your current score.<\/p>\n\n\n\n<p>of course there are also the obvious things that could be added to hentai based clicker such as clothing removal, etc.<br>\nand I think all of them would have a opening story dialogue and a ending boss.<\/p>\n\n\n\n<p>Having all of that in mind. I will start with the ideas for a ARIA based clicker, in relation to sakura clicker or nay clicker for that matter.<\/p>\n\n\n\n<p>you could play as Jeo or a random agent. Clicking would be shooting a laser gun at the enemy. damageable outfits are possible.<br>\nyou player character actually has HP. AND similar to the being raided mini games, every so often perhaps on a boss you would need to off bombs and laser shots.<br>\nenemies would be random agents and bosses would be named characters. Helper clicker would be the other ARIA girls or if not, little sentinels with different effects.<br>\ndifferent backgrounds based on level. when you unlock a hentai scene from winning the boss, the hentai animation is also looped by clicking.<br>\nthink of it as a bonus round. you just click as fast you can but the animation with play normally.<\/p>\n\n\n\n<p>upgrades is getting better laser weapons, etc<\/p>\n\n\n\n<p>with my other clicking games in mind, the enemy character could slide to the sides of the screen, have two characters to click to complete the level.<br>\nhave objects fly in front of them to block click, or have object fly around them that you need to click instead of just clicking anywhere.<\/p>\n\n\n\n<p>Moving on to umichan. there is multiple ideas here.<\/p>\n\n\n\n<p>One idea is you would play as Kyle taking pictures. Clicking would be him flashing his camera and dazing the girl until she eventually runs off,<br>\nor he would run off. helper character would do things like remove clothes, and buy you more time to take pics etc.<br>\nThere could also be a mechanic to watch out for the teachers similar to the testing\/cheating minigame in umcc.<\/p>\n\n\n\n<p>things that could block the character could be objects or even other characters.<\/p>\n\n\n\n<p>ally characters like Maiko could change the scene from a character just standing there to a sexual image worth more.<br>\nor distract a male character for you for a for a while, the upgradable for her to spend less time on it. etc.<br>\nBonus rounds would be same and mentioned in the ARIA section.<br>\nKyle could also take pic of stuff going on in the sex clubs etc. <\/p>\n\n\n\n<p>speaking of which. if Maiko would be the player character it could be a lot of pleasure\/community service type stuff instead of taking pics.<br>\nbut the overall premise would be the same. Avoid teachers, and bullies are the bosses. different areas would be the cafe, classroon, pool, etc.<\/p>\n\n\n\n<p>if you have any ideas feel free to post them.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>clicker game ideas. recently as mentioned in a previous post jccq89 mentioned to me the idea of making<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":"","_links_to":"","_links_to_target":""},"categories":[23],"tags":[314,300,47],"class_list":["post-22086","post","type-post","status-publish","format-standard","hentry","category-article","tag-aria","tag-click","tag-umichan"],"_links":{"self":[{"href":"https:\/\/spiralvortexplay.com\/svp\/wp-json\/wp\/v2\/posts\/22086","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/spiralvortexplay.com\/svp\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/spiralvortexplay.com\/svp\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/spiralvortexplay.com\/svp\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/spiralvortexplay.com\/svp\/wp-json\/wp\/v2\/comments?post=22086"}],"version-history":[{"count":3,"href":"https:\/\/spiralvortexplay.com\/svp\/wp-json\/wp\/v2\/posts\/22086\/revisions"}],"predecessor-version":[{"id":103142,"href":"https:\/\/spiralvortexplay.com\/svp\/wp-json\/wp\/v2\/posts\/22086\/revisions\/103142"}],"wp:attachment":[{"href":"https:\/\/spiralvortexplay.com\/svp\/wp-json\/wp\/v2\/media?parent=22086"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/spiralvortexplay.com\/svp\/wp-json\/wp\/v2\/categories?post=22086"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/spiralvortexplay.com\/svp\/wp-json\/wp\/v2\/tags?post=22086"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}