{"id":24593,"date":"2016-04-04T12:27:33","date_gmt":"2016-04-04T17:27:33","guid":{"rendered":"http:\/\/spiralvortexplay.com\/svp\/?p=24593"},"modified":"2023-09-01T12:23:18","modified_gmt":"2023-09-01T17:23:18","slug":"alt-aria-space-battle-test","status":"publish","type":"post","link":"https:\/\/spiralvortexplay.com\/svp\/2016\/04\/04\/alt-aria-space-battle-test\/","title":{"rendered":"Alt ARIA space battle test"},"content":{"rendered":"\n<p>for various reasons I decided to scrap the shooting mini for ARIA. I also did not want to reuse the existing ARIA space battle in favor of something different that allows of a bit more creativity imo. So I decided to go with the combat system from Arielle story and flesh it out a bit more.<\/p>\n\n\n\n<p>This version of ARIA (whatever it will be called later) is essentially skill based avoider game. Similar to a bullet hell but not really?<\/p>\n\n\n<p>[button color=&#8221;red&#8221; link=&#8221;http:\/\/spiralvortexplay.com\/svp\/wp-content\/uploads\/2016\/04\/alt_ARIA_v1.zip&#8221; target=&#8221;_blank&#8221;]Download[\/button]<\/p>\n\n\n\n<p>On this demo I have 2 areas from two different planets. each girl can play on each so there are 8 total scenarios.<\/p>\n\n\n\n<p>Please test for things like lag, etc.<br>\nI did quite a bit of optimization on the code but I also added more stuff.<\/p>\n\n\n\n<p><strong>these are a few issues I know about but I haven&#8217;t gotten to yet<\/strong><br>\n1. the hit box for the ship is too big.<br>\n2. sometimes a ally attack ship will randomly stop moving<br>\n3. all ally attack ships are blue<br>\n4. enemy starting locations are random and can spawn right on top of the pilot ship.<br>\n5. sometimes flames appear as boxes<\/p>\n\n\n\n<p>Also I would like to mention that the way the ships move around and turn is part of the difficulty of the game. <\/p>\n\n\n\n<p><strong>Basic controls and mechanics (will edit later and\/or add key mapping)<\/strong><\/p>\n\n\n\n<p>Move with the mouse. The ship will gradually move toward the mouse cursor.<br>\npress 1 on keyboard to call in Ally Attack ships (max 5 at a time)<br>\nQ: activates active ability<\/p>\n\n\n\n<p>Arielle &#8211; shoots laser beam destroying everything in it&#8217;s path and even near it.<br>\nTT &#8211; hold to shield from damage<br>\nBri &#8211; hold to disable passive ability<\/p>\n\n\n\n<p>captured nodes will recover health if you are near them, use this to your advantage to win in difficult areas.<\/p>\n\n\n\n<p>you win when all nodes are above 10 units for at least 1 second. <\/p>\n\n\n\n<p>see if you can win each area with every girl.<\/p>\n\n\n\n<p>strategy<br>\n<strong>Energy planet:<\/strong><br>\nThe boss creates a barrier of energy that prevents you from shooting lasers<\/p>\n\n\n\n<p>Arielle &#8211; shouldn&#8217;t be too hard, call in attack ships to clear out smaller ships buzzing around you.<br>\navoid touching bigger aliens.<br>\ntry to hit all 3 nodes with one MLaWs shot, it can shoot through the barrier.<br>\nuse ally ship to help capture nodes.<br>\nblock of projectiles from the giant alien to make sure the node count goes up. <\/p>\n\n\n\n<p>Phia &#8211;<br>\nstay around edges circling around the area a picking off enemies, this allow you to avoid all of the enemy projectiles.<br>\nMake sure you don&#8217;t touch any of the bigger aliens.<br>\nuse attackships to help capture nodes.<br>\nblock of projectiles from the giant alien to make sure he node count goes up or use attackship to make the unit count raise faster.<\/p>\n\n\n\n<p>Tiffany &#8211; TT moves slow so use shield to block damage from enemies.<br>\nuse ally ship to help capture nodes.<br>\nram into bigger enemies if you are close.<br>\nblock of projectiles from the giant alien to make sure the node count goes up. <\/p>\n\n\n\n<p>Bri &#8211; focus on taking out enemies<br>\nBri takes damage over time so use ally ships to help capture nodes and recover your life from nodes if you get low.<br>\ntry to not collide with the larger ships<br>\nblock of projectiles from the giant alien to make sure the node count goes up. <\/p>\n\n\n\n<p><strong>Fire planet:<\/strong><br>\nwaves of Fire sweep across the map constantly.<br>\nLots of enemies<\/p>\n\n\n\n<p>Arielle &#8211; get away from enemies quick, and start of shooting.<br>\ncall in ally attackships to help remove enemy attack ship from buzzing round you.<br>\nyou need to quickly line up a good MLaWs shot. your first shot can mean the difference between winning and losing.<br>\nUse ally attack ships you capture a node and hover around it to regain life.<br>\nIf a enemy is coming near your node you need to destroy it.<br>\nshoot the other node from a range with MLaWs once you are ready to capture it fly over and use attack ship and block off boss projectiles.<br>\nAvoid fire waves when possible.<\/p>\n\n\n\n<p>Phia &#8211; get away from enemies quick and focus on clearing enemies from around a node.<br>\ndon&#8217;t rush to hover over the node because if a enemy passes over it it will be hard to shot them. You might get hit with a fire wave once or twice but if you fly into it you will pass through it fast. Because of Phia&#8217;s speed never fly in the same direction as the fire wave.<br>\nyour ally attack ships to help clear trash and capture nodes.<br>\none the node is clear you can spend time to recover health.<br>\nuse the safe node as a base to recover life when needed and finish capture the other node.<br>\nyou can use attackships to increase unit count to 10 faster.<\/p>\n\n\n\n<p>Tiffany &#8211; should be easy. shield up and ran into enemy ships to destroy them.<br>\nuse ally attack ship to clear out trash and capture notes.<br>\nif you have shield to spare, use it to defend from the flame waves.<br>\nblock of projectiles from the giant alien to make sure the node count goes up. <\/p>\n\n\n\n<p>Bri &#8211; this will probably be a little hard.<br>\nimmediately call in ally attack ships and focus on not getting hit from larger enemy ships. you will probably eat about 3 flames waves before you can capture a node to recover.<br>\nclear out enemies around a node and recover you life, but don&#8217;t hang around too long if enemies are moving towards you. defeat any nearby by quickly enemies after getting life up.<br>\nafter you have a safe node fly out and destroy the remaining enemies.<br>\nfly back to the safe node to recover life.<\/p>\n\n\n<div class=\"wp-block-image\">\n<figure class=\"aligncenter\"><a href=\"http:\/\/spiralvortexplay.com\/svp\/wp-content\/uploads\/2016\/04\/altARIA_screen1.jpg\" rel=\"attachment wp-att-24594\"><img loading=\"lazy\" decoding=\"async\" width=\"1271\" height=\"715\" src=\"http:\/\/spiralvortexplay.com\/svp\/wp-content\/uploads\/2016\/04\/altARIA_screen1.jpg\" alt=\"altARIA_screen1\" class=\"wp-image-24594\" srcset=\"https:\/\/spiralvortexplay.com\/svp\/wp-content\/uploads\/2016\/04\/altARIA_screen1.jpg 1271w, https:\/\/spiralvortexplay.com\/svp\/wp-content\/uploads\/2016\/04\/altARIA_screen1-300x169.jpg 300w, https:\/\/spiralvortexplay.com\/svp\/wp-content\/uploads\/2016\/04\/altARIA_screen1-768x432.jpg 768w, https:\/\/spiralvortexplay.com\/svp\/wp-content\/uploads\/2016\/04\/altARIA_screen1-1024x576.jpg 1024w\" sizes=\"auto, (max-width: 1271px) 100vw, 1271px\" \/><\/a><\/figure><\/div>","protected":false},"excerpt":{"rendered":"<p>for various reasons I decided to scrap the shooting mini for ARIA. I also did not want to<\/p>\n","protected":false},"author":1,"featured_media":24595,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":"","_links_to":"","_links_to_target":""},"categories":[44,23,24,12,189],"tags":[314],"class_list":["post-24593","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-aria","category-article","category-featured","category-flashgames","category-games","tag-aria"],"_links":{"self":[{"href":"https:\/\/spiralvortexplay.com\/svp\/wp-json\/wp\/v2\/posts\/24593","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/spiralvortexplay.com\/svp\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/spiralvortexplay.com\/svp\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/spiralvortexplay.com\/svp\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/spiralvortexplay.com\/svp\/wp-json\/wp\/v2\/comments?post=24593"}],"version-history":[{"count":8,"href":"https:\/\/spiralvortexplay.com\/svp\/wp-json\/wp\/v2\/posts\/24593\/revisions"}],"predecessor-version":[{"id":102913,"href":"https:\/\/spiralvortexplay.com\/svp\/wp-json\/wp\/v2\/posts\/24593\/revisions\/102913"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/spiralvortexplay.com\/svp\/wp-json\/wp\/v2\/media\/24595"}],"wp:attachment":[{"href":"https:\/\/spiralvortexplay.com\/svp\/wp-json\/wp\/v2\/media?parent=24593"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/spiralvortexplay.com\/svp\/wp-json\/wp\/v2\/categories?post=24593"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/spiralvortexplay.com\/svp\/wp-json\/wp\/v2\/tags?post=24593"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}