{"id":25683,"date":"2016-09-22T15:12:02","date_gmt":"2016-09-22T20:12:02","guid":{"rendered":"http:\/\/spiralvortexplay.com\/svp\/?p=25683"},"modified":"2023-09-01T12:22:54","modified_gmt":"2023-09-01T17:22:54","slug":"um3do-ideas-warning-umch-spoilers","status":"publish","type":"post","link":"https:\/\/spiralvortexplay.com\/svp\/2016\/09\/22\/um3do-ideas-warning-umch-spoilers\/","title":{"rendered":"UM3DO ideas, warning UMCH spoilers!"},"content":{"rendered":"\n<p>so I&#8217;ve been thinking for while about how I want to make umichan 3D online stuff. There are a few concerns I have in mind. The I will go into more detail about.<\/p>\n\n\n\n<p>1. something I am able to make.<br>\n2. A few mentioned they liked the offline Umichan 3D more<br>\n3. originally I wanted to be able to get data from a sever but while researching how to do this I&#8217;m not sure I want to do that.<br>\n4. pvp in any game is easy so I wanted to try something else.<br>\n5. a goal of physically attacking and defeating the other players is easy and not really in the spirit of Umichan seeing as how you don&#8217;t really do that in the 2D games. And yes I realize obviously there is boxing and sentinel battles but the overall idea is that you are competing against a rival.<\/p>\n\n\n\n<p>1.<br>\nso the main thing is making something I actually able to make with the knowledge of Unity3D that I know right now or something that doesn&#8217;t seem too difficult to learn. <\/p>\n\n\n\n<p>2.<br>\nsince some enjoyed the Umichan 3D offline, I wanted something here that can be played co-cooperatively and something that can be soloed. It would take more time to solo but possible. if you wanted to host a game it can be co-op and peopel can join on the fly or log out on the fly also.<\/p>\n\n\n\n<p>3.<br>\nI wanted to be able to save stats and something like a mmo&#8217;ish type game but I think I will not do this. While I don&#8217;t think it will be hard to send and receive data to a server, perhaps instead the gameplay would be something like a MOBA or warcraft3, or halo5. Where you train your character from level 1 each game by getting exp and\/or items, etc. Most of the examples I saw on connecting with server were fairly simple, and that&#8217;s the way I want to keep it. I don&#8217;t want to have to download several character stats, inventory items, etc from a sever for each character. At most maybe you can download a certain skin or something. I also wanted highscore board similar to agent trainer. so eventually some kind of score system and\/or a way to get better items but each game you begin relatively equal. <\/p>\n\n\n\n<p>4.<br>\nSo pvp is currently in the game now. you can attack other players until they kneel then if you are the opposite gender your character can have sex with the for a bonus hit points. I was going to make the wrist gear for the sentinel an item. This means you will not be able to immediately shoot when the game starts. you will have to get that item to be able to shoot and do things that involve shooting. other items will be running shoes that will make you run faster making you harder to hit and you will be able to get to certain areas of the map faster. <\/p>\n\n\n\n<p>Looking at several Umichan games there are not a lot of items that would really apply here but it is possible. From snowball holiday we have padding, boots, and bodysuit. from UMCC there is guitar, dildo, sentinel and custom shirt. maybe some other stuff I&#8217;m forgetting also. I&#8217;m sure how all these could apply to the game.  <\/p>\n\n\n\n<p>5.<br>\nso how I see this game atm is, you have the map with a theme from UMCH\/CC. on the map is different areas like the school, mall, forest, depending on the theme or event that map is based on from UMCH. you can&#8217;t enter any building btw. everything is outside. <\/p>\n\n\n\n<p>One map idea I had was themed around the school lockdown event that happens right at the end of UMCH. In spirit of UMCH, you play a random female student character. Right outside the school is are Riley and Maiko and maybe Kyle. and you can buy school related items and get a talk to them. you get items by walking within radius of it and pressing a button on the keyboard. This is similar to games like castle crashers. <\/p>\n\n\n\n<p>near the school is sentinels and agents you can defeat, they are guarding pathways to students. when you defeat them they will just kneel down for a while, then get back up after a timer and for sentinels they just drop to the ground for a while. The reason for this is more technical because removing things from play completely gets complicated if a person can at any time drop in and out.<\/p>\n\n\n\n<p>I&#8217;m thinking the agents actually wont attack you they will try to grab you if within range and the sentinels will shoot at you. around the sides of the school are students you can have sex with for easy exp or whatever the currency might be, depending on the student they might require different things. maybe they want some item, you can pose of them if they have a camera, or you can sex them. perhaps different things have different results. Whenever you have sex the detection radius of the agents will increase. Also like in UMCH there will be a hex agent but you only need to defeat it once. there will be a boss sentinel to defeat once also. once the sentinel is defeated the map will be completed. <\/p>\n\n\n<div class=\"wp-block-image\">\n<figure class=\"aligncenter\"><a href=\"http:\/\/spiralvortexplay.com\/svp\/wp-content\/uploads\/2016\/09\/um3domap.jpg\"><img loading=\"lazy\" decoding=\"async\" width=\"1000\" height=\"1080\" src=\"http:\/\/spiralvortexplay.com\/svp\/wp-content\/uploads\/2016\/09\/um3domap.jpg\" alt=\"um3domap\" class=\"wp-image-25689\" srcset=\"https:\/\/spiralvortexplay.com\/svp\/wp-content\/uploads\/2016\/09\/um3domap.jpg 1000w, https:\/\/spiralvortexplay.com\/svp\/wp-content\/uploads\/2016\/09\/um3domap-278x300.jpg 278w, https:\/\/spiralvortexplay.com\/svp\/wp-content\/uploads\/2016\/09\/um3domap-768x829.jpg 768w, https:\/\/spiralvortexplay.com\/svp\/wp-content\/uploads\/2016\/09\/um3domap-948x1024.jpg 948w\" sizes=\"auto, (max-width: 1000px) 100vw, 1000px\" \/><\/a><\/figure><\/div>\n\n\n<p>below is pic of the general idea for this theme.<br>\n<\/p>\n\n\n\n<p>at the bottom of the map is Chris guarded by a more difficult to beat agent. but getting to him he will give you a green sentinel the has a heal radius the follow the nearest real player slowly. It&#8217;s not required to get but useful to counter the purple agents drain radius. and would be helpful on beating the boss. <\/p>\n\n\n\n<p>i might make a hard version of each map also where the agents shoot at you also and the hex agent in the middle is Bri from ARIA heh. and the Boss sentinel at the end is a lot harder with more adds. Other theme map I ha in mind were nighttime menace when you need to defeat David and Dizzy&#8217;s dream monsters in a forest area. And a rescue Leyah theme where you need beat Ace at his mansion.<\/p>\n\n\n\n<p>It might seem a like a lot but I have a lot of this worked out already.  I just need to make male agent models.<\/p>\n\n\n<div class=\"wp-block-image\">\n<figure class=\"aligncenter\"><img loading=\"lazy\" decoding=\"async\" width=\"846\" height=\"513\" src=\"http:\/\/spiralvortexplay.com\/svp\/wp-content\/uploads\/2016\/03\/umichan_maiko_3do.jpg\" alt=\"umichan_maiko_3do\" class=\"wp-image-24418\" srcset=\"https:\/\/spiralvortexplay.com\/svp\/wp-content\/uploads\/2016\/03\/umichan_maiko_3do.jpg 846w, https:\/\/spiralvortexplay.com\/svp\/wp-content\/uploads\/2016\/03\/umichan_maiko_3do-300x182.jpg 300w, https:\/\/spiralvortexplay.com\/svp\/wp-content\/uploads\/2016\/03\/umichan_maiko_3do-768x466.jpg 768w\" sizes=\"auto, (max-width: 846px) 100vw, 846px\" \/><\/figure><\/div>\n\n\n<figure class=\"wp-block-video\"><video controls src=\"http:\/\/spiralvortexplay.com\/svp\/wp-content\/uploads\/2016\/03\/UM3DO_textx-1.mp4\"><\/video><\/figure>\n","protected":false},"excerpt":{"rendered":"<p>so I&#8217;ve been thinking for while about how I want to make umichan 3D online stuff. There are<\/p>\n","protected":false},"author":1,"featured_media":24407,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":"","_links_to":"","_links_to_target":""},"categories":[23,24,191],"tags":[127,400,39,218,47],"class_list":["post-25683","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-article","category-featured","category-umichan-featured","tag-3d","tag-um3do","tag-umcc","tag-umch","tag-umichan"],"_links":{"self":[{"href":"https:\/\/spiralvortexplay.com\/svp\/wp-json\/wp\/v2\/posts\/25683","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/spiralvortexplay.com\/svp\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/spiralvortexplay.com\/svp\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/spiralvortexplay.com\/svp\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/spiralvortexplay.com\/svp\/wp-json\/wp\/v2\/comments?post=25683"}],"version-history":[{"count":8,"href":"https:\/\/spiralvortexplay.com\/svp\/wp-json\/wp\/v2\/posts\/25683\/revisions"}],"predecessor-version":[{"id":102787,"href":"https:\/\/spiralvortexplay.com\/svp\/wp-json\/wp\/v2\/posts\/25683\/revisions\/102787"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/spiralvortexplay.com\/svp\/wp-json\/wp\/v2\/media\/24407"}],"wp:attachment":[{"href":"https:\/\/spiralvortexplay.com\/svp\/wp-json\/wp\/v2\/media?parent=25683"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/spiralvortexplay.com\/svp\/wp-json\/wp\/v2\/categories?post=25683"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/spiralvortexplay.com\/svp\/wp-json\/wp\/v2\/tags?post=25683"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}