click the mouse button in the top right to continue. you may need to kinda spam click a bit on the image sequences.
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ttrop recently has proposed an idea to have at least some content animated in way that suits him better and requires less work on my part. The idea defenately has a lot of benefits to it but I wanted to see waht you all think about it also.
In the example game/app “Maiko Joiry” I display the proposed image sequence style animation vs the current gif style animation.
Please let us know which you like better and why by leaving a comment. and voting
I will have separate poll on my patreon also.
Image sequence (frame by frame)
-lower frame rate (approx. 23 less frames)
-harder to implement in code
+takes less time to make overall from sketch to in the game
+higher quality art and shading
+total size is smaller than 1 gif loop
+can sync audio easily in html5
+able to use poses and angles that don’t work well with bones
+no risk of the game engine lagging from trying to run high fps animations.
+takes less time to implement in code
-takes longer to makes the animation requires the efforts of me, ttrop and jccq for a single loop.
-much lower quality art.
-gif uses less colors than jpg
-doesn’t sync with audio
-restricted to certain poses and angles the work with bone animations
-much larger file size
-takes multiple gifs to make a scene
Currently the Umiya game is already slated to use gif loops. And if a game already has some in there then those will continue to have them. However games like UMAA is suffering from a number of animation issues as a struggle to look for ways to games smooth frames on both desktop and mobile without a huge loss in quality. Doing a animation sequence would be a solution for the problem in have with UMAA. If try this in UMAA it will use this and the top down animations also.