Been working some overtime at work the past month or so which has drained most of my energy to work on projects and stuff. And my sleep schedule is totally off. I’m pretty sure I have adrenal fatigue. But that is all I will say about it for now. I have been getting stuff done though.
Aria stuff is about done. It seems like I have saying that for a while, but even not much left to do takes a while when you don’t feel like working on it half the time. There is more I could do to it. But it is what it is for now.
It it definitely a less of a pain in the ass to add things to that later. It is I guess ready to at least put on patreon for now but I need to make a tutorial as best I can on how to play it. especially in the space battles. I’ll work on that today.
Based on UMCC and some other folks flash I have seen. It would be pretty good to have how to play and walkthrough and stuff already ready to go. Trying to be finished with ARIA minus the sounds this week.
Based on the feedback from Patreon I will just use the MMD models for the next umichan stuff, primarily UMCH and animated versions of old 2D stuff I made in the past. Right now I am almost done with the large chested female school outfit model. I need the to make basically all the other large chested characters like Luma, Zytra, Roise, and any background or custom character. The nude/bikini base model is already done. The vagina on the school models is less advanced than the nude one but still looks ok. Most stuff in UMCH will use the school models.
Anyways while working on MMD I do several tests, mostly physics test but never make actual videos from it. I just simply see how it looks and make some modifications. But this time I figured I’d make some videos from some of them. Pattie in the last video is definitely not updated at all lol. Haven’t gotten to medium size characters yet.
The aria stuff is all good man, I’ll leave a feed back about it on the private to talk about it.
Yeah MMD seem to make it easier for you to work on stuff.
Pattie looks great, you just need to fix each student size that is all. LOL
Wow man, I know everybody here have been pretty busy, but please be careful, take care =/
I will reserve some time to test it when i can, i hope its soon enough. But from what i have seem in the little time i tested, it seems pretty good. I think you wont have to correct much.
I am ok with the mmd models for the sequel, but its ok to use them for hentai? Arent there going to be problems with the mmd community?
The models look good and i have to say man, i couldnt find words to describe how awesome is to have my custom character there, i felt pretty good, thanks!
It’s way to to late for that, I have seen lots of MMD model use for hentai even on games. So Vortex00 MMD Hentai or using it in a game will not be the first. LOL
Really nice videos. Is there a download link for the two Luma vids? Really like those two, and all you MMD vids in general. Keep up the excellent work.
Thanks, I’ll have the link available for a day or so.
Thanks, appreciate it 🙂
take care of yourself man.
All my overtime is done so hopefully things will get back to normal.
just quick updates was finishing up MMD Luma and making a video with her and Maiko and noticed some vertices issues that cause some pretty disastrous lighting issues around the vagina area. I hadn’t seen it before because I had not used a certain type of shader before now.
Anyway long story short. I have to fix the base model and then redo Maiko and Luma. The base model and Maiko are fixed. Just need to remake Luma then get Zytra, Roise and Annie done today hopefully.
I found a necklace for Annie that is pretty close to that I need. It will be perfect with editing.
That all have similar body, or the same body in UMCC. but with 3D is it easy to make subtle differences. In the Fireflies video in the post you can see Luma has bigger boob and ass than Maiko, but when I remake her she will also have a bit thicker legs. I think Zytra will also have bigger boobs than Maiko but less than Luma. Roise will have a larger bottom like Luma. And Annie will be Maiko almost exactly.
Actually I was working on a new fireflies video where I noticed the light issues. If I finish them all today I’ll make a quick test video. I should because I’ll be working on it all day pretty much if nothing interrupts me.
So you finally found a necklace for Annie, so the scene of Sixxe and Annie you wanted to do is almost possible to make. Can’t wait for the animated series be remade in MMD. Best of luck to you.
I didn’t get to finish Annie. I will try to finish her today. At least the bikini version. I need to work on ARIA also.
got stuff done in aria today. should be ready by tonight if i can working it again before the day ends.
got annie done and a school version of sixxe. so I should be ready to get back into some umcc stuff soon.
It’s going to be interesting to see what MMD video you’ll do with Annie and Sixxe.
made 3 quick videos so far. I’ll post them later tonight. I still need to grab and convert her weapon from my old 3d studio max file.
basically atm working on aria stuff. like tutorials and making it more clear what to do/how to play etc. in the game. I’m also not sure i have the yuri portion connected in the game.
I have no idea how to even get the yuri to activate if even if the last once was in. There is still Remi that have a yuri with bri. Wait does it even count as a yuri if it’s a he-she? LOL
I don’t think it is possible to view the yuri from the story atm. I’ll probably just add it in after playing as Jeo a second time.
That Remi scene will probably not be anywhere in the story. but it is in the gallery so I’m not worried about it too much.
I’m definitely not any authority on yuri. So I can’t even being to answer that question heh.
Let me see if I can think of something….
IF Phia love points is very low and you put all 4 girls action to be Free. The scene of Phia sexual frustration scenes happen. That is the only possibility I can see Phia is sexually frustrated so she hunts to get it on with the girls. Now as for the Remi Yuri I have no idea.
finally finished the damn tutorials lol. added preloader. Hopefully it is good enough.
Need a walkthrough now. adding the method you suggested for the yuri atm. still need to add in amp also. then update the save method.
Alright a thought about the Remi, if you never talk to Remi the part about Remi finds out there is another freak like her. You’ll find Remi playing wit the female you most had sex with. Unless you talk to her about Phia. In Remi mind she wants Jeo, but if if Remi isn’t getting any. She goes for the girl that sleep with Jeo. In her mind Jeo odor must be in one of the girls. LOL
Since by the look of it Remi sounds like a freak she might think that far. Into why she is playing with Bri. When Jeo ask Remi WTF is she is doing with Bri. Remi says her pussy smells like you… LOL The only problem is you only have a animation with Bri not the other 3 girls.
However if your moving on to other project, just leave it in the gallery for users to see. I’m sure users will start asking question on to get that seen about Remi.
should be good by tomorrow
I edited and recolored a jeo/phia sex loop I wasn’t using and wasn’t in the game to make a jeo/amp loop. so Amp now has two sex scenes and a cum inside ending. need to connect it to the story.
I also am going to try to add a option where the other female characters/enemies are naked or topless. Not sure if in a gallery or in the game or both. And equally, I might have option for the guys to have their junk out lol. And finally if you talk to Amp she will give Jeo some passive abilities that make him more OP than he already is.
Yeah Remi/Bri just leave it in the gallery. Hopefully I don’t get a lot of questions on it.
Well if every chick will be a option of being naked. Keep in mind that when a chick have a bra the physics is different when they don’t have a top holding them. So breast to hang low. It doesn’t hold up because nothing is holding the breast.
Yeah Jeo doesn’t have no other move, so Amp teaching him something in a odd way. I can see Amp having conversation with Goo. Since they both where prisoners in a lab. Just that Amp was able to escape, while Goo stay lock up. Goo thought Amp was a clone that she seen so many of. The 2 become good friends. Since they both have the same enemy.
Yeah boobs would hang a bit realistically but I didn’t plan on doing that much editing XD
Just basically some recolors to their skin color and add the nipples, hopefully people won’t mind. But I’m sure some will bring it up though anyways lol. I’ll just deal with it when someone mentions it.
Sounds like a good idea for a T&A really. Deciding to do or not do something based on expected or predicted feedback. I’ll add that to the list.
I’ll add a scene of Goo and Amp talking, you bring up some good points and a good chance to add some story elements there for the record.
Yeah there will be nothing but but text having both talk to each other. Plus Amp will be wondering if Goo is one of her clowns also after Goo ask if Amp a clone.
wrapping up aria pre-release today and working on a new strategy mini game while I am still working on aria stuff. it is basically a tactics style game. I’m to the point where I need to program AI moving closer to the player ships the that math is a bit tricky. after i finish I’ll post a crappy demo. tile based games has surprisingly more math than expected.
So are you using the 3 left over demo, the platform shooter, the puzzle builder and the grab a object throw it at the other object coming to destroy?
Well here is a very old game that did just that travel the galaxy. Yes It’s a Star Trek game. LOL
https://www.youtube.com/watch?v=wZm3JrTk8lw
Anyways check out the way the use for traveling.
Here is another one Mass Effect uses a map to travel.
https://www.youtube.com/watch?v=X8eoK56pte4
The ship is real small you can fly around space manually per each stage. However if you decide to collect minerals for your ship by scanning the area in space, you might get spotted by enemy ship. As they come to attack you. You can fly away to escape them. As soon as they touch your ship, it’s time for battle.
Shit I should of post this on the forums…
Well sorry about that, was just throwing stuff to see if any of this might give you a idea.
Not planning to using those other leftover examples for now.
What I’m trying to do now I mean more like ff tactics.
https://www.youtube.com/watch?v=SQX1fbRh6XQ
but not isometric and they are in their ships.
currently you can only move, select a enemy target to attack and end the turn.
I’m trying to work out the logic/math behind how a enemy moves towards the player while making sure to not land on a tile that has a ship on it already.
I see a Chess Battle Tactic Role Playing Game. That means you’ll be able to make them fight out of the ship Sweet.
OK since you tell me what your doing there are 2 types of tactic of this form they take. The one that you show on the video Final Fantasy Tactic uses a chess type base system only in this one there are up hill and down hill levels. Other games like this chess type base do it in square movement of the rules of chess. Games like Fire Emblem, Shining Force, Tactic Ogre, Jean d’arc etc.
Than there is another one that does not play the rules of a chess but in a sphere type movement. Yes I mean circle, some are flat other have all 360 movement. Like this video to give you a hint. This game is all round but it’s flat to limit you by the end of the line that is a round. Also in the battle you see the edge of the line that the color is Yellow. If you past that line you escape from battle. The blue line is your limit on step. There are different size of rounds, some are small some medium and big. The step usually depends on stamina or agility. The more point the bigger the sphere size to move even longer distance.
https://www.youtube.com/watch?v=tFDBIrKDKtE
Just wanted to show you some options for what type of system you think of choosing the square movement that the usual chess board. Or the circle movement it’s your choice of each one you think it’s best for this demo. best of luck Vortex00
they will still be in the ships. but it is multi-purpose yes.
hard to explain what I’m doing exactly. it is nothing from these two YouTube videos exactly but kind of similar.
another pic
enemy ai moving units is working somewhat for now. basically it tries it move as close as it needs to for it’s laser range. if there is something there it just resets to where it was originally. going to be interesting to see many ships trying to move.
basically if there are many ships grouped together, the ones closest to the target will move first then the one in the back can move into the free space. currently I am only trying with 2 enemy ships.
now I need projectiles shooting and ships being created dynamically for now.
So after you press turn end, all your ships in range of their target will fire a laser.
I’ll add in the special abilities later.
Cool it will be interesting to see how the A.I react.