January 2, 2024

9 thoughts on “project updates and mmd zytra test

  1. Well I know the original hentai of UM might still be there in the new Deluxe. I know the v1 and v2 had 2 mini. Well kind off for v1 being a paizuri, the other v2 had a story plot and 2 hentai the original hentai and Maiko on top trying to finish off as quickly. The Deluxe only have the original no second mini at all and no story plot.

    Maybe you can have 3 mini’s or have the original able to had other forms but with new game play engines.

    Aria future plans well so far so good, what you already have looks awesome already.

    I hope Zytra hair come out right, I notice her hair being move away from her front body. To her back side.

    1. For this deluxe remake I want a little dialogue part at the beginning similar to v2. but it is more randomized.
      Not sure if I want random sentence combinations or a just a scenario is selected at the beginning for a group of them. I do have a old dialogue system I can modify that has branching paths.

      This will mostly likely have just the one mini. There is not enough art to have too much going on here. But nothing is set in stone yet. I could also use the “paying attention” minigame from vandread lq.

      1. A random scene event? Now that is different but it sounds more complex to do. There is a flash I play that goes like a navel with mini games. Only problem the text it’s in Japanese. Put is very easy to understand what to do. I’ll see if I can find the flash. So you can try it out and see what you think.

  2. Awesome physics. 0:07 it kinda looks like the hair is take shape of a shadow of one the mass effect characters side on.

    1. Not sure what characters you are referencing here heh. and I have played all of the mass effect games.

  3. Been working on a new hentai game mechanic for UMCH and possibly other stuff. should have a little test version up soon.

    1. a bit trial and error. it is similar to adding boob physics if look up mmd boob physics tutorial
      but I put most of the weight to the sides a little bit. also to handle them bending over some of the upper and lower verticies need to be weighted to three different bones
      the hip, bone the added ass bone(s) and a bit of the leg bone. I can make a tutorial or detaield explination for it later.

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