I think I have wrapped up all the small issues and fixes for this version of ARIA. so I’ll be in the process of making the release versions today hopefully.
instead of making a injured screen I just added a message in red on the main menu screen.
maybe when the AI robot getting the game it can better explain to player that one of them is injured.
also made the shield matrix affect the main ship node only.
in other news,
I recently purchased this and will try it out during the weekend
https://www.assetstore.unity3d.com/en/#!/content/10663
it is, what hopes to be a simple way to allow for multiplayer capability in unity3D games.
seems simple enough based on the description, pictures and comments.
the first game I wanted to try with this is that Kyle/Luma chase scenario I talked about a while back. but since it is multiplayer online, it can be basically Luma or Riley chasing students around (or whoever). kind of like a game of tag. you just need to touch them all in a certain amount of time.
a more advanced version I think would be kind of the concept in in Umichan 3D unity game I made.
where instead of a timer you need to find and tag all the students before they finish sexing each other or npc students places around the campus.
if you find them they need to run try to hide again.
even more advanced would be different character types with different settings. like athletic and sexual, like athletic students are faster, but the sex bar raises slower, and vice versa for sexual. you get the idea.
Glad things are coming along so well with ARIA, can’t wait for the release!
Also, multiplayer? That’s an interesting concept I never really expected to see from you! It could have some really cool applications, like the game you mentioned. Hope you find something to do with the assets and can’t wait for the results!
it is actually not even my first attempt at a multiplayer online games. I made a few in flash a while back for a umichan multiplayer when you played the testing minigame. It was pretty fun, had different combination of hairpins and you can cheat to change other peoples answers so they have to go back and redo them before the timer runs out. But also i was a bit janky and had several issues getting all the game clients to perfectly synch up. so I never really posted it too much. There are a couple of old threads about multiplayer stuff.
http://spiralvortexplay.com/svp/forumssvp/topic/umichan-maiko-classroom-cheaters-multiplayer/
http://spiralvortexplay.com/svp/forumssvp/topic/umccm-game-manual/
http://spiralvortexplay.com/forums/archive/index.php?thread-519.html
Well everything seem to be going smooth for you today.
very much so, so far.
except for the fact that is was sunny and hot as hell, and now two hours later it is pouring down rain.
Aria 1.2 is coming
Its finally coming!!!
YAY!
probably jump straight to 2.0 lol.
there is a lot different from the one currently posted.
Have you ever thought about using Unreal Engine?
no it never appealed to me much for various reasons.
I glad the update will be released soon, i can’t wait to play.
continue your great work man!
Thanks~
That multiplayer will be amazing, I could shout “YOU TWO! WHAT HELL ARE YOU DOING?!!” and then see them running for their lives. Also, I like what are you doing with ARIA. Good work Vortex, I’m anxious to play both games!
Bye
cya! lol
but yeah I should be done soon
ARIA is coming and another project started. Looking good, lol