well I was thinking about making the side stories a click shooter combat, but today I realized it might be more interesting as a old school rpg combat system.
attack, items, special moves, etc.
all have all the resources to make this already, plus I know how to make it. I’m not sure how to make a interesting click shooter and I doubt it would be any real depth to it. but a rpg combat system could tie in well with the stats so I’ll probably do that instead. I’ll begin that right after this next release is out (hopefully later today).
currently I have Arielle, Phia, and Amp in those shooting poses so they will make up your party for this for now.
raid training and other research item could play into this also.
My thoughts for some abilities/passives. Phis is pretty easy to think of. Ari and Amp not so much.
imo Ari seems like she doesn’t do too many tricks, she is just a straight up attacker type. GemCo has cloned Amp many to help make agent armies, so her stuff would be gene based.
Ari:
most HP, highest basic attack
immune to stat lowering stuff like smoke bombs , etc.
assault – damages heavy debris/cover enemy units can hid behind to reduce damage
arielle will recover from KO status on her turn if another PT part member is up
Phia:
low HP stat
seduce enemies to make them skip their turn or higher chance to miss
higher chance to evade
snipe. skill based shot to headshot enemies for high damage/1 hit KO
cloak to avoid being targeted during enemy turns.
Amp:
rage damage – increases when she takes damage from enemies
recover gene – Amp recovers some lost HP at the start of her during her turn
need a few more for amp.
I’m thinking the fights are different. as in some times if you go in with three they might get split up or w/e. also it is them VS probably like 5 at a time to they enemies have re-enforcements. so it could be like 3 vs 15 but you only fight 5 of them at a time. then maybe a sentinel boss or two. or later even some alien creature if you are on a planet etc. The boss with probably this fat dude who a GemCo executive. but he will always manage to escape. I have sex scenes between him and Ari and Amp but not Phia. So Phia for now I will just use some animation for her where you can’t see the guy that well lol.
these type of RPG fights can potentially be place anywhere in the game. Maybe the main ship can get raided whenever Tiffany is not on the FREE order. you can also potential skip the space battles and just to send in then to make out the main enemy ship? idk. could also send down to the planets.
A RPG set up in the game why the fuck not? ^_^
Aria already have so much RTS option in to battle it just keep growing with more options.
yeah I figured it would play into the other tactical type stuff in the game.
Best choice would add more of the player having to think his moves carefully. By the way I tried the umichan spa on the tablet. Yep your right it work. LOL
By the look of that picture with Aria it reminds me of this.
https://www.youtube.com/watch?feature=player_detailpage&v=JrFq3Fnzi40#t=305
thanks yeah it’ll be something like that. not sure about that menu, but overall yeah.
this gave me a few ideas.
I thought an action-based battle system would tie in a lot better with all the other real-time action stuf in the game, but it’s your call, mang.
I’m always open to suggestion but imo this is more of a action based system than just spam clicking enemies peeping around corners like whack-a-mole, or virtual cop.
RPG combat systems can still be real time, something like FF7 where characters are on timers and the enemies are also. the enemies won’t wait until you have selected what you want to do. We probably are thinking very different things, so let me make a prototype so you can get a good idea about what I had in mind.
I am indeed thinkin’ of a system that involves menus, which could still also involve rea-time elements like in FF7 or Chrono Trigger, or even FF 12.
I’m not a fan of that in particular, but do your thang, man.
I’d probably have preferred the whack-a-mole, myself, but like I said, it’s your call.
The likelihood of me complaining about it after this point is pretty much Zero.
I just had a thing to say and now ya heard it, bro.
Thanks for mentioning it then. So I’m not thinking about menus at all so I still think we are not even thinking about the same thing heh.
I think a mix of FF Tactics/Mass Effect would be nice
Amp
How about giving Amp the shotgun so she has a Passive crowd control… like if there is five guys… the standard attack can spread five hits out between them… sometimes just plastered one guy with all five hits or winging all 5 with one each?
Fireworks: Unleash a barrage of blasts
Berserker Strain: Increases Attack power, Attack bonus is greater the more HP is missing
Burning Eyes: Khalei related, Amp seers Enemies every turn while active.
Like you activate it and it deals initially… and then for about 2 to three rounds, cause amps still trying to kill them with mind bullets they take additional damage at the end of the round. -Like Burn works in Pokemon-
good ideas, it gave me a few ideas when you mentioned tactics. I think when I make a prototype then it will become clear what it needs. I’ll try to hammer it out tonight.
I love the idea, and think you could do some really cool things with it.
Ari’s role seems perfect, but maybe she could be improved with some kind of buff or debug like an aggro/taunt mechanic, taking the brute of attacks to keep Amp and Phia safe for the next few seconds or so.
Maybe you could make Phia the dark mage type character who can’t do much damage herself but is imperative to combat due to her abilities. Like she could do things like stun/distract, reduce enemy defences/strength/speed, or maybe even force enemies to temporarily join your side.
If Phia played like a squishy mage then that would free up Amp to play like a berzerker/theif-ish character: Being able to both do damage and avoid it. Perhaps focusing on critical chance and damage rather than raw damage that Ari would excel at: Crippling enemies by focusing their weak points and maybe even having a chance to insta-kill enemies, but because of this kind of mechanic she might have to have a slower attack rate or hit rate or something.
If you’re going to make the game more action-based than the FF7 idea would be the best model to base the game off of in my opinion. But perhaps instead of a “defend” button there would be a “take cover” mechanic that lowered enemy aggro for that character and gave a slight defense boost.
I also rather like the idea of a “Seduce” mechanic that’s effects would be based on the character. Like Phia’s chance of it working it be much higher and it would distract them for a while. But when say, Ari or Amp did it then they would immediately take advantage of them being distracted and get a sucker-punch in there or something, so they wouldn’t get distracted but you would get a guaranteed hit in that might work better on more agile targets. Or maybe you could even get like a critical seduce and sex just breaks out on the battlefield right there (But that might be better saved for special enemies or bosses)
Hope I procured some useful ideas and good luck with making the game!
I thought about making Ari the tank but Amp is actually more experienced person out of this group. Plus amp has a regen ability and a ability where her attack is boosted based on taking damage. So I think giver her a taunt might be better, but at the same time dangerous. So I like the cover mechanic you mentioned. The other stuff I’m not sure fits for what I am planning. we’ll have to see. I’d need to just make it first, then it’ll can be more clear what I hand in mind.
but yeah Amp everyday is fighting agents. While for Ari and Phia they never actually fought other GemCo agents outside of just training.
Yeah, I guess I don’t really understand the mini enough to give any kind of suggestions XD
But I do think that Amp could make a very nice high-risk, high-reward type character. And maybe a taunt on her could work, but it would have to either be used with caution or have something along with it that would make it more viable like a slight defense boost as well as a damage boost with damage taken.
I’ve seen a really well done shooter in a flash game before that I played some years ago. It was part of a point and click escape game. The creator is named Godlimation, and the game was aptly named Escape, the third in the trapped trilogy. I’ll post a Youtube link at the proper time, but you can easily find a lets play of it anyway.
https://www.youtube.com/watch?v=XpbgDvv5-dw&feature=player_detailpage#t=29
In a nutshell, the fight is based completely on player skill. The player aims a reticle and clicks on the enemy as he chooses a random position to emerge from cover to shoot the player. Occasionally he will throw a flashbang out in the center of the room, in which case you need to move your cursor to the right side of the wall to avoid the blinding effect.
The gameplay is only good enough to hold up for a single “gimmick” boss fight, but I bet the idea can be polished to be more challenging.
This is pretty good thanks for the link. I’m not sure this will work well with with multiple characters at once though.
ohh hohoho adding a RPG element to the mix now?… well i understand why only 3 characters so far… ^^U i guess i won`t see TT and bri on the battle as well the could use at least uhm… TT might use a dart gun like the medic of TF2 (since she is medical researcher) and bri well… how bout give her a plasma cutter
just a friendly suggestion though :3