It seems that people like the support system and the prisoner system so I want to expand on that a bit.
First for the space battle I want to make the space battle into fleet vs fleet combat. when you can have probably up to 6 ships on the battle vs probably a max of 10 enemy ships. it will still be capturing nodes, however the enemy would be more varied that will make the battles harder or require more specialized units to win. for example the enemy might have multiple reinforcement ships or multiple assault ships or shield ships. more than just only one of each type. I will probably have to reduce the size of the ships on the map to make room.
for your ships you can use named characters like Ari, TT, etc. or you can use random agents that you have captured that have different effects and passives. or maybe you can only use one or two named characters and rest need to be other agents idk (just like the enemy has only one person)
You would capture them from space battles, spend time “converting” them, then training them. and getting parts for their ship.
some might send out attack ships, some might have special lasers the go through shields, etc. you can upgrade the random until they are pretty powerful but maybe they would peek out at a certain point. some agents are harder to get then others and would cap at a higher amount.
I’ll also probably take a look at the code and see where i can help deal with lag. one thing i wanted to do was set particles to off by default.
thoughts on all this?
It also looks like I will be recoloring all of the characters for future stuff I will make a different post about later.
Good ideas! The random agents could play out like support ships in enemy fleets and would really make it seem like Jeo’s group is building an armada.
I am worried about how many things will be going on at once though, right now the game slows down dramatically for me when multiple things are going on at once. On harder levels and some of your custom fights the game almost completely stops when there are 2 ships attacking every node at once.
Thanks yeah i will work dealing with lag. I’m pretty sure my code for it is not optimized atm.
Oh right, lag.
That’s a pretty huge concern with a large number of ships too, for SURE.
Even the current final battle with particles off on low just brings my computer to its knees.
Having all out space battles is fun but performance def an issue, so maybe turn it off.
Off topic, but can you tell me how I can view the punish scene with the girl tied up getting banged? From what I can collect from the forums it looks like I need to get the Patreon version, is that correct?
Also, this game is pretty awesome. Such a great balance between hot hentai and gameplay with goals. I really enjoy the Meet n Fuck hentai games where you have to figure out how to bang the girl and this game is even better. The art and animations are top notch.
I would like to see a few more sex positions with the main girls and the specials as well. And custom positions for each girl is a plus too, i know there’s a little of that already. Also, when we gonna bang Riley and the other girl?
I noticed that Roy is packing, maybe something with him too, lol.
I think if I make that much of a change you wont be able to turn just it off, it would be permanent change. But I plan to investigate some lag issues also.
Thanks for the nice comments, I don’t know if I will have sex scene for Riley. Roy is very possible thoguh.
Nothing wrong with retro fitting as long as it works the best for the type of game.
it should. it would be more fun and strategic that way imo.
Sounds ambitious and potentially pretty cool.
My favourite part is the idea of converting prisoners, since I’m always a fan of corruption and mindbreak, but I don’t actually see how that could work in this game in this setting.
It’s not like you have a mind-controlling succubus or tentacle-beast or anything, so why the devil would these random captured nobodies ever end up fighting against their own people?
The justification for Ari and her crew doing it seems tenuous enough, though it can maybe hold water.
The captured agents?
Hmph.
I have my doubts.
not everyone is gemco is just blindly following orders heh. it is kind of what is shown in ARIA thoguh gaining mercenaries. Jeo gains more people as he goes along already as it is.
Well, sure, but I mean mercs are mercs.
They’ll work for money, and in the case of Phia, extremely good pussy.
I’m not 100% at all on how bangin’ a prisoner is going to make her believe you didn’t steal Lynn, but I guess I’ll just see how it plays out.
*And in the case of those attracted or converted by Phia
they are not random mercs, they are more like lesser GemCo agents. All of them are are not super adamant about killing another agent from the organization, esp a higher rank agent. it is uncommon. sui-may believes Jeo without sex. also remi. it is in the game already where enemies become allies. conversion could be sex, talking (like it works currently), or otherwise. different stuff might work differently.
hello, would like to know about that date they would be adding new sex scenes you named in the previous posts
new ARIA content is normally released within the first complete week of a new month. so far there has always been at least on sex scene included also.
THANK´S!!!!
particles off by default will help much!
For space battle on Hard, put more scenarios with very hard enemies, or something like the raiding don’t display and the player need to go on hangar all days to be sure it not being raided, or a required emergency battle and if you lose, all or half of the girls be raped and injured, and some female agent fuck Jeo and he loses all of stats and don’t recover for some time or lose 90% of mercenaries,food and resources, but this is just ideas hehe.
And about the females agents will have another scenes ? like you “convert” her someway(fucking is the best way HEHE) and she became an allied and you can use her whatever you want ?
yeah it will be something like that yeah. heh.
I will see how it it goes. I also have a different kind of space battle entirely that it might be possible to use. it is in the Ari story demo.
If managing all the lasers and stuff gets challenging you could always focus the additional units more around support and defense than shooting stuff. It could make it easier on the compy and keep the focus on the main characters. (Nobody wants some smuck under your command tougher than you) Not saying they can’t be good at shooting stuff, just thought if most of them were based around other stuff it might help.
yeah I don’t think the agent you can level would ever be better than one of the main characters heh.
I agree with ArgentRain in the fact that it’s really cool and ambitious, My concern is how multiple named characters would function. Like would you control all of each of their abilities or would pick one character to be the main one and control their abilities manually and have all secondary characters act of their own accord? Or I think it would be cool to pick and choose who’s abilities you want to use, like a customized pallet of abilities.
if you have multiple named characters I’d probably have it at first where you would switch between controlling them. if you don’t have active control over the character it acts the same way the support ship does.
Is a good idea by doing that and you can also improve more the ships to get and special attack for Jeo and also the girls of the ships like ariel or anyone; keep in that way and good luck, I like to much your games 😀
Thanks for the feedback~