don’t have much time to post, will reply to comment later today. but I’m almost done with amp story it is untested. I will test today. But I should finish the last scene today. This game will have six combat levels of increasing difficulty. They were made after the video below but earlier I did a test with some of the other ability Amp will have.
Matrix – invincible for 2 seconds. and EMP – rest the stage hazards. emp might have more than one charges idk. I might have different difficulty levels idk.
If I’m not mistaken, in the original ARIA you could instantly kill an enemy with a headshot, but you can’t do the same thing in the Amp story. Was it made to raise the difficulty level?
There we no differences in headshots. But Phia’s sniper has a 50% chance I think to 1-hit kill if it is at pull power. Also Phia and Ari can both raise combat enough to on hit kill.
Amp’s stats don’t grow here. But she still has regeneration and damage bonuses
Ah, I see. I didn’t notice it. When I played as Phia, I always aimed at heads and the enemies were dying thick and fast. 🙂
Matrix, Bomb and EMP, I think you got the balance element right for this flash. Can’t wait to see the plots that take place for this flash.
I was going to add nova but it is probably OP
Wow that would of been a dbz kamehameha blast on there asses! LOL!
Could just make Nova work like Demi in a Final Fantasy game. It could take off like 50% or 75% of the enemies’ hp. Would actually be less broken than the bombs are currently.
I think it would be broken for bosses. I will see how well the current abilities work first.
Demi doesn’t work on bosses in FF games and bombs don’t work on Kim anyway. Just spitballing ideas
yeah I know but idk. I think if I really wanted it in there I would have added it with the other stuff.
I finished the amp game today, will have updates tomorrow.
still need to work on the ARIA game a bit.