ARIA:
working on alt aria animations so I can move forward with that game.
currently doing bri, i recorded phia, ari is done. need to do tt still.
http://spiralvortexplay.com/svp/2016/05/26/alt-aria-phia-animation-creation-process/
Day 2 of the Rookie is in the writing stages. All of the art for it is just about done. ttrop is working on the last pic as I write this. I decided to do both sex scene ideas from the voting from the $10 tier on patreon.
UMCH:
Looks like we will see some Leyah action at the arcade based on the voting. The arcade is not yet implemented into UMCH yet but the art will be made for it so it can be ready when it is in place. Similar to the female gloryhole stuff.
Off and on I have working on a 3D umichan multiplayer game.
http://spiralvortexplay.com/svp/2016/03/21/um3do-highlights/
http://spiralvortexplay.com/svp/2016/03/19/um3do-feedback-suggestions/
I now know how to make clothes be removed based on how much like you have left, or even have a few customization options. but I’m not quite what direction to take the game beyond that. snowball pvp is fun but requires another to be online. I would like to make some rooms be pvp and other room be more pve. possibly with no projectiles even. the characters can have cameras and it can be similar to the park minigame from UMCC where you can get a checklist of things to do in the world from a npc and you just go do them to either other npc or players.
http://spiralvortexplay.com/svp/2014/08/16/umcc-platform-camera-mini/
or maybe it can be similar to the cafe from umch when you need to deliver orders. If any has ideas for this please post them and I can see if I can make it.
Really looking forward to the next UMCH public release now. ^_^
me too heh. I’ll be glad when I’m done with all the major parts of it.
How far have you gotten since your last main update on UMCH?
not far, but I’ll get there.
been working on other stuff atm. can only do one thing at a time.
Some stuff with Leyah similar to the gloryhole? Wow. Something great is coming.
the similarities are only in the fact that it will be created before it is ready to be added into the game heh.
I see. So, it means, we’ll have to wait.
on the 3D umichan multiplayer game.
i would like to see the caffe mini game reworked for a 3d game that would be interesting and i do have quite a few ideas on how it can be added
also you could have it as a game that takes place at either the same time or after the other games so you could add the ability to become a agent with say missions, training, etc
another thing you can add is vr support 🙂
you could also add a arcade, theater, player homes (hopefully customization ready)
in all truth there is so much you can do and implement and all i can say is i am excited to see where you take this
yes but how would a cafe minigame rework involve multiple players, pvp and/or co-op? Also I’d prefer to have something outside so people can run around a bit. I’ll think about it more thanks.
#walloftext
#1 for caffe multiplayer what i can say is first have a max player for instance depending on size small caffe i would say 4-5 players per instance medium caffe 9-10 players if you add a outside area to the caffe what you can do is copy the outside level leave only what you can see from the caffe and make invisible walls and teleareas your friends (by this i mean playerarea/wall/telearea/wall/telearea/outside of map)
#2 you could have areas that let you make orders/clean dishes/etc
also you have it where some players keep the custumers moods up so talk to them put on a stage show etc
#3 npc’s now here is the tricky part npcs will need to have stats like patince comfort temper
so for some of the stats they can have effects like
comfort = part 1 how ofton they come to the place part 2 how effective they are to the player serving them
patince = how much there willing to be there so how long there willing to wait before leaving
this would also facter into tips
temper = so basicly bad mood = not as much patince also affects tips so bad temper not as big a tip or may not tip
sorry if this is not easy to understand but it does give you a good rough idea