January 2, 2024

12 thoughts on “mo ARIA updates tho

  1. Well if Rally is just gonna be auto passive from now on.

    Perhaps adding a new ability per agent is called for while making rally its own separate overall ability.

    Perhaps look more closely on how the girls actually progress with stats increases.

    Jeo… hmm perhaps consider giving him a proper skill set?
    or just add a bunch of gun upgrades! EVERYBODY GETS repeating burst rail cannons!

    1. I can probably add new abilities and look into it more later. For now, there is still a lot to do so I don’t want to start backtracking at the moment.
      I think with the items and upgrades I mentioned he will be fine.

      1. Yeah lets try it out this way… and then if Jeo and Co feel to under powered to the increased enemy power try balancing.for the next update

  2. tried to play the first level again today but on a older machine and old flash player, yeah there is some definite code cleanup I need to do to make sure I am deleting all particle effects. I will try to get that done today.

    1. by motivation I assume you really mean hentai? no, currently the motivation would be your own desire for a challenge. some have said it is too easy.

      I think in the version I release outside this site and patreon, I probably won’t even have a hard mode at all. I was actually thinking about that just yesterday in fact.

      on one hand, it is a nice challenge to unlock something rewarding on hard mode.

      on the other hand, tons and tons of people will complain it is too hard to unlock it and I will never hear the end of it.

      what would you prefer ? this is also a open question to anyone.

          1. I prefer games that challenge me, but it really depends on how “fair” the challenge is and how it functions. Like I would prefer a longer fight where I have to watch my every move constantly and one slip up and it’s pretty much over to a fight where within 30-40 seconds I can just die with little understanding of why or how to avoid it.

          2. the only unfair situations I have ever put in games were thing you were supposed to lose at to advance the story.

            In ARIA I would hope it would be obvious why you are losing if you lose. But what how to win is optional, maybe buying items, getting some more research upgrades, taking out some of the ship before hand, or simply using a different character.

            which reminds me, I also need to have a page that explains how each enemy ship alters the battle.

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