January 2, 2024

46 thoughts on “ARIA Agent Trainer game ideas

  1. Wow nice new type of game a sim manager type of game. I think having to report to Rinoga and she tells you the results. Ether your doing a good job or a bad job. There are times she screams at you for fucking up the results. Your in danger of getting fired. Think Sim City for the Super Nintendo. The one guy that is a helper with green hair.

    1. Yep Ringoa will be in it, you will work directly under her. She will want you to keep the academy in good condition and probably generally persuade you to find other sources of money besides the execs since she hates relying on them to finance the school.

      In ARIA you can “Train” for free but here it will probably cost resources or whatever the currency is. Some execs will have perks like free (sponsored) training etc for certain stats as long as they are happy.

      you can probably eventually turn on Rinoga or turn on the execs based on how you play. But idk heh. if you turn on Rinoga Phia will probably snipe you heh.

        1. ran into issues when working on ARIO. It seems like ARIO is way too big already, it barely compiles, I have to close every open program on my computer to compile it. And I think i will need to move files to a different PC to comfortably add more space for RAM. I have been making my games larger resolution thoguh. I’ll have too try converting the animations into a video and see if it helps. will work it more today.

  2. So exactly how large a game are you making here? Are you going to have a huge amount of H-scenes depending on events and varoius statistics or are you just trying to keep this small time with repeatable scenes? Cause almost all the trainer games I’ve ever played have been pretty big.

    Also depending on what your plans are you could have a sex stat and be able to train them in that and it would effect how much they please whoever they have to ‘obey’ when you lend them out.

    1. I’m not really trying to follow whatever is the most common way of doing it so the size just depends on the ideas. Once ideas are collected I can see what I am really going for here and how much of a impact it will have on other projects. This is not my main focus so I think I can make something fairly small but still seems complete and works. And we can see whee it goes from there Atm I just want to try out different things.

      The sex stat is good idea I can add that. Maybe players need to send multiple girls to satisfy them. or leave the girl in there for multiple turns/days/etc until they complete it. same could be for combat, etc. You as the trainer can personally train them in that but you get tired idk.

      As for the H scenes I’ll probably have generic sex orders for each girl perform in their own way. like “play with my penis” could be one order and it could be bj, titfuck, handjob etc depending on the girl. then probably a normal sex order and punish sex. there are 7 girls maybe 3 are hidden so perhaps 30 scenes or so. Would probably be images so ttrop can get them done faster.

      UMCH for example as basically all animated scenes, by the time the planned stuff in that game it completed it will have well over 30 completely different animated scenes. but it takes a long time for the animation, writing, etc. It is where I feel like most of my time should be. Along with stuff for the Rookie. But I still want to do little fun projects on the side since I have more time to do them now.

      1. Well if your going to have just 3 scenes for each girl for a certain command I would suggest some unique images.

        Another thing you can try for this trainer game is since your going to keep the amount of images small and animations non-existent you can experiment with larger amounts of text for H-scenes. This may push you a bit out of your envelope cause I’m thinking like a few paragraphs for H-scene. Its a good and less time-intesive way to legnth the game I think. Doesn’t hurt that I like a large amount of text lol.

        1. The scenes will unique from each other across different characters as much as possible yes. Depending on the current stats the character could have a different facial expression and have different dialogues for multiple punishments for example. I’m still thinking about how it could work. But probably having sex with the same girl multiple time would not be what the game is centered around. Basically I’m thinking by the time the girl wants to have sex outside of being forced to or a punishment. you’d be pretty much have the character trained by that point. Maybe after they pass some kind of exam or something. Writing is actually a fairly time intensive process too thoguh. At least for me.

  3. I like it. Expanding on the idea of PR you could have other permanent “positions” that give you and all your girls a global boost. For example you could have a Combat trainer that adds a % increase to the “train combat” option, a cook that decreases how quickly someone gains fatigue, a teacher or scientist that works similarly to the combat trainer. You could even have ones, like “personal assistant” that requires high obey but low smarts.

    As always you need to make sure there are a few random events that will make you lose one of your girls either temporarily or permanently just to mix it up.

    1. I like the idea of having girls fill jobs to give your character boosts. A lot of stat management games involving girls have this feature, unfortunately atm the only ones I can think of involve brothels…

      The overall goal of the game should be to produce GemCo agents, but there’s no reason they can’t have a special focus. A girl could take a break from training to cook for a day or work as a medic to help the girls recover faster. Cooking rations and applying first aid would be skills that any agent should have so it would make sense that they do it as part of their training.

      You could even have the girls somehow level up doing these side jobs and it could lead to an additional game mechanic. For instance, say one side goal is to train a girl as a combat medic and she would need to be level 3 combat and level 5 medic. Perhaps an agent would need to be trained as some kind of “personal assistant/bodyguard” and she would need level 5 combat, level 3 cooking and level 5 sex. This could lead to some fun training and could have potentially infinite combinations.

      At the very least these side jobs could be incorporated into the existing story. For instance TT is a good cook but not great at combat, maybe her training had her focusing on cooking more than combat. Phia is a lousy cook but good at sex and combat, maybe she didn’t get any cooking training and instead focused sex/combat training.

      1. Nice ideas, so im seeing the stats so far as

        Respect – how well the girl likes you overall.
        Fatigue – how tired the girl is.
        Obey – the likelihood of the girl obeying the next order give to her.
        Food – how hungry the girl is.Combat – Used to increase percent chances of completing combat missions.
        Charm – Used to increase percent chance of completing civil missions
        Smarts – All mission percentages will increase based on smarts, some missions are only affected by smarts.
        Sex – How well the girl pleasures npcs. gets a bonus if it is her sex specialty, or npc prefers the body type or something.
        Cook – How much food the girl generates when cooking
        Medic – Chance of recovering self or another character from injury (even npc during a mission)

        would need to list out these jobs or rather certifications. But they are pretty basic agents though, but they did have passive abilities in ARIA.

  4. I like the idea. Trainer games are pretty fun and the way you suggested it seems like a logical game in the overall story of your games. These girls have impressive combat skills so it would only make sense that they had a drill instructor at some point.

    I’m not to sure about a respect stat. Jeo doesn’t give a shit about the girls in ARIA and I’m thinking a drill instructor would care even less. The character would be teaching the girls to follow orders so the obey stat should be all you need.

    I think this is an amazing idea for a game. Hopefully it takes off and you decide to do a big game after all, I think it could really work.

    1. Thanks I was thinking the respect stat would be like, how much you are not doing dumb stuff. For example, if you are sending a girl a complete a medical mission who is not a medic her respect will go down. Or sending a girl to a combat mission with no weapon likewise. If you made decisions that jeopardize their training or have the academy under running. Maybe it can be called something else but it is how they view your competency as a trainer. They don’t want to be trained by a dumbass and Rinoga’s academy is like a school you can change schools.

  5. For the sending agents to ‘please’ execs, you could have each girl have traits for things they’re good at/things they don’t like. (Ex: Blowjob expertise, hates creampies) Execs could have different things they want and getting them girls with matching traits will get bigger rewards and vice versa.

    Traits could also apply to physical traits they have, ex: petite, mature, etc.

    Maybe some execs could be pricks and ask for girls that don’t want certain things too. (Ex: Wants to creampie a girl that’s scared of getting pregnant.) Reward would be much bigger but the girl would be way less likely to obey and might lower PR.

    1. This is also a good idea and is a staple of girl management games. Girls usually have physical traits (petite, heavy, huge boobs, pettanko etc.) and character traits (shy, outgoing, prude, nympho etc.) and the goal is to match a girl to a client’s request.

      The gameplay comes from the fact that you can’t usually change the girl’s physical traits since they describe her but the character traits can change. For instance if a girl is shy but if you have her work PR she will eventually loose the shy trait and possibly gain the outgoing trait. In this game, an exec could request an agent with big boobs who is also shy and a nympho. The goal would be to find a girl who has big boobs and somehow train her to be a nympho without loosing the shy trait. The trainer could gain reputation by providing a girl with all 3, gain a little reputation by providing a girl with some if the 3, or lose reputation for failing to provide a girl within a time frame.

    2. Some references to Aria would be neat too.
      Like some execs could call on your girls for yuri action and you get to see them with Phia, or futa with Remi. Or maybe they could just be npcs that help with raising certain stats. Ex: Combat training with Ari or Khalei manipulation with Bri.

      Also making the punishment animation similar to the one in Aria would be nice. I like that animation a lot and I also like that being the standard punishment at gemco.

      1. Yeah I was thinking if you Appease Harold for Example, you have limited access to Arielle. Rinoga for Phia, Natan for TT, and Phil for Bri. Not sure about Luma team. This game would probably take place before Amp side story, UMCC/CH, ARIA all of that. So I know for sure Riley was not a agent yet. Lynn probably was, Luma maybe. Probably better to stick to the main 4 girls and Remi to keep it simple for now.

  6. I’d actually very much like to see a trainer game, those are some of my favorite games. I don’t have any ideas that haven’t been posted but if I think of any I’ll post again.

  7. Trainer games are a pretty popular genre so it makes sense that you would go for it. I think having one main girl that can choose at the beginning would be a good idea, since it can promote replayability especially if you add extra scenes for your first girl.

    1. Not really wanting to make it because it is popular. I kind of touched on it a bit in ARIA but it really wasn’t fleshed out so I wanted to expand on it a bit.

  8. Alright so far I got
    each girl has 1 or more unchangeable traits like petite, chubby, big boobs, etc.
    and personality trait(s) that could be changeable like (nympho, shy, rebellious, etc)
    and sex specialties like (bj, handjob, titfuck, etc)

    and stats consisting of

    Respect – how the girl views your competency.
    Fatigue – how tired the girl is currently (0 to 100) not trainable
    Obey – % chance the girl obey the next order given to her (0 to 100) not trainable affected by the actual order also
    Food – how hungry the girl is (0 to 100) 100 is full
    Consume – how much food the girl consumes (hidden stat, or not idk)
    Combat – Used to increase percent chances of completing combat missions.
    Charm – Used to increase percent chance of completing civil missions
    Smarts – All mission percentages will increase based on smarts, some missions are only affected by smarts.
    Sex – How well the girl pleasures npcs. gets a bonus if it is her sex specialty, or npc prefers the body type or personality.
    Cook – How much food the girl generates when cooking
    Medic – Chance of recovering self or another character from injury (even npc during a mission)

    you own stats as a trainer
    Resources – A single currency used to buy items, girl use this to create food, everything. like in ARIA.
    Public Relations – Used to determine GemCo relations with the public.
    Expenses – Used to determine how much money will be removed each cycle

    certifications
    girls can earn certs that will effect other agents and mission outcomes

    Agent – a cert that acknowledges the girl has completed basic qualifications to be an agent.
    (increases resource income for each Exec supporting you for each girl that has this).
    combat,smarts,medic

    Chef – a cert that acknowledges the girl has completed basic qualifications to be a cook.
    (uses less resources to cook, auto generates a amount of food).
    cooking,smarts

    Nurse – medical, smarts
    Elite – combat,smarts,medic
    Teacher – smarts,combat,medical,charm
    Sex guru – charm,sex
    Public Rep – charm, smarts

    example cycling missions
    (all mission are passively influenced by smarts)

    News media briefing (Civil Request) – update the media on latest GemCo activities
    pass/fail based on charm

    Gang clean up (GemCo Law Division) – clear the streets of gang activity.
    pass after X amount of combat is totaled, chance of injury based on each frame of time passed.
    rewards resources to player and Combat points to girl(s) sent. can put up to 2 girl into this mission at once.

    Assassination (GemCo Law Division) – remove the target
    after X turn a % chance to pass/fail based on combat,smarts
    pass rewards high resources
    fail is a huge PR loss, and possible injury

    Research Assistant (Remi, Natan) (GemCo R&D)
    pass after X amount of smarts is totaled, % chance could change girls personality to sex freak or something idk if remi
    rewards resources if remi
    rewards approval points with Natan if natan (used for passive bonuses)

    Personal Assistant (Harold Request)
    prefer whatever personality
    pass after X amount of sex is totaled, % chance could change girls personality to whatever he likes.
    rewards approval points with Harold (used for passive bonuses)

    Club Gekki workers (Civil Request) –
    Volunteers needed (Civil Request) –
    Nurses needed (Civil Request) –
    Security needed a Nanako Mall (Civil Request) –

    example consistent activities/orders

    Class Session – adds to expenses, but free if sponsored by Natan
    Combat Training – adds to expenses, but free if sponsored by Harold
    Civil Training – adds to expenses, but free if sponsored by Albert
    Medical training – add to expenses, can be sponsored by Natan
    Cook training – add to expenses
    Relax –

    examples of Exec passive bonuses

    Harold
    over X points – covers expenses for Combat training to a certain amount.
    over X+ points – bonus resource gain per cycle
    over X++ points – covers expenses for weapons to a certain amount.
    over X+++ points – Arielle available for Missions involving combat. (Arielle with one of the trainer girls on the mission will boost her combat exp a lot more)

    Ace
    over X points – huge bonus resource gain per cycle, removes random girls for personal enjoyment.

    Albert-
    Natan-
    Lester-

    example girls

    Jaina
    starting personality: obedient (increased chance to do the order), Friendly (PR bonuses)
    body: Fit
    specialty: blowjob
    stats –

    Purin
    starting personality: lazy (decreased chance to do the order, applies to rebellious also but rebellious is a lot more), Friendly
    body: Chubby, Big tits
    specialty: lap dance
    stats –

    Vux
    starting personality: Rebellious (very decreased chance to do the order), nympho, vulgar
    body: Fit
    specialty: anal sex
    stats –

    1. Looking good so far, might be nitpicking but maybe describe the girls as curvy instead of chubby. Means the same thing but has a nicer connotation.

      Also there should be a way to increase obey outside of just missions. The punish option from ARIA is fine but maybe not as severe since it’s training and not disobedience during a combat operation. Maybe instead of maxing out obey and fatigue it gives a moderate bonus to obey for like a 50% increase in fatigue. Punishing girls could also give them a Masochist trait, it could do something like give increased bonus to obey but decrease combat effectiveness since the girl would get turned on by getting beaten. Conversely you could have the girls punish other girls and possibly gain a Sadist trait which would increase combat effectiveness but decrease overall obey chance.

      1. I can use curvy.
        obey stuff sounds good also.

        seems easy to gain traits how would they be removed? over time? or from some action? how would the sadist trait be removed for example should a person want to?

        @brigma

    1. Can have Phil in the game for that. Maybe something inspired from the enemies in ARIO.
      this would be a different sex scene for each girl. But yeah if only certain girls can even qualify for this then it can be more manageable. Once i get the core stuff done adding more stuff wont seem as daunting.

  9. Feel free to suggest more personality stuff. Definitely can use more. if you can just think of the personality trait I can manage the gain/remove stuff

    Shy – decreased chance for civil missions, decreased chance to do sex orders, decreased point gain in missions using sex stat.
    gain: n/a
    remove: X exp from sex and civil missions

    Friendly – increased PR and Exec point gain
    gain: no punishment over a period of time, putting girl on her liked activity x times without punishment.
    remove: requirement for obedient

    Obedient – 20% increase chance to do orders, obey will recover to at least 50% if below
    gain: X punishments with small time of each other
    remove: requirement for Lazy

    Lazy – 10% decrease in obey chance, decreased point gain on all missions.
    gain: giving girl too much free time order
    remove: requirement for obedient, requirement for motivated

    Rebellious – 30% decrease in obey chance
    gain: repeated mission fails.
    remove: Complete missions, items, punishment dialogue option

    Judgemental – requires less mission fails to become rebellious
    gain: repeated mission fails.
    remove: Complete missions, items, punishment dialogue option

    Vulgar – decreased chance of passing PR mission, lose additional PR on fails.
    gain: certain execs
    remove: punishment dialogue option, items/drugs

    Clumsy – increase chance for injury in combat missions, chance fail training/cooking/etc.
    gain: n/a
    remove: complete missions, complete training

    Agile – Increased chance to avoid injury on mission.
    gain: chance to gain on combat training if fit body type and not big boobs.
    remove: Lazy removes this

    Tactical – Bonuses to the point gain on missions using the combat stat
    gain: chance to gain when doing combat and smarts training with X stats in combat and smarts. can’t gain if clumsy.
    remove: items

    Confident – increased point gain on all missions.
    gain: complete civil missions, complete sex missions,
    remove: punishment dialogue option

    Nympho – Bonuses to the point gain on missions using the sex stat
    gain: sex missions, punishment sex,items
    remove: items, X no sex missions

    Playful – Decrease in points gained from training. Increase chance to trigger happy on win missions.
    gain: Friendly consistently for X turns
    remove: items, punishment dialogue

    Serious – Increase in points gained from training.
    gain: punishment dialogue, x amount of punishment
    remove: x free orders

    Sadist – increase sex and combat point gain, chance to lose PR on civil and combat missions, 40% decrease obey chance
    gain: exec mission, punishment dialogue, chance if punishment while Rebellious and Nympho
    remove: items, therapy

    Masochist – nullifies punishment effects, gain boost to sex stat when injured
    gain: repeated punishment, punishment dialogue
    remove: items, therapy

    ================================================
    temporary conditions:
    ================================================
    Horny: 10% decreased obey chance,
    gain: no free order, no sex order
    remove: free or sex order

    hungry: 80% decreased obey chance
    gain: 0 food
    remove: 1 or more food

    injured: can’t do missions, or train
    gain: a chance from missions, training, punishment
    remove: items, free order

    fatigued: very high chance to fail missions, and become injured.
    gain: 100 fatigue
    remove: 99 or less fatigue

    sad: decreased point gain for training and free order activities
    gain: punishment, fail missions (both depending on character)
    remove: talk dialogue, items

    happy: 20% increase obey chance
    gain: items, win missions, doing liked thing
    remove: punishment, item

    satisfied: 10% obey increase
    gain: after consensual sex
    remove: over time

    mad: 10% obey decrease
    gain: fail missions, punishment (both depending on character)
    remove: talk dialogue, items

    ================================================
    character traits
    ================================================
    Hanah (orange hair)
    starting personality: Shy, Friendly, Clumsy
    body trait(s): Normal
    specialty: Masturbation
    likes: Study (smarts training)

    Candy (red hair)
    starting personality: Friendly, Lazy, Playful
    body trait(s): Petite, Perky Boobs
    specialty: Hand Job
    Likes: Talk (one of the free orders)

    Moiji (black hair)
    starting personality: Obedient, Judgemental, Serious
    body trait(s): Normal, Big Boobs
    specialty: Tit-Fuck
    Likes: Cook (one of the free orders)

    Jaina (yellow hair)
    starting personality: Obedient, Tactical, Confident
    body: Fit, Perky Boobs
    specialty: Vaginal Sex
    Likes: Combat missions and training

    Linda (pink hair)
    starting personality: Friendly, Agile
    body: Fit
    specialty: Blow Job
    Likes: Civil missions

    Purin (light purple/blue hair)
    starting personality: Lazy, Friendly, Confident, Nympho
    body: Curvy, Big tits
    specialty: Lap Dance
    Likes: Free

    Vux (green hair)
    starting personality: Rebellious, Nympho, Vulgar, Judgemental
    body: Fit, Perky Boobs
    specialty: Anal Sex
    Likes: Sex

    1. I think I found my fav girl xD.
      And you already did all of this ? or just posting what you have in mind ?

    2. Possible personality Traits-

      Moody: Obey % changes are doubled
      Talented: Preferred task’s stats start higher than normal
      Lucky: Passive success rate for all tasks is increased
      Ambitious: Higher obey rate for tasks that increase stats, less obey for free orders
      Flippant: Randomly changes to a different trait each day
      Chaste: Less likely to accept sex orders
      Unfocused: Less likely to accept orders that aren’t her preferred.
      Contrarian: Slightly less likely to obey all orders
      Cowardly: Less likely to accept combat orders
      Frigid: Can’t gain benefits from sex orders.

      1. I like these thanks. Some seem similar to existing stuff like Contrarian vs rebellious.
        not quite sure what you mean by moody having obey chance doubled

        1. Yeah I probably should’ve looked back over the existing ones before posting those. Will remember that if something like this comes up again.

          The doubling was meant to be based on the change in obey for the orders you give. Like in Aria Phia doesn’t like fighting so her obey would drop a bit after that but sex would bring it up. The idea of Moody was just to double the changing increments, so doing stuff they like raises the obey a lot and doing things they don’t like lowers it a lot too.

  10. Game mechanics (just ideas for now)

    End Game Goals:
    [Main]
    Rinoga (Director) – Train 4 agents to get Agent Certification

    [Bonus]
    Albert (Exec) – reach 500 Public Relation
    Ace (Exec) – Provide Ace with 5k points of pleasure
    Harold (Exec) – Train a agent to get Elite certification
    Natan (Exec) – help Phil, Tiffany and Remi finishes their research
    Lester (Exec) – Send Lester 5k resources

    girls are selected similar to ARIA 2.6 through a character portrait and you see the full body of the character appear.

    after selecting the girl the player can chose a order, mission, or request task if girl is not currently doing a task

    orders are the static through the duration of the game
    missions are random each day
    requests appear randomly or after certain conditions are met

    orders, missions, and requests are know as assignments
    assignments are carried out over periods of time called tasks. There are 4 tasks each day

    Task 1 – Morning
    Task 2 – Daytime
    Task 3 – Evening
    Task 4 – Night

    the time of day, among other things can have effect on the assignment
    For example assignments involving the character sex stat will gain the most amount of points or potential during the night.
    combat missions may be dangerous during the night due to visibility.
    plan assignments accordingly.

    many assignments might require several tasks before they are completed.

    for example a combat mission might require 100 points of combat to be completed.
    a character with 20 combat on the mission solo will need 5 tasks of time before the mission is complete.
    They can work through the whole day and night or just work on that assignments during certain parts of the day.

    a character can have multiple assignments, taking place in different parts of the day.
    you can call the agent to report to the academy at any time. to change their orders.
    you also get a chance to chance the agents orders each night.
    there is chance the girl will not do a order based on her obey stat and instead do something else.
    girls will also recover a amount fatigue sustained each day but it is usually best if you delicate time for sleep.
    Night time task is not assumed to last all night, just partially during the night.
    when the girls return each night you can decide to talk to them with a limited free action (task,flirt,ask),punish, or let them sleep.

    generally it good to do assign these activities during these time of day:
    Morning – Training, eat
    Daytime – Talk,Ask,civil and Combat missions, training and certain requests
    Evening – Cooking, Relax, eat
    Night – Sleep, Sex requests

    bonuses are gained for doing these activities during these parts of the day:
    Morning – Training
    Daytime –
    Evening – Cooking, Relax, Study
    Night – Sleep, Sex requests

    you lose effectiveness of these activities by doing them during these parts of the day:
    Morning – Sleep,Study
    Daytime – Sex
    Evening –
    Night – Sleep, Sex requests

    a characters assignment might look something like this
    ===========================================================
    Jaina: Obedient, Tactical, Confident
    status: Happy

    assignments:
    Morning – Gang clean up
    Daytime – Gang clean up
    Evening – Free – Manually select each time
    Night – Sleep

    items:
    Pain Killer
    Bomb X6

    stats:

    ===========================================================
    Candy: Friendly, Playful
    status: Normal

    assignments:
    Morning – Training (Combat)
    Daytime – Volunteers needed
    Evening – Free (Talk)
    Night – Personal Assistant (Harold)

    items:

    stats:
    String Bikini
    ===========================================================

    1. girl will begin with just agent suit (not gear)
      combat missions can only be done with gear and costs money if not sponsored

      can also upgrade infrastructure of the academy.

      Orders:
      Free –

      Relax – recovers fatigue
      Cook – creates Food based on Cook stat. requires resources
      Talk –
      Sleep –
      Eat –
      Ask –
      Flirt –
      Sex –

      Train –
      Study
      Combat
      Charm

      Punishment
      Demand

      example held items============================================
      some Items unlock based on Tiffany Research Assistant assignment
      pain killer (consumed on use): injury does not cause mission fail
      press release (consumed on use): guarantees News media briefing passed on competition
      bomb (consumed on use): character begins combat mission with 200 points and 1/2 enemy count.
      Matrix: Prevents injury character
      Nova:
      Crystal:
      snacks: girl consumes less food
      String Bikini:

      Missions
      win:
      +respect
      chance for girl become happy
      usually resources and PR

      loss:
      -respect
      chance for girl become sad/mad
      usually less or no resources and lose PR
      =======================================================================
      Civil Request
      =======================================================================
      News media briefing – update the media on latest GemCo activities
      (Low PR causes this mission to appear more frequently)
      total 50 charm into this mission to complete
      after complete pass/fail based on charm and smarts, task can not complete at night

      pass: +10+0~5 PR
      fail: -10-0~5 PR

      daytime: x1.5 charm
      night: no charm gain during the night

      fatigue:
      All: +1~5 fatigue per task on this mission
      _______________________________________________________________________
      Mall Security – Patrol nanako Mall and keep order
      completes after 8 tasks
      rewards 500 resources

      random stat bonuses gain based on random events that can happen each task
      nothing notable happened
      girl disrupted a potential cafe fight (+2 PR, +2 combat)
      girl averted arcade theft (+4 PR, +1 combat)
      girl helped a person with directions (+2 PR)
      a brat pissed girl off and she become mad (mad status)

      night: +20 resources added to ending total.

      fatigue:
      All: +1~5 fatigue per task on this mission
      _______________________________________________________________________
      Club Gekki – Girls needed work at the short staffed club
      completes after 1 tasks
      rewards 100 resources + charm and sex stat
      only completes at night

      bonus: +100 resources for Big Boobs
      (random bonus pay for providing required girl body type)
      bonus: +200 resources for string bikini

      during the day will play small scene of the girl a the club waiting and counts as a free order.

      fatigue:
      All: +10~15 fatigue on this mission
      =======================================================================
      combat missions
      =======================================================================
      Gang clean up (GemCo Law Division) – clear the streets of gang activity.
      pass after (20 x enemies) combat is totaled, 1/10 of injury based on each frame of time passed.
      rewards resources to player and Combat points to girl(s) sent. can put up to 2 girl into this mission at once.

      pass: resources + number of enemies combat points
      fail: -10-0~5 PR

      fatigue:
      Normal/Petite +3~8 fatigue per task on this mission
      Fit: +1~5 fatigue per task on this mission
      Curvy/Big Boobs: +5~10 fatigue per task on this mission

      Night: 3/10 chance of injury, +5 fatigue

      girl will report number of enemies disposed of each task:
      no progress was made today
      girl arrested X enemies
      girl killed X enemies.
      girl killed a enemy leader causing X enemies to surrender.

      =======================================================================
      Personal Requests
      =======================================================================

      Research Assistant (Remi) (GemCo R&D)
      ongoing until complete
      Provide Remi with 1k smarts.
      not available at night, and counts as a free order

      %5 chance could add Serious
      %5 chance could add Nympho

      rewards approval points with Natan each task.
      required to complete for Natal Executive approval

      random dialogue scenes
      _______________________________________________________________________
      Research Assistant (Tiffany) (GemCo R&D)
      ongoing until complete
      Provide Tiffany with 1k smarts.
      not available at night, and counts as a free order

      %5 chance could add Serious
      %10 chance could add Tactical
      %20 chance removes lazy
      %20 chance removes playful
      %5 chance removes Judgemental

      rewards approval points with Natan each task.
      adds items to research shop based on smarts put into this request.
      required to complete for Natal Executive approval
      _______________________________________________________________________

      Personal Assistant (Harold)
      ongoing
      completes after 1 task

      provide harold with a girl any of the following traits:
      Nympho (random after each task complete and each day, Nympho, Big Tits, Obedient,etc)

      rewards approval points with Harold each task.
      bonus: night, string bikini, Nympho

      fatigue:
      All: +70~85 fatigue on this request

      girls have a 20% obey decrease chance to do this mission
      agree: obey drops 40%
      disagree: obey drops 60%

      not completing this mission for a day causes minor harold point loss
      _______________________________________________________________________

      Personal Assistant (Ace)
      ongoing
      completes after 1 task

      provide Ace with a girl any of the following traits:
      Big Tits, petite, obedient

      rewards approval points with Ace each task.
      bonus: night, Nympho

      fatigue:
      All: +70~85 fatigue on this request

      girls have a 20% obey decrease chance to do this mission
      agree: obey drops 40%
      disagree: obey drops 60%

      not completing this mission for a day causes minor harold point loss

      =======================================================================
      Training – not available at night
      =======================================================================

      Class Session – adds to expenses, but free if sponsored by Natan
      +1 smarts + facility bonuses (possibly caps)
      All: +1~5 fatigue on this request
      completes in 1 task

      Combat Training – adds to expenses, but free if sponsored by Harold
      +1 combat + facility bonuses
      Normal/Petite +3~8 fatigue
      Fit: +1~5 fatigue
      Curvy/Big Boobs: +5~10 fatigue
      completes in 1 task

      Civil Training – adds to expenses, but free if sponsored by Albert
      +1 charm + facility bonuses
      All: +1~5 fatigue
      completes in 1 task

      Medical training – add to expenses, can be sponsored by Natan
      +5 medic + facility bonuses
      All: +1~5 fatigue
      completes in 1 task

      Cook training – add to expenses
      +10 cook + facility bonuses
      All: +5~8 fatigue
      completes in 1 task

      Relax –
      All: -10~15 fatigue

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