January 2, 2024

9 thoughts on “MMD Tutorial: How to make a game in unity3D with MMD

  1. are you making a 3d game I haven’t read much on any post about a 3d game if you are thats pretty exciting 🙂

    1. It was something discussed a while ago. But I could never get the animations to work from mmd.
      Now I can so it is possible. I might try to make either the original umichan maiko, or the pleasure service minigame from umcc.
      this was a game I made earlier:
      spiralvortexplay.com/svp/2014/07/30/crystal-horror/

  2. Good news to know that you finally have the options to put the MMD models into Unity3D. With Unity3D you’ll have better options for animations than MMD. I agree try to emulate combine options of the original Umichan Maiko v1, v2, and Deluxe into one Unity3D to test it on the Unity3D Player. Since all 3 version had something that the other updated one didn’t have. The original have pazuri while v2 did not have pazuri but had a little mini story, it also had Maiko on top of the guy. Deluxe was a update but with no pazuri or mini story or Maiko on top of someone. So combining all 3 into one to test on the unity3d player. Is your best bet for practice. IT might be the same old Umichan Maiko Classic but it will allow you to put animation like you never was able to do if you wanted to. Or test the waters of Unity3D.

    1. for starters i was just going to try 4 basic positions, doggy, d.doggy,stand, and spoon. if i can get that working the rest should be fairly trivial. except for the pleasure bar and level graphics.

  3. i tried make unity using mmd, mine is 5.5.0f3, anyway i was trying find vmd files for walk, run and idle.
    also the youtube video is unavailable.

    1. Thanks, yeah I need to update this tutorial.

      you should be able to at least find walk and run .vmd by searching the net. for idle animations you might have to grab a fairly normal looking pose, instead of a motion. Then edit it a bit to have breathing or slight movement.

      I haven’t tried unity3d 5.5 yet. i think i still use something like 4.6 to just convert models to .fbx format and package them for use in 5+ versions of unity.

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