been working on UMCH stuff all day today when free, and replying to a few comments here and there.
had to clean up the line on all of the character art so far with ttrop to make the images game ready. Also have to scale the images to the appropriate size and heights of the characters.
Almost ready to do a small test area or two with the new art in the game. I think I will have things set up a bit differently but it should feel the same as the alpha as far as area exploration. Hopefully it wont look the same because the art will be different but i think it will feel very umichan. I also want to try to combine some of those common areas in the the main flash. and have minigame stuff separated out. I should have done that in ARIA also, I will have to retroactively do it in the future.
For ARIA I was thinking about splitting out the hentai parts and loading it from a separate swf to reduce the size of the actual game so i can easily add stuff to it. Either the hentai or all the minigames. Whatever is hogging up all the memory needed to compile without literally close everything else on my PC just to update and compile the game. I was thinking about making story with Kim also after the Amp stuff.
Interesting I have played many flash game where the main flash access a folder where the other mini games swf are at. One folder is where the data is at. Inside a folder for mini, another the files for music the other for audio.
I think what you should do is test the water, have one file be the main title that also access, inside there the other swf. In it one file have the mini games of swf, the other of other areas etc etc. I think suppurating them is a good idea. You can have one exe that access the other swf files. That way you can combine Arielle, Amp, Jeo and what ever other stuff you want the main exe to access.
yeah I can try it like that and see how it works out
I can’t wait for the new demo version of UMCH it’s sounds interesting already.
Same here! I’m everyday checking for updates to see like preview images or beta tests and I just love it! I hope the Alpha or Beta version of the game comes out soon! <3
the next thing for UMCH will be just testing how I want to work with the new images ttrop made. I think the way I have it set up now wont work that well. Or at least there is a more straight forward way I can do it.
I like ARIA hentai being in the main game as it shows it as part of the story. Maybe try it as a test?
If justjoe2k’s suggestion can work, that sounds like a god solution too. 🙂
Maybe time to think about an alternative to flash? Would be a lot of work to learn something new though. :/
*good solution
I feel like when he says “splitting out” he just means a mechanical or programming change, not one that would affect the gameplay in any way EXCEPT in making it lag less.
And when I say “gameplay” in that sentence I mean “the entire experience of the scenes and the game”.
I’ll learn to talk one of these fuckin’ days.
Mark my words.
I’ll test different things. it would still be part of story, just in a more manageable format to add more content to it. I ran into the problem with UMCC and it is why i stopped working on it. so I need to do this with ARIA if I plan to continue to update it monthly. It is reaching that max point of stuff you can cram into a single file. I think other similar software I am capable of using would have the same problem as here.
Will there be more development about AMP?
AKA background story or other story stuff?
Amp has got her own side story. 🙂
currently I have the exploration mini, the raid mini, and the being raided mini in a separate file, and it reduced the game file size from 432 to 353 about 80 mb. so hopefully that is good enough. I’m about to finish patching it up. I may or may not have to alter the sui-may story but I’ll cross that bridge when i get to it.
with everything working well enough to test the game is reduced to 340 MB. but i was still having the problems.
On further investigation, and on a hunch, I took out all the sound files in the game. In the current game there are 85 sound files that take up over half of file size of the game. when compiling with other stuff running on my PC I didn’t seem to have any of the problems I was having, but I will need to test more. So I will need to separate as much of the sound as I can from the main game file and load it all in when the game starts.
This means whatever version of 2.2 (currently it is b) will have to be the last version that is all self contained and playable on website like newgrounds or here on SVP in the browser. all future versions will have to be offline so you can load in external stuff. It is not uncommon for a game to be like this and have different external games files, etc.. I think in a lot of cases it is a .data file or something, in fact that’s probably how they get away with making large games also.
I’m still using my old computer to develop this since the PC freezing issues I was having got resolved, but his computer has a paging file size of 153600 MB on hdd space used as ram plus the 8 GB of installed ram. and it is still barely compiling, it means I am probably doing something wrong heh.
I would guess that I don’t have to extract anything but the music though actually. I think the all extra voiced lines in it what has it acting all crappy now. Because i don’t recall having this problem in 2.1
UMCH is already set up to handle this since file are external anyway.