January 3, 2024

16 thoughts on “ARIA updates

  1. Sure why the fuck not. Those ships look awesome, a ship upgrade system that is already in there. Why not change the way it looks. I’m all for it.

      1. Yeah I don’t know exactly what I meant there either.

        I’ll just say now I generally like it when stuff changes appearance as it levels up. That’s a way better answer.

  2. [ARIA INTENSIFIESS]

    I love the designs from the ship, it has a Transformers vibe on it, as always an amazing job, the waiting for your games are always worth it.

  3. What do you mean by ship upgrades being for individual characters? Will you have to research each girl separately? There’s already a lot of things that use up a task, having to upgrade each girl separately might be too much.

    Also, will Remi have an upgradable ship also?

    1. Yes seperate but cheaper. I’m not sure what you mean by too much. So far there is still a large overflow of resources once the ball gets rolling. Remind the same or start at lvl 2 ship

      1. The resources pile up due to the task limitations. Making the upgrades cheaper but still consuming a task will just make the resources pile up faster

          1. The limit is that there are 4 tasks per day and each purchase of a ship upgrade consumes 1 task.

            If you have max agents and agent work force you will get 20k per day. Ship upgrades are 4k and consume a task so if you do nothing but buy ship upgrades you will have a 4k surplus every day. You can spend some of that money on food and raid bombs but eventually you’ll have more of those than you can possibly use. That 4k keeps piling up until you literally have millions of resources with nothing to spend it on.

            The same is true for the combat training class, though it’s even more pronounced. If you only buy that then you will have a 16k surplus every day.

            Given the already imposed caps on agents and agent work force, I’m not sure why there’s even a task requirement for ship upgrades. Without it the player would only be able to do 5 upgrades a day instead of 4 so it wouldn’t unbalance the game tremendously and would allow them to do things besides upgrading without the resources constantly growing without anything to spend them on.

          2. seems like it needs some adjustments then. the player can more upgrade more than 5 day with gather if it doesn’t take a task. the ship part stuff should handle give stuff to buy. It might useful to take another look at the economy after that.

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