January 2, 2024

28 thoughts on “UMCH updates

    1. I thought about that but in the game less turns is better. But that would result in more cum ? It just seemed kind odd when I thought about it. Idk maybe I am thinking about it from the wrong perspective.

    1. If I finish all the necessary MMD models then it is possible. For now I do have a Umichan 3D online game that I am working on. There is a also Umichan 3D single player game.

        1. UMCH? pretty much like in the post, no progress on UMCH development aside from the art because I have been working out the preloading issues to no success. Now that I have decided to postpone it, I will resume development. Also earlier ttrop and I were workin on this other ARIA game. ARIA takes up a lot of time. After i get it polished up I need to really start doing one game at a time.

  1. Victory pose heh nice. Yeah SWF was made to do small flash to use on web sites. There is so many software to use than just flash. I notice there is a bigger rise in using RPG Maker to make hentai games. The RPG Maker of the past compare of today’s RPG maker allow frame by frame pictures to form an animation. Even add buttons to it or add some type of mini game. Yeah the newer RPG Maker allow mini games but you got to know what your doing. Some are smart enough to remove random encounter battle but add in a hack and slash type of way. It’s amazing how programmers are able to use RPG Maker and make something that is not an RPG.

    1. Yeah that is kinda what I’m doing with these giant “small” web format files lol. only think I’m not savy on about rpg maker is the sprites and tiles. And there wouldn’t be much need for fighting. I have seen a few RPG games that work for my interests that have little to no fighting thoguh. the one I did a vortexplays on comes to mind called Sakurahime. I like the agent alona game also.

      also with the full ARIA custom scene editor you could make a complete VN game that has nothing to do with ARIA at all lol. I might try it later with some DoE stuff heh.

  2. You could base the amount on how much effort the guy needs, like if he starts low it’s like he hasn’t gotten off in a while and explodes a huge amount when the girls barely touch them and vice versa with the guys that need more effort to get off because they cum a lot more often and not as much.

  3. Nice art :), Leyah with her lovely smile, lol
    I agree with Wilsonthegreen, i think the cum could be based on the effort to make the guy cum. When the girl say he is easy or a virgin, he could bathe her in cum. While the most experienced ones would cum a little less.

  4. i’m so happy i found this game, lemme tell ya. i have not played a decent game like this in so long and it’s so good. keep up the fantastic work, i’m, and i’m sure many others, are really looking forward to where you go with this.

    1. Thanks glad you like it, I am barely starting to assemble parts of the game together too. heh. Umichan stuff is always fairly easy to work on.

  5. I think that in case a client is horny (and he is definitely horny if he decides to have sex with one of the cafe girls), the amount of his cum depends on how long the sex will last.

    Just imagine:
    A girl brings a client almost to a climax, then she stops, then keeps on going again, then stops one more time and repeat this until the client can hold no more. You can connect this “can hold no more” with a certain number. This number is an amount of tries that is given to a player and assigned to a specific client (just as it is now). So, the more the player guess this number right the more semen a client will produce and the more experience the girl will get. If the player mistakes, then he just loses the try. Without any successful attempts the sex mini-game will be lost.

    So, that’s my idea.

    1. Thanks for the feedback this probably works better for the other sex minigame I need to update. It will be used for other random situation where sex can be tossed in. In that game the idea it is get him as close as possible with going over. With the Cafe at later levels it is very possible for you to get the number correct the first time even on accident.

  6. Looks great. Perhaps I am looking at it too simply, but would way to work out how much spunk is unloaded be feasible based of of Sex-exp currently held, and how close to the actual magic number you hit on work? Something like: (Cum = sex exp/ male G-spot) and then with a range of numbers representing the load density.

    Or even just a short little mini-game like slide bar after the win, where a slider moves back and forth on a demarcated bar, and you press the button to stop the bar, and where it stops determines the size of the splat, with the “big hit” expanding based on Sex Exp or Customer repeat service?

    1. Thanks for the feedback, how close you are the number could work but it would also get a bit harder to do as you gain exp.

      I’m not sure I would want to add a additional minigame at the end of this one thoguh.

    1. There’s no certain date. It will be ready as soon as Vortex finishes it.
      Most of the updates can be get only on Patreon, though. It’s usually 1 update of a game per month.

    2. Yes patrons will see a update at the very least monthly. Public versions might vary because it goes though more rigorous bug testing that could take a while. It’s coming, just be patient. There is a lot to do. These updates are intended to show what I am currently working on or have worked on meanwhile. Similar posts like this I will mention when I am close to a new release.

  7. Looked at this picture again and thought that it might be sensible to make the sperm drops in her mouth smaller, brighter and show that it slides down her tongue. It would make the Leyah look more sexy.

    Just if it bothers you.

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