January 3, 2024

9 thoughts on “Thoughts and Analysis: Online multiplayer interactive browser games

  1. The game just started if you add more stuff more people is gonna play it and slowly more sites is gonna publish it like game review.
    If you have plans to update this game more and more and add more stuff to support you in patreon, Yeah you must upgrade your ram to make the servers run smoothly in your system so you can work in other products.
    So far i never had any problem with the game like lags and etc (gg)

    I cant wait for the update ♥

    1. I have been looking at better servers and a update to a better one is something I plan to do down the road. However I don’t think the server is the main issue. a better sever is good for any game yes, however imo it fundamentally boils down to how I code the game how the game sends data and how often.

      1. I hope you will find a better way about the coding stuff. You did great with UMCH btw
        Question everything is gonna be wipe after the updates or anytime in the future ?

        1. I haven’t thought about it so i can’t say until I look at it. a reset is just as possible as not having one since this just a test. But in testing I noticed thing I want to change. The way the game handles data that I mentioned in the post is on thing. But also I wanted to adjust the way the game scales. as a character gets stronger I wanted to have the price to upgrade them increase. especially for combat. atm at like 1K+ rank there is no way to even survive a attack without shield since combat gets a little crazy. if you have like 10k combat and mlaws you are dishing out 100k HP most people are not is really going to have 100k HP. combat as it is now it not really working as I intended. I wanted the battle to go back and fourth a few turns. maybe like 3 attacks per character before a winner is decided. and testing a new scaling system is hard if everybody is already scaled from old system. feel free to post thoughts.

          1. HP is really useless i tried to upgrade mine for like 65k+ and still my life goes down like crazy with 20k combat enemy. Nerfing the combat dps or changing the price for the HP upgrade i think is the best.
            Sometimes i dont really understand how i lost or how i won, the animations are pretty fast, making the battles more balanced and last longer is better to understand and make “counter builds” for each color buff, also have the ability to change the buff color before the enemy reset because if we gonna fight people with the same rank we need some strategy.

  2. How about a p2p where the user can use his computer to make his server as a domain? The only limit would be the user that creates the server. Think Kaillera servers. Only problem is that code is old very very old, I’m talking windows 08 old. It connects to a match for fighting games even others games using emulators. It uses the old ping system that shows how far away you are from each other. There is also GGPO but that is use more for fighting games. It is more flexible than the K servers. Keep in mind they are limit but they are not the only service that have a p2p servers. I’ll say the users are not as big World of Warcraft. But I understand your concern when your site grows. Just throwing food for thought.

    http://www.kaillera.com/

    1. Thanks I’ll have to look into it later. it work with flash? seems unlikely. also having it on a sever helps to prevent cheating. not fool proof but removes some ways to do it.

  3. That sounds amazing.

    If possible could you tell us will the progress be saved and in which way?

    a) we save all our progress, items, etc
    b) we save a part of our progress (just weapons or resources, or khalei)
    c) we start anew

    P.S. absolutely adore the outfit designs, just unlocked pajamas, they look sweet

    1. not sure on this yet. I haven’t thought about it at all. But I’d say any of these options are very possible.

Leave a Reply

Your email address will not be published. Required fields are marked *