When It comes to 3D I am usually talking about some online multiplayer game. However it is much easier to make something single player so I’ve been thinking about what I can do there. I had a idea for a 3D ARIA type game that I can make in unity 3D at some point possibly as the next major game project.
It would contain, 3rd person shooting, space and aerial combat, various dialogue scenes and of course hentai.
the demo below is more like a proof of concept where I put together some premium assets. It took about a day to make. You have to combine this concept with Umichan 3D to really see how all the parts fit together. It contains some third person shooting, some dialogue, and transitions into different models of gameplay.
Can test it out here below. it is compiled for windows.
https://mega.nz/#!EZIAlYZa!JZo8-HcB-5MeqcxUn4P5QngeUsZbNH-rdBMQYxO-pbg
press R to reload ammo when in third person. You need to pic some up first. Other controls are on screen.
I think for hentai in this game, the scenes would be between actions or dialogue sections. Similar to Umichan 3D in the infirmary. And also very similar to how I do things in 2D. For example in ARIA you don’t have scenes during an space battle part. it is before or after.
Also I just used models you can buy from the unity asset store, a female character and a zombie and some example story. I used them because i was only focused on getting the gameplay mechanics all working together to make up a game. I already know I can import my own models.
in Umichan 3D, and the ARIA top down shooter, you can see an example of me using my own character models.
Both the zombie and the girl are things I had to make that didn’t come as part of any example so it took me a bit to get the bullets to actually register and damage the zombie. In a ARIA game this would be a GemCo agent Sentinel or a number of different robots.
As for the story, I was thinking this could follow Arielle when she first joined GemCo, and first me Jeo, and Harold, etc.
It was difficult for me but I’m not used to playing games like this on computer so it might just be a matter of getting used to.
But I like it. It’s very promising. The space ship part was fun.
Thanks glad you liked it. what part seemed to difficult? I know in a actual I would make like this. where be tutorial levels. basically like moving and looking at first. then picking up items. then shooting. gradual learning of controls.
For me it was the zombies. I was pretty slow at getting my aim ready but when I start shooting at them, they seem to catch up to me then I can’t shoot them because they get too close and hit me whenever I try to aim.
Unless I’m meant to run past to my ship? I died to them a few times so I just did that instead.
pretty cool game, and works okay, but the ship controls are pretty hard to use, took like a minute to do a full turn, so may want to look at that a bit in the future, and had a weird transition after the ship fight to just floating in a white void, otherwise pretty cool, look forward to seeing what you can do with it in the future
Thanks I think I fixed the issue after the ship fight. I will upload a new version after I figure out how to make enemies that do ranged attacks. Then from there I think i will have what I need to actually make something for real.
beware earphone users when your plane explodes your ears will bleed
Yeah it is pretty loud sorry
Yeah, if you are going to do this for real you’ll need to fix hit boxes as there were plenty of times I couldn’t aim cause I was blocked by corpses, headshots are near impossible, and I’ve managed to miss at point blank range. Also an all keyboard flight control option would be nice, as the current keyboard mouse is twitchy (Not everyone has joysticks). And a killzone for when you fall is better then falling forever. I also managed to accidentally close the whole game several times attempting to exit inventory. After you kill the shield boss that is it right?
I know this was a concept test so most of that you’d already know to fix but still wanted to say cause it would suck if any of that wound up in an actual game. But bottom line I would love to play an actual game like this.
Thanks for the feedback, yeah in this demo the aiming laser actually hit’s the invisible detection sphere the enemies have heh. I fixed in a more recent, yet unreleased version, and it makes head shots much easier.
I’m not sure if i want to have a melee component or not. Sure ARIA girls can melee but as far as game mechanics go idk. I want players to go find ammo etc. and shoot critical weak points on targets.
can have a killzone for falling but in a more complete game there would be walls and stuff to prevent falling off.