This is the second hentai minigame I plan to add to UMCH when playing as Maiko, assuming there are other playable characters.
The purpose of the pov sex is to reduce Maiko’s mood to where she want’s to participate in minigames and activities to earn money and build stats.
link: (this link has been changed to test #2)
[button color=”red” link=”http://spiralvortexplay.com/games/UMCH_alpha_pov_test2.zip” target=”_blank”]Download[/button]
The objective is to reduce Maiko mood as much as possible without the guy’s endurance going under zero. you do this buy requesting the guy to bang her at various speeds. you want to keep talking to him to make sure that he is not about to bust a nut in her. In this test I have Maiko’s Max mood at 20.
Keep in mind this is a test so there is text in parentheses to help. also there is a debug button to show text.
condom mechanics are not programmed in yet but some of the code for it is already done.
Seduce – talk the guy into cumming. the guy will always cum if he is getting close. (5 or less)
Talk – Maiko talk to the guy and see what he says. The dialogue will reveal how close he is. Veterans of umichan games should recognize much of Maiko’s text.
Slow – Maiko asks the guy to go into slow speed sex.
Med – Maiko asks the guy to go into medium speed sex.
Fast – Maiko asks the guy to go into fast speed sex.
In this demo the guy has random stats in the in game certain characters status will be adjustable before the sex starts based on dialogue options, a relationship stat, and his sex lvl, etc.
The guys stats in this demo are:
Stubbornness – can be from 5 to 85%, this is if the guy will do what Maiko says or do how own thing. the high the stat is the less likely he will follow Maiko’s requests.
endurance – this is how long the guy will last before he cums.
going slow reduces the guys endurance by 1+(0 to 2) and improves(reduces) Maiko’s mood by 1
going slow reduces the guys endurance by 3+(0 to 2) and improves(reduces) Maiko’s mood by 2
going slow reduces the guys endurance by 6+(0 to 2) and improves(reduces) Maiko’s mood by 3
notes:
I can usually only get about 10 or so mood points down before the guy is done.
I need to make the benefit of fast a little more. it will p[rob ably be changed to
fast = 5 mood benefit
med = 3
slow = 1
known issues:
you can make the guy cum at the start with only seduction.
the back buttons don’t work (they are intentionally disabled, use the pink X button in the top right corner.)
___________________
update#1
changed the wording of mood to stress
slightly increased the guys potential starting stamina.
bug fix
stress is now reduced by
fast = 5
med = 3
slow = 1
previous it was
fast = 3
med = 2
slow = 1
wow, this is actually pretty good.
Thanks, still has some stuff to add/edit but yeah this is basically what it will be like.
Quixk question, will it be possible if the game had romance? Just asking.
The game has relationship status between characters. I’m not sure how romantic is it. most of it is casual.
I get it already it’s a interesting mini depending on the mood Maiko is in and the guy’s attitude along with his stamina.
So bad end is when he bust a nut in Maiko. LOL
Would be funny if some of them get pussy whip and do whatever Maiko ask them to do for her as a favor. heh
Yeah it will be possible to get some of these guys stubbornness/resistance down to zero. Not sure what favors would be but it is possible. Keep in mind Maiko already can order Kyle around since he needs to prove he is innocent from trashing up parts of the school. And Pattie does stuff for Maiko anyways.
for those trying this, if you can tell me roughly how far you get the mood down before stopping of failing it would be helpful for balancing. Also if you are going for the seduce, you first press debug and see what the stubborn amount is. so the mood reduction and stubborn amount.
OK I’ll try
guy end: 6
guy stub: 11
Mood: 20
ended in.
mood 18
yeah with the endurance so low it is not really even worth it. that is working as intended. Maiko would need to just let him go a few times so he can begin with higher endurance. Maybe that can a quest or something for one of the guys. maybe Tsugo.
guy end:21
guy stub:67
Mood:20
ended in
mood:17
This guy must have not followed many of the instructions? whenever he doesn’t follow the command and does something else, Maiko gains +1 mood, which is bad. Think putting 8 to 10 mood as the max stressed was actually more accurate then the 20 I used here.
Yeah he didn’t follow he was being an ass he also nutted in Maiko.
lol’ed irl when i read this
mood:20
end:15
stub:31
ended in mood:18
end:1
stub:31
mood 20
end 6
stub 19
ended mood 19
mood 20
end 7
stub 6
ended mood 18
mood 20
end 23
stub 43
ended mood 11
mood 20
end 9
stub 27
ended mood 21
mood 20
end 22
stub 55
ended mood 22
so there’s a few things that I can see I can change.
I can increase the endurance.
or increase the points deducted from the mood when the guy follow the request.
or reduce Maiko’s max mood down to 10 or so.
or any combination of those.
These random stats the guys have do represent low experience guys though. Maiko would have to go through a few of them just to make herself feel better lol. I’ll probably have it where same guy can’t go repeatedly without some time passing.
I’ll probably put the Teacher Tom in here as a option who is already experienced, but you can only see him at night or something.
In other words the giant cock Tom is in the mini. ROFL!
I bet her mood will rise like crazy.
yeah also probably can’t fit any condoms. so the risk is there.
or Maiko will wake up late.
something to offset the benefit.
should be good thanks, I’ll take a look at this in detail in the morning. and make adjustments accordingly. But again it may not need adjusting is the plan is to lvl people up.
but most of them you don’t even get the mood down even 5 points lower. I think If Maiko has to go through 2-3 guys to reduce it to zero that would be good to start. Or in the game you can do like 1 guy and talk to friends for the rest of it, or sleep, etc.
So, the higher her mood score, the less she’s into it, or the more reluctant/resistive she’s feeling about the game… so the aesthetic is that, with a high mood score, she doesn’t want to do those sorts of things, or give up her body… you mentioned that the goal of this game was to help reduce her mood score down ,but without going below zero; low mood score represents a willingness, or relaxed feelings regarding using her body in these ways, so… we don’t want to go below zero, then because…? I’m guessing the aesthetic there is that bad-ends or detriments from her mood dropping too low are becoming a sex-nympho with no interest in anything more important, or becoming ”broken’?
I’m simply thrilled to see a game that involves the concepts of resistance and risk, personally, but you know that I’m heavily biased on that score…
Question: if stubbornness indicates the likeliness of the male doing as she asks him, and he can refuse… does that mean that there’s a chance, if he is stubborn, that if he is seduced to finish at the appropriate time, but is stubborn, he might ignore her and finish inside anyway? It seems as though that ought to be a thing, because if there’s any point during sex where a guy might be tempted to not do what his partner wants, it seems to be on the matter of pulling out…. If you were mentioning condom mechanics, then it would make sense that it be good practice to insist on using one particularly for guys that are known to be stubborn or head-strong, I suppose (but of course, if you’re like me and find the risk exciting, one wouldn’t -have- to…)?
As I said though, you know i’m biased… I get squishy over reluctance/resistance/rape/risk
-Erica
the mood score doesn’t represent a willingness for this game specifically, it represents a willingness for every other game that either builds stats or gains money. The part I wrote about mood is not correct, I already changed it after reading you post. I meant to write, get mood as low as possible without the guys endurance going below zero (so he doesn’t come in). Also I’m currently using the word mood, but the more accurate word is stress. So you can think of it like having low stress is better. I will probably change it to stress. Hard to focus on boxing and stuff if you are stressed out.
Hm I can make a lesser chance the guy listens to seduce when he is close if he have a higher stubbornness value. But the risk you are looking for is already there in the other speed buttons.
But the idea for the seduce was the play it safe option. since I haven’t actually tested how frequently you need to do this minigame, but it will be required. So it might get annoying if you have take additional steps, to go get a morning after pill and then wait the next day just to resume doing the other minigames. you actually need to do to build up Maiko’s stats and money.
they way the seduce button works currently is that if he has a remaining value of 6 or more, you pick seduce, there is always a chance he can not listen and go into whatever his preferred speed is (slow,med, or fast). however if you are below 6, he will always pull out.
However the stubborn check is always calculated when you request any speed. it doesn’t matter if it is 6 or more. so if you are going for the lowest mood(stress) possible, which ideally you would be, with this guy you begin to take chances the lower endurance he is.
So usually a lose condition can happen when he says he is close (3 to 5 endurance remaining), so you chose something you think is safe like slow, but he doesn’t listen goes into a fast preferred speed, which takes off at minimum 6 (plus a random 0 to 2 more) from his reaming endurance. This can also easly happen when the guy prefers medium speed.
you never have to use a condom but you have to be ok with losing at the entire game heh. yes that is the risk. My idea was that stubborn guys have a higher tendency to reject condoms so you have to keep trying. it doesn’t make sense realistically but the plan was that each try destroys a condom. And currently there is no way to prematurely stop the sex without him cumming. And I really don’t even want to get down to that level of detail where Maiko might want to end it early. So another way to do the condom thing is they have to agree to it before it even begins.
Thanks for the response, I really appreciate it!
I’d agree that stress is a much better term to use for that, and I’m about to do some tests on the second demo now ^.^
As an aside, why do I find myself imagining our well endowed teacher to be the ‘bareback or nothing’ kind of guy…..
Thanks again,
-Erica
np, yeah he can’t put on a condom even if he wanted to. it will be bareback or nothing.
When you say “losing at the entire game” you mean what?
There’s no morning after pill and no preventative contraception besides condoms in this universe, so if a guy cums inside then Maiko gets pregnant and the story gets broken and you get a game-over screen?
yes
K
Oh, report worth mentioning: currently it’s quite possible to win by clicking through until the guy cums inside, and then simply clicking the seduce button. it’ll jump from the image of him sunk deep, with cum dribbling out, to him cumming outside, then go to victory. This works at any point right up until the moment the screen switches to the bad-end screen.
-Erica
Yes thanks. I didn’t add anything to prevent this from the seduce button. I think the other buttons should be ok thoguh.
intresting concept in the game wise I was a little confused on how the mood thing worked with it number wise counting down. but looks good so far love the funny font when you fail or win XD Im guessing its prtostype writing look forward to seeing more postions and a few 3rd and 2nd person prespective on the sex animation but keep up the good work 🙂
yeah text is just me scribbling. it’ll have a background and stuff. I’m trying not to have any other views besides Maiko’s pov for this. So at best you can watch someone else do it. like perhaps Pattie.
The mood makes for sense in the context of the rest of the game. but I will probably refer to it as stress to try to eliminate some confusion. Maiko doesn’t to do stuff if the she has too might of a stress value. so this games lowers it. She is always well enough for sex thoguh heh.
I keep running into a bug where the guy gets stuck at 0 without cumming and no options can be picked except seduce. I thought it was a stubbornness thing at first, like if they were low enough stubborn wise they wouldn’t cum in her even if she tells them to, but it seems to happen no matter the level of stubbornness.
in short, it working as intended. well at least partially. Maiko, as part of her character personality trait, doesn’t want to be cummed in. So if she know he is “about to explode” she wouldn’t tell him to continue.
The other reason it is like that is technical. Probably bad programming but when ever the guy cums, either from endurance below zero or seduce, I have it coded where the endurance is set to zero. And I have it where if the endurance is zero or less you can’t press any buttons speed buttons. this is to avoid a exploit where you would be able to quickly press the buttons and get your endurance down to zero before the cum inside animation triggers. So when it gets to zero by normal gameplay, it conflicts with this. and ll you can do is press seduce.
Another segment of the code always checks if the number is below zero it will switch to the cum in animation. so I’m not really how I might go about fixing it. But the reason why it is like that to begin with it the stuff about Maiko mentioned above. The problem is if she doesn’t talk to him she wouldn’t ever know.
oooooh, that does make sense. See I only check the guy’s numbers once every two or three times, so I’d just get confused when the buttons stopped working. But I guess Maiko wouldn’t be that risky and would talk to him every time.
Still it feels kind of weird that the buttons would just stop working, maybe if you try to continue at 0 Maiko could have a thought bubble that says something like “No way, I don’t want to get pregnant!” Or if you get it right on zero she could automatically go for seduce since there isn’t any other choice.
Either way it looks great and I’m looking forward to more.
i dont understand the all “condom” thing.
its not mentioned even once in umcc, why is it suddenly an issue?
Maiko not wanting people to cum insider her is the same here as it was in umcc. It is especially noticeable in the shower with a guy if you wait for the dialogue sequence to play out. In umcc, in most cases, everyone pulls out before cumming but this time around it is different. and it is even a lose condition if ignored completely. the condom will allow you to ignore it though.
the purpose is to make more risk factors into the game for those that were asking for stuff like that in umcc. it was brought to my attention several times.
i updated the demo a bit
stress 20
end 27
stub 2
ended 22
what happened here? if his stubborn was only 2, I would imagine he should have basically done everything requested. not sure how you ended with even more stress
I kept telling him to go fast, just to see if he follows, to the points when up by 2 points.
stress 20
end 24
stub 3
ended stress 23
same thing here
Stress 20
end 7
stub 32
ended stress 15
I have to say this new input is better than the last demo.
Sounds solid 🙂 so this a maiko point of view game live and experience things as her 🙂
Yeah the good, the bad, the everything.
stress 20
end 18
stub 52
ended stress 9
He nutted in Maiko! LOL
This seems about more what I was expecting to see commonly.
stress 20
end 10
stub 28
ended stress 20
seems about right for a low endurance guy.
stress 20
end 20
stub 82
ended stress 12
yeah seems about right.
stress 20
end 17
stub 81
ended stress 5
I’m surprised on this one and the previous one that you got stress down so low with the stub being so high.
stress 20
end 10
stub 21
ended stress 18
stress 20
end 2
stub 6
ended stress 0
stress 20
end 8
stub 2
ended stress 25
Nutted in Maiko.
stress 20
end 15
stub 53
ended stress 10
stress 20
end 15
stub 100
ended stress 5
he must have matched most of the stuff you picked
stress 20
end 21
stub 6
ended stress 0
stress 20
end 21
stub 98
ended stress 28
stress 20
end 11
stub 15
ended stress 10
seems about right
stress 20
end 18
stub 70
ended stress -5
….he nutted in Maiko yes you see that right it’s -5.
hmm it should reset to zero if it is less then zero. I’ll need to check the code.
Going -5 Maiko must be feeling Ecstasy or some shit.
Also in other test I notice I can turn on her hairpin it does nothing for the outcome of the mini game.
yeah I wasn’t sure what to do for the hairpin. It actually might be something negative. Like drains the guy’s energy faster lol.
So, what I’m noticing is that with high stubbornness in the male, requesting the speed that he’s already going will almost always succeed, HOWEVER, stress will go up, as though he had disobeyed.
In this instance, for example,
Started on 20 stress, Stubbornness at 76.
When requesting Slow initially, he moved slowly, and gave the ‘I can do that’ line, however stress went up. I continued to click ‘slow’, and he continued to comply, agreeing and moving slowly, but stress continued to climb (except in one case where it went down; I’m assuming that was a ‘success’). Endurance continued to decrease as though ‘Slow’ speed was working each time, and I got lucky enough to land it exactly on 0.
Thus the game ended:
Stress: 32
End: 0
Stub: 76
I just looked at the code and yes this is a bug thanks, it adds instead of subtracts. I was going to combine everything together and see how this mood err.. stress thing works with the other parts of the game. probably have it up tomorrow morning.
I hope you will add this to the game, this is actually pretty good 🙂
Thanks, yeah it will be in the game
“assuming there are other playable characters.” I sincerely hope there will be, alas you know what you want for your game and based on Umichan Classroom Cheaters, I trust in your judgement. You probably don’t need this advice but never the less, here it is; It’s better to take your time to finish making the game and have everything near perfect than to rush it and screw it all up.
yeah, but there were other playable characters I don’t think you would be able to do the same same Activities as Maiko. they would do different things.
If you do other characters….could you maybe make Amber a prominent one? She’s kinda the opposite of Maiko so…..appeals to more people…
eh, i’m not sure I want to appeal to those people tbh.
amber spends her time doing stuff like, reading books, helping grade papers, and typing up class notes and handouts heh.