I think I’m done with the mechanics of the enemy direct fire and their shields. I need to test it a bit more thoguh to make sure.
there are a few more things I wanted to implement. such as support ships and enemy support ships.
Enemy support ships will be known before the battle from the window the show the enemy ship.
there will be three types:
increases direct fire damage
increases enemy shield power
increases all enemy laser damage
another this I wanted to add was descriptions of the planets become available as you get to them. Probably TT will say something about each one and/or some description will be available from a menu.
Later on when I expand the game more with the Amp stuff, you will be able to travel down to the planet and do stuff as originally intended. I hav a busy day again so I wont be able to reply to any potential comment until later.
Balancing the game is always good and TT describing each planet is a nice touch. By now you probably fix all the bugs that was reported.
Yeah I’m hammering them out. will work on the planet description stuff later today. I’m also try to modify some of the animation to be the enemy agents.
Planet description is going to be interesting when it comes to space sci fi there are way to many myth that you can use. About the black hole, warm hole, dark matter, Nova, Super Nova, Hyper Nova etc.
I only had planets in mind for this but yeah there is potential here for a lot of different things heh.