January 6, 2024

14 thoughts on “ARIA gameplay testing

  1. The shooter platform mini looks very interesting what I see is you stealing cargo of a ship. As for the RTS a nice touch on the ship having different abilities to protect there nods.

    1. yeah the cargo is just the resources (R) that you get it in the game. It can be literally anything from food,to ship parts, to fuel, so I just made it a box or some kind of container. I might have maybe 6 or so levels. for that. Then I might splash in that other scrolling shooter minigame and just roll with those two for now.

      1. One of these mini have the container that have is bigger than the other containers. Having Goo inside the container. Just for an idea.

        1. that’s a interesting idea for later. I’ll probably have goo and any other potential alien chicks discoverable in some of the space stations, planets, etc.

          1. The original idea was to have different alien chicks also but only got Goo in so far, and she really is more of a GemCo experiment as opposed to some alien.

  2. I like the game so far, seems like it could be a lot of fun depending on the rewards. The character movement speed seems a bit slow, however. Perhaps a higher base movement speed or the ability to sprint could help with that. Other than that though, looks great!

    1. Not sure what you mean by rewards. You would dd the mini game to collect resources and potentially weaken or remove enemy ships. the movement speed is not final but I’m not convinced I want to change it either. it will however have upgrades to unlock for it.

  3. for the shooter mini- can you add ammo for extra challenge? and maybe a little explosion effect when destroying sentinels?

    for space battle- i had some battles that had over 10k units on a single cell, isnt the cells growing going to cause a problem since they start covering each other? also, the enemy skills are awesome.

    1. Thanks, explosions and stuff are not included yet. it is still work in progress.
      also the cells stop growing after 1k.

      Not sure how ammo would work here, but if implementing some kind of ammo then I would have to have some other minigame to resources instead.

      1. Dig the new effects and enemy strats, makes the fights seem more fast paced and energized.

        I got 2 questions though.

        1. All of arielles moves have animation, Phia and TT cant really have animations based on what they’re doing (except shield which is already in) but does Bri have any with her moves in this version? I figure you could come up with some rad looking pyschic wave stuff with her.

        A bit unrelated
        2. Since Phia’s strategy is to get the enemy to stop fighting and fuck her instead. Do you plan to put in a unique gangbang scene after her fights (kinda like vandreads post battle scenes) or is that just going to be the same as the game over hentai scenes your putting in?

        1. Yeah I’m going to actually have to buff up TT a bit because she will almost always go into a stalemate vs the enemy.

          1. I could see about making some kind of effect for her stuff.maybe a purple glow around the enemy ships or something. I’ll have to try some stuff out but idk how complex it will be because similar to Arielle, when she does her thing at lot of particles get generated. But yeah I’ll have something for it.

          2. I don’t have anything like that planned currently. but it is something interesting to add in later. The current rape scenes are just with one other person and not a group.

  4. Eu estou gostando muito de como o jogo está ficando. Particularmente me interesso mais no sistema de batalha entre as naves e gerenciamento da tripulação do que as partes do jogo plataforma. Mas está ficando muito massa, parabéns!!!!

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