Managed to write a tyranoscript for a very basic turn based combat system that takes in variables to set up the battle. I don’t plan to use this too much but I thought it might be interesting to have the player combat stats based on decisions you make in the game. For example like in the Rookie if you romance Luma you will have high combat damage. Lynn you will have more HP, Riley you will get a item that can be used in combat a certain number of times, etc. picking various dialogue options in the game can boost your HP, attack power and various stuff.
Looks nice, good idea the system of stats
I think this sounds pretty good. I can already think of a few cases this could be implemented…