working on space battles just a little more.
picking from info here:
http://spiralvortexplay.com/svp/2017/10/12/arielle-game-description/
space battle controls are now easier and the ship will automatically right itself if you get rotated.
added some assets to get an idea about how it will look.
I plan to have 5 or so different kinds of space battle objectives.
1. Kill X number of enemies.
2. Destroy X number of resource nodes
3. Kill a certain boss enemy ship
4. Kill a capital ship
5. Capture resource nodes
Depending on how complex it is to do I might have, more than one of these you need to complete within the same battle.
Also similar to ARIA I will try to have some things in the game you might need to take out first like a shield or a certain ship the will likely kill you.
below are older pics but you can see different particles
Looks pretty good I get a Project Sylpheed feel from the images. If you haven’t played that game it’s a good game so I recommend it. Also I won’t be fully impressed unless we can do a barrel roll.
I checked out a video of it. yeah it be a little similar after getting some kind of UI going here. Yeah you will be able to u-turn and roll.
Good job, I really like this new project.
many thanks, glad you like it.
Looks really fun hoping that this new project will get even more hype than it does cause I think its really well done!
Thanks. It fairly new and I suspect many who played ARIA don’t really check the site much because I have been doing UMCH the past two years. Once I get a decent demo I will market it a bit.
Look really awesome,is a shame that my pc will not run this 🙁
Unity has several graphic settings and I a make builds for all platforms.