January 3, 2024

15 thoughts on “UMCC boxing mini alpha test

  1. Vortex00; Looks like there is stuff up with my membership with this sight and the email you sent me,anyway the boxing seems pretty good and I hope there will be plenty of sex with Maiko her girlfriends.

    1. I’m not sure what e-mail you are referring to, nor what stuff you are talking about heh. You would need to clarify that before I can potentially fix any issues you are having. you can message me on patreon or e-mail vo******@sp**************.com

      and yes there is plenty of sex, a hentai minigame is next.

    1. Need more info to make sure I understand that problem because there are multiple ways of fixing things.
      what Ai are you fighting where you run out of stamina?

      if it is a defensive Ai probably 20+ difficulty with lots of HP you wont win just “X” from the top right corner and reload the area to fight something else.
      Maiko with these stats is not designed to be every combination of Ai here.

      A high level Aggressive Ai might wreck you as well if you are not careful. Because Maiko can do nothing about it getting more and more attack power. The hairpin might need to reset that as another passive.

      are you comboing a lot and getting blocked?
      perhaps the endurance cost to punch and combo could be less?
      perhaps using the hairpin gives Maiko 1/2 or her damage to go through the block if she gets blocked.

  2. @Vortex00 Let me first say that the demo style of this boxing is much better than the boxing mini you had in UMCC. Hell it’s better than the old one you know the code you left with vs David that attack Maiko at night.

    Well better late than never, I like the system, I hate the defensive type A.I block everything I do. I think a way to guard crush might be a good idea.
    https://www.youtube.com/watch?v=qXkVsUYMstM

    1. the defensive Ai can beaten with proper timing.
      At a first thought, I am thinking that the guard crush would defeat the purpose of the defensive Ai.

      My rationale is because it is designed to stall you out until the time expires. The Ai only sits and does nothing but block if you are doing nothing but spamming it with combo punches.

      I don’t want the strategy for the fight system to to be just spam it until the guard breaks, then spam it more since it can’t block anymore.

      if it doesn’t get spam comboed, it doesn’t spam block. Then when the guard is lowered that is you window to strike it for a few combo punches. it is a very small window and timing is key. perhaps I can make a video about it.

      However having said that, there is a charge punch, not yet added, that kind of stuns the opponent and is designed around breaking their guard so they can’t block for a while. It takes a while to charge. I’ll probably have it where Maiko can only use charge punch if she is in a mad/angry mood. and you can probably get that during the fight by getting her punches blocked a lot. Assuming she is not already mad from the beginning.

      Plus there is the laser for outside of the ring.

      the defensive Ai is even harder in the next little patch if you just want to combo it. but with the timing strategy learned it is easy to beat it.

      so far these are the changes I have made:
      there will probably be a bit more

      Changes/Bug fixes
      Endurance costs is now not cumulative when you reset the fight
      opponent now can’t re-block before their guard is fully down
      opponent will not break guard at all if they are getting combo spammed
      Maiko punches now do not deal damage through opponent blocks with hairpin active
      Maiko hairpin consumes only 3 energy instead of 5
      fixed a bug where hairpin glow stays active but no hairpin effects are in effect
      added function to disable Q tablet when boxing.

  3. Vortex, just to clarify is this going to be a new game entirely? Or are you simply making a large update for UMCC? Is this what I should be expecting in the next update for UMCC or is this months, maybe years down the line? First time posting btw and I must say, I am a big fan of your work. Cheers.

    1. This is a sequel to UMCC it is called Umichan Maiko: Classroom Havoc. Now as for UMCC being updated well that I’ll leave for Vortex00 because I don’t know the answer to that.

    2. Thanks, what more do you suggest be added into UMCC ? for the next UMCC update I have the sandbox coming, and there is a few bug fixes I need to do. Other than that is just seems like adding more sex stuff is the main message I am getting. Maiko doing this or that, or this type of sex scene. These are things that I can carry over to a sequel. I think only like one person was suggesting to add more story elements into the game.

      This boxing minigame stuff is for something new, but overall it is not that different. As I have been saying previously, the more I add to UMCC the more difficult and time consuming it becomes to add things into UMCC. For example It takes me about 30 minutes just to load in new objects into umcc and save it. This is something that normally should only take less than 5 seconds. UMCC was not designed and coded with expanded content in mind. But this time around expanding game is part of the original concept.

      I don’t want to rewrite or replace events in UMCC because there is more of the story to tell, plus there are new characters in umcc now that got introduced through custom characters. I think some people had a few idea for more characters that I haven’t read yet.

      This will hardly take years or months. The content update will be about the same rate as previously, if not faster (after I finish ARIA) This is because I plan to do smaller “episode” type stories that focuses on certain activities and characters in certain areas. It won’t matter what order they are played in. The only ones that matter for order is the first one and the “last” or ending story one.

      All these episodes/chapters/areas or whatever they are called. will relate to something that is taken from UMCC. There are a lot thing in UMCC that are unresolved or can be explored further.

      Like this first one is boxing club stuff. They will probably be training to go fight in some city wide championship in the inner city. But Maiko will would still have a beef with David for him attacking her at night.

      Maiko will have stats that carry over into each area and story. In UMCC you could also choose what you wanted to do, when you wanted to do it, so it is not much different here. it is just split apart to make it easier for me to manage.

      feel free to ask any more questions.

      1. Wow, you have a lot of things on your schedule and yet you give off the impression that you have it all organized. Quite admirable really. It is awesome that you have all these ideas and I really like a lot of them (Boxing Tournament, Episodes, etc) personally I think some more quest objectives to give a bit more background on the characters would be great but only if you believe it benefits your game. Sex is good everyone likes it, I have no problem with more of that being added. No rush really but how long do you think it will take to release the final product for these games? Thanks for replying Vortex and Justjoe2k. Keep up the good work.

        1. it depends on what you are calling a final product. Most of these areas/episodes will have it’s own beginning and conclusion with minigames and hentai all contained in each. At the least that is the idea in my head so far.

          As far as content for or UMCC, I was done a long time ago at the first offline version.
          That was the final product. The other stuff from updates were mostly from requests. I did some bug fixes and a few graphic changes since I was modifying the game anyways might as well fix some stuff that needed it.

          So it depends on how much “in between” content and hentai content there is. There is a main story but the content in the game can be limitless since it is all separated into sections. there are no constraints.

          It can be added in no particular order and out of order from the last scene.

          when the last scene is done you might call it the final product. but there can be more minigames added after that would takes place in the story before the last scene.
          But I could make the last scene first if I wanted o heh.

  4. The fighting is pretty solid, but i didnt get to win, i think i was fighting a defensive AI, i didnt land any right punches and run out of stamina most of the time, hehe. I think i need to practice it a little more.

    1. @jccq89
      are you using her hairpin ?
      it will regenerate the stamina faster. also if you can sneak in some charge punches right after they put up their guard you can stun them for a bit to land some good hits in.

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