January 6, 2024

15 thoughts on “SVP clicker game?

    1. it is possible, but I’m not sure how it would work because it would kill the pacing of the game to have to read different dialogue selections. Perhaps during dialogue scenes it could work.

  1. Bleh. Sakura Clickler was such a terrible, stupid attempt to jump on the incremental fad. I can understand the motivation behind their shitty asset recycler, but I don’t much like it.

    If you wanna make an incremental game, then you should, but please don’t make one just because they’re enjoying a popularity boom right now. At the least, check out some of the big names, like Cookie Clicker and Kitten Game and see what the genre is evolving into.

    1. I would check those games out but I think it might be better if I didn’t at the moment.
      I think I have plenty of my own ideas. And I would like to change it up from the normal clicking routine quite a bit.

  2. Like I said in the last thread, as long as the game has some type of objective and not just clicking forever then it could be fun.

    I was going to vote for an ARIA theme, since there’s a disproportionate amount of UMCC stuff on this site already, but I like the UMCC ideas you suggested do I’m leaning twords that now.

    1. I don’t think it would make it ARIA just because it is less ARIA stuff heh. But yes some objective is some I can agree with. thought a reset might be good for people that want to do that.

      Here’s a random fun fact about ARIA. All of ARIA used to be a minigame at the arcade in UMCC until i decided to expand on it. I decided to make the 4 main girl characters actual characters in the game and not fictional videogame characters inside a umcc game, it is why a lot of older ARIA stuff is called “ARIA arcade”. Most people wanted me to go on working on umcc. But I decided to stop to make ARIA.

  3. The reward in a clicker game probably has to be higher than most games to keep people interested in playing, and not be too long that you get bored clicking.

    In UMCC Kyle sneaks into the girls locker room to take pictures of the girls changing a few times. You could have clickable lockers that allow you to swap the angle to avoid teachers and such as the game gets harder. Not too sure about the dazing though, seems like an easy way to get caught.

    For the Maiko idea, she could go around the school interrogating (handjobs) guys to find out about some dirty photos of her. Guys would have a pleasure bar that you need to raise and keep in a certain area for them to talk, kinda like Wild Peach.

    The ARIA idea is good but it kinda feels like it would be an upgrade to the raids.

    1. Thanks yes good ideas. I was thinking “clicking” changes based on what area you are in. in the gym is throwing dodge balls or something, while in the pool is splashing water, outside is snapping pics, etc.

  4. I’ve been playing idle (incremental, clicker, whatever) games for a while now and I thought I’d share my thoughts on the matter:

    A good idle game has to have auto-clickers that are actually worth something, and there has to be an incentive to being active as well. Sometimes just clicking isn’t good enough, having other more active things can really make or break the game. For example: In cookie clicker there are golden cookies that appear occasionally and clicking them grants bonuses like more money instantly and a temporary boost in manual click value.
    Two games that have really good active systems are as follows
    1: http://www.kongregate.com/games/Tukkun/anti-idle-the-game
    2: http://www.kongregate.com/games/Ryu82/idling-to-become-god

    Another important thing is the cash scaling in game. Having things cost too much for their usefullness or vice versa is probably the most important thing. Defiantly more important than the theme or concept of the game. Or nudity for that matter, believe it or not XD
    The pacing is super important. Too slow and you’re left there feeling inadequate and uninterested. Too fast and you feel overpowered and there’s nothing to strive for.
    I recommend you check out these three games if you want a good example of games with good mathematical scaling.
    1: http://www.kongregate.com/games/DivineGames/realm-grinder
    2: http://www.kongregate.com/games/light_bringer777/learn-to-fly-idle
    3: http://www.kongregate.com/games/GreenSatellite/trimps
    (They also have really good interfaces, which are almost as important)

    This kind of game takes a lot of trial and error from what I hear and even more feedback from the players. If you’re actually seriously thinking about this than I wish you the best of luck and I’m always available to give an opinion!

    1. yeah I don’t plan to have something designed for AFK’ing and just coming back every so often to lvl up. I would want people to be actively playing. Thanks for the ideas

    1. Are you going to use the most recent art style in ARIA as well?
      Also, normally on clicker games a bunch of the “clicks” aren’t done by you, but by machines you buy or employees you pay, so will it be possible to hire people to take pictures for you? If you don’t want us to be idle, then maybe instead of paying people to do the job for us, maybe we could bribe people to create a diversion of some sort to help you sneak some pictures or to bring the desired girl at the right time, right moment.

      1. I don’t know if I will do aria theme but it would share the art yes.

        as for hiring workers, I don’t want to create a situation where to buy something you need to afk and let it auto collect money for you. So helper characters would most likely do something else aside from auto clicking.

        I probably won’t always be fast clicking as the objective to move on, But it will have a good pace/flow to it.

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