January 6, 2024

17 thoughts on “ARIA mingame merge test

  1. If their all injured to the point they can’t fight… and TT, Remi and Goo aren’t available…
    Options

    1: Game over condition?

    2:They’ll heal but it will take several days costing you a deal of love and loyalty

    3: Possibly add NPCs that are readily available-IE find a nurse/medic in a lifepod or a unique merc that add passive bonuses- but aren’t as good as Remi, TT and Goo

    4: Let the AI have a Doctor setting

    5: Annie appears, blows Jeo and now his penis is level 12 curaga that can sex them to health.

        1. it might be something like his main ship gets surrounded and heavily out numbered but you never know what happens after that.

          1. Annie wouldn’t even know what is going on to even to help someone that is the bad guy. Plus Annie is to focus on Maiko ad Gheist timeline. Trying to keep those two alive.

            Anyway it’s looking good what you got so far.

          2. I can’t find that old crappy video I made of Sixxe and Annie fighting the aria girls.
            I think it was in a old csg or something idk. I’ll look for it later.

          3. I remember you was creating a the story in adobe. You was live streaming.

  2. #5 was more of a joke and excuse for H with Annie then anything

    Kinda like a literally author saving throw

      1. Unless you pulled an enemy of my enemy is my friend ala Amp

        though Annie probably would have the standards not to have sex with Jeo

        though she could just show up as an easter egg in Jeo’s hologirl settings where he has sex with holograms of the various umichan girls when no one is looking

        Jeo’s the type of guy to have such a thing… for practice and relief of course XD

        1. By the time Annie really finds out what is going on with Jeo she is trying to kill him and all of them. Jeo also has no knowledge of Annie. Not everyone can see Annie despite the fact that hides the few times she is even able to get near Maiko to check in on her.

          1. You are correct therefore I choose to go the more nonsensical option and swap Annie out for Magical Kitty

            Since she’s already in the game -Crazy eyed-

          2. lol yes this makes even less sense
            but on a serious note a new magical kitty mini might be a fun side project for later.

  3. The minis seem to be coming along great! I really like the idea of skill-based resource gathering, except the shields seem to be a bit TOO good XD
    I do have a few questions though:
    1: Will there be a way to upgrade your resource ship and/or different characters having different stats/advantages? Like more traction, larger scan radius, more shields, ETC
    2: Will ship invasions scale in difficulty with the difficulty of the ship? Like costing more bombs to get to the end or having more traps?
    3: Is there a way to know how many bombs you will need for an invasion or will you just have to come over prepared/get lucky?
    4: Will there be a mini-map for the resource gathering mini or the ability to acquire one? Like research it or something?
    5: Will you ever stop being so awesome? XD

    1. yeah shields and brakes are not scaled yet.

      1. different character will have different stats that will grow based on training or the space combat mini. This will effect the exploration pod. later on the pod will be able to break and you will have to build another one.

      2. yes, taking out boss ships will be a little harder in terms of complexity, and because in some parts you will have to take damage in order to remove the hazard and cause the ship core to become unstable. the damage the hazards will do will scale based on the area you are in. so if you are only playing with Jeo or other special agents for example and at least not even training the 4 main girls you will definitely have problems in the end. There currently no more than 4 doors in each ship though. in hard mode I will probably have a 2 or so more sentinels in each ship for a total of 4.

      3. Yea there are never more than 4 doors in each area. in the future perhaps with more complex stages Tiffany can scan the ship and tell you. or even the AI robot can if it is built. I might have some of it’s parts on various ships.

      4. I haven’t coded it into the game yet but it wont be in the next release. the best I can do is have a picture of where resources might be. later you can have a minimap via a scanner upgrade Tiffany can make for the exploration pods.

      5. lol thanks

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