@digitaltk
has been in the forums putting in work with the ARIA custom scene editor.
I wanted to being some attention to this to show what people are capable of doing with the ARIA editor tool.
[button color=”blue” link=”http://spiralvortexplay.com/svp/forum/project-topics/release-art-of-deception-chapter-1-w-i-p/” target=”_blank”]Check it out here[/button]
It’s actually pretty crazy because this custom scenario DigitalTK has been working on is actually closer to full blown VN that uses ARIA asset to define a completely different unique story.
It just goes to show what you don’t necessarily have to something based in ARIA lore here. you can literally make your own VN type game.
I will making effort to expand the editor also by adding branching paths.
also please see the Instructions section on how to play it in ARIA 2.6 offline.
it can’t play in online version since it uses custom files. think of it like modding.
If you have some ideas for your own custom scene for people to play I implore you to give it a shot.
There is a tutorial for it DigitalTK created
[button color=”blue” link=”http://spiralvortexplay.com/svp/forum/project-topics/tutorial-custom-aria-maker-v1-0-w-i-p/” target=”_blank”]Tutorial[/button]
A expanded capabilities version of the editor was posted here
[button color=”blue” link=”http://spiralvortexplay.com/svp/forum/project-topics/aria-custom-editor-thread/” target=”_blank”]Download the updated editor[/button]
as a side note I planned to eventually make editors for other stuff also like umicahn stuff.
Please do with umcihan stuff, even if it is with resources from classroom cheaters it would be great!
It is on my things to do list, just need to finish up some current smaller stuff before starting new smaller stuff heh.
Super hyped for branching paths and more assets to use!
Thanks for the shout out Vortex.I will keep updating both the HVN and the tutorial when I get the chance to. Hope people are encouraged to get involved and help eachother out with their own unique scenarios.
Time will tell. I’ve been thinking about how I might do without messing up what is there currently.
will probably have 1 possible branch per txt file. to do multiple you branch to a file with branch in it. and in editor you will put in the frame# where the branch will happen, the files to branch to, and button text.
probably will be 2 options on the branch.
I would be perfectly fine with two path choices. Technically speaking if you’re elaborate enough you can make two choices become infinite anyway, you just have to think of them as branching menus.
A or B, If A then C or D, if B then E or F, and keep branching.
It may be a pain in the ass to do it that way, but on paper it works. Most of my “decisions” are two branch (A or B) scenarios. I don’t think I have added anymore than that. I will have to go through the entire story I have written again and create physical branches where applicable, and then filter them back into a single story, but I dont mind doing that. I actually had a “choice scenario” last night so it will be good to actually be able to add a choice rather than just a positive or negative.