so this is wip 5 with some fixes for the most part.
[button color=”red” link=”http://spiralvortexplay.com/games/Umichan3Dwip6_offline.zip” target=”_blank”]Download[/button]
Remember you need to unzip the game first before trying to play it.
Pattie following Maiko should be better then it was. I basically took parts for the top down rpg script and put them into the follow script I typed from scratch that I used in crystal horror. It also has a attack function that I actually understand since I made it myself, but I don’t have it active in this umichan game.
The Riley dialogue should also be fixed. yeah it was a bug in one of her conditions to determine what dialogue she will say.
also found out a can enable and disable stuff to make them not appear instead of putting stuff under the floor or in buildings lol. It is what I did with Pattie to make spawn correctly but everything else is the same. It is something I will remember for later games.
i tried wip 5 about 1 minute ago. i liked how it works except Riley’s hollow expression… i dont think i’ll be able to sleep tonight
My objective is to learn how to do general game mechanics in unity3D.. facial expression, and other meticulous details like that I’m not concerned at all with atm.
ok the dialogue with Riley is working now properly now.
should i actually look for Kyle or it isnt in the game yet?
i found another issue tho… Pattie pushes Chris over, he falls like a brick, kinda funny
yeah I only saw this happen once so I never bothered to fix it.
yeah it was pretty funny. Pattie barreling through Chris knocking him over to get to Maiko seems pretty normal actually. But I probably should see what the problem is with that though. I had that issue with Kyle earlier. I would guess that you can run Pattie into Riley as well and knock her down also.
I don’t have Kyle positioned anywhere discoverable yet. he is positioned under the floor at the point in the game where you talk to Riley. you can expect the rest of that in wip7. Hopefully I can finish it today.
Pattie fallowing Maiko is much better than before, no I could get Pattie to knockdown Chris or Riley. I guess it’s something that happens out of random. LOL
The chibi icon is much better, brings a better humor icon. This is what many Japanese developers do for a icon. In the western world, PC gamers put a symbol of the game title or some important charterers face as a cover.
I notice you give the start and option menu a Maiko cover, which happens to be the picture on the top of this site of Maiko with some Magazine in the BG. I couldn’t find Kyle when Riley ask me to find him. I stop having the idea that it is not in the build yet.
I guess it is random then for Chris to get knocked down. I’m not yet sure what causes it because I have only seen it once and haven’t had a chance to test it yet. I have a few ideas about how to prevent him from being knocked over though.
Kyle is not positioned anywhere to find yet. I will add that in wip7.
also found out a can enable and disable stuff to make them not appear instead of putting stuff under the floor or in buildings lol. How we do it?
you mean how to code it ?
http://unity3d.com/learn/tutorials/modules/beginner/scripting/enabling-disabling-components
I see, but in game no have. Thanks
By the way when you search for Riley I think the word was somewhere, anyways there is a typo on that text. I’m sure you’ll catch the typo real which when you read it.
I’ll do a quick check for spelling errors when I work on it again
I think I’m incompetent means I have not found Kyle ………..laughs
“I don’t have Kyle positioned anywhere discoverable yet. ”
“Kyle is not positioned anywhere to find yet.”
how many more times do I need to write this ?
Easy Vortex, i only do joke, you not see my laugh in final of text?
Will be added other hentai scenes soon?
I plan to add some in the next wip7
I have to admit, you’re doing a great job with the game in 3D Vortex. I know it’s difficult to make the characters 3d because I try in blender. Just do not do in 3dmax because it is paid.
it is harder to make stuff in blender from my experience.
But it is probably because I have not learned how to use it very well.
Keep up the good work Vortex! Would like to see some more 2d related updates but this is good too. Remember to keep posting the mac versions of the game aswell, I tried the last one and it worked fine.
Thanks for testing it out. Yeah I have not forgotten about the 2D stuff. Trying to figure out how I want to do the dialogue stuff in UMCH is what is slowing me down there. That and the time it takes to do art. I have not found and anyone who is both reliable and currently free to commission art resources from.
I have played to last couple whips and I can see progress, so keep up the good work. That being said I am not trying to be an ass but through text I seem to come off that way of so I’ve been told.
I somehow ran into Kyle while he was nowhere. What I mean to say is the text from his last conversation started up while I was about 6 feet away from Riley and Kyle was nowhere in sight, so I technically found Kyle………hehe. While I was going through Kyles text that appeared while he was “not there” for some reason Pattie was launched about 300 feet into the air and landed about 20 feet away from Maiko. I did restart the game a couple times but could not get any of this to happen again.
I did figure out how to knock over Chris with Pattie. It only seems to happen when Pattie first shows up and Maiko is off to Chris’s left hand side. Pattie makes a B-line for Maiko right through Chris and down he goes.
I would also like to say that i figured out how to jump off the top of any stairwell. Whether or not you are suppose to be able to do this I need to ask you, Vortex.
Also found this problem while running up stairs……..
Thanks for pointing this stuff out. I think I fixed a number of these problems in wip7. idk I haven’t checked to confirm.
but you shouldn’t get the message with kyle if he is not there, and you shouldn’t be able to knock down Chris.
I’m not too worried about the stairs, that is mostly decoration. in a actual game they would either be removed or block so you can go up them. I would have liked to hope Pattie didn’t rotate upwards like that though. But then again, the game is programed in ways I expect players to play. And I didn’t expect people to be going up the stairs, so it is not surprising there are some wacky things going on there.
About my last post I was able to get Kyles text to appear again and Pattie was lunched even farther this time.
Here is the screen shot.
I don’t understand the description about how Pattie is getting launched.
Vortex00 ; I liked wip 6 it seems better than the other ones, except when Pattie is following Maiko she’s a bit jerky , other than that not bad. anyway keep up the good work.
Thanks, in the future I will need to program some walking in there instead of just idle and run. But I’m sure how to logically do it yet. Once I give it some thought, I can code it up.
I have a question is finding kyle in this 6wip really possible or it s just part of quest which isnt finish yet? Cos i ve been runnin through the whole area more than 6times and i ve never been able to find him and the riley has the same dialogue so i just wanna ask if im missin some location 😀
not sure if trolling, but you can’t find him in wip6.
i found Kyle :D, but he’s in already with another …. MAIKO ( i found a access to the infirmary :P)
Yeah I noticed you can run through the wall after reading this post. Interesting. Whoever did the prefab for this school campus clearly didn’t put number of colliers in here where they are necessary.
I made it where they don’t appear in in the infirmary now even if you manage to run back there. maybe I will make the wall solid, but again that is something minor. And making sure all walls are not passable is not really one of my objectives for this.
I actually did that to see. My god there are 2 Kyle and Maiko! Dum dum dum!!!!!!
It’s a no biggie because these wips are a test not an actual finish game. Also it’s possible to go through the window and be inside watching Maiko and Kyle mini me’s get it on.
Anyways there are tons of places you can go through. All I know is it doesn’t crash or bug the game to the point is not playable. If that happened than you have a big problem with the code. So far no crash of the game at all.
yeah I noticed when making wip 7 that the models in the infirmary are significantly smaller then they should be. But I’ll just leave it as is for now