below are images from testing the defense combat.
So far I have game logic for the player Maiko. Also logic for multiple weapons with varying damage, firing speed, etc.
Game logic for enemy sentinels. I am working on AI allies atm.
below is wip art for some of the top down sex stuff. All this stuff will be animated. I plan to have these also unlock when you are able to take the character along with you so you don’t purposefully have to lose to see it. perhaps these will be viewable in the cafe or some kind of equivalent place. You can see how some of these can be mixed and matched to create both straight and yuri stuff. there will be normal angled animations like in UMCH also.
Curious, will this be fast paced or fairly normal?
I like this gameplay style when it is fast and chaotic. 😀
probably leaning more towards fast paced, however I have to keep in mind players have different skill levels.
go
I hope you set it up to where while the actual gameplay is fast, you give the player control over the length of the scenes for “maximum enjoyment”.
yeah for sure
The games you did are great. Although the spaceship didn’t have a sequel, I hope to see you make a sequel in the future. I like playing your games and getting better.
Can you tell when it’s updated?
Yeah I will make a post when there are updates.
How many weeks do you update?
monthly. However I took a break from this to catch up on unused animations. read more info here:
http://spiralvortexplay.com/svp/2018/08/20/animation-backlog-details/