currently working on a test game for the multiplayer component of this game. Trying to grind through it and finish some basic mechanics today.
Recently I have been working with ttrop for update the graphics for this a bit thoguh. I don’t think I will use the Amp/raid combat system atm so I don’t have any stage hazard stuff.
old pic:
http://spiralvortexplay.com/svp/2016/06/16/aria-agent-trainer-game-ideas/
No stage hazard… well it is a finish build. It would be nice to have a wall to take cover, over time to much damage that wall breaks. Like the NES game Cabal.
https://www.youtube.com/watch?v=Dl6bcmWiUqA
For a old 8-bit NES game I was always impress that they where able to do stage hazard and the limit controls. To fit all that into a NES. Keep in mind the NES only had the D-Pad, select, start, B and A Buttons. Compare to it’s dad the Arcade that usually had the stick with 3 up to 4 buttons. Such a amazing feet for a limit hardware. Which today we take for granted.
I’ll probably just have it turn based for now. It’ll make more sense after I finish the little demo.
still racking my brain over this. I think I am about half way done.
obviously I can make a normal offline game, but one with a bit of user interaction is a bit more complex and I am tripping up a bit on some of the communication stuff between the game and the server. It’s working but not the way I want. moving forward regardless.
Cant wait to play this!!
should be almost ready for a test but don’t quote me on it.. I’m working on things that connect to the the game. like leader boards etc.
trying to teach myself how to make widgets atm. there are few other things I need to on the server also.